File: thelastnight.swf-(1.07 MB, 720x300, Game)
[_] Games with a Cyberpunk aesthetic Anonymous 03/31/14(Mon)16:17 No.2335589
The future has imploded into the present.
Controls: Arrow keys, Space, T.
Marked for deletion (old).
>> [_] Anonymous 03/31/14(Mon)16:22 No.2335592
This is incredible, OP.
>> [_] Anonymous 03/31/14(Mon)16:23 No.2335593
Damn, this is cool. How long does it take for somebody to make something like this?
>> [_] Anonymous 03/31/14(Mon)16:27 No.2335594
>>2335593
6 days... apparently.
Kinda short to be considered a "game".
>> [_] Anonymous 03/31/14(Mon)16:28 No.2335595
wow that was shit
>> [_] Anonymous 03/31/14(Mon)16:28 No.2335596
>>2335592
>>2335593
game dev detected.
Why not let the product speak for itself instead of shilling on 4chan?
>> [_] Anonymous 03/31/14(Mon)16:29 No.2335597
>>2335595
make something better, I impore you
>> [_] Anonymous 03/31/14(Mon)16:29 No.2335598
WHy would anyone ever vote for this?
It's like 30 seconds long and unloosable
There's little to no cyberpunk other than the designe.
This isn't bad, just empty.
4/10 apply yourself
>> [_] Anonymous 03/31/14(Mon)16:30 No.2335600
>>2335596
Not game dev you dumb, undetecting scrub.
>> [_] Anonymous 03/31/14(Mon)16:32 No.2335603
>>2335596
Not game dev. Not artistic at all, actually. I think cyberpunk and 8bit stuff is cool, especially
when it goes into great detail like this. Just wondering how long it would take and how one would
even go about this.
>> [_] Anonymous 03/31/14(Mon)16:32 No.2335604
>>2335600
stay mad, shillbert.
>> [_] TMZ-19 03/31/14(Mon)16:33 No.2335607
For something made in 6 days, this was kind of cool. I'd like to see what the full game is like.
>> [_] Anonymous 03/31/14(Mon)16:35 No.2335610
lol What a pointless game.
PROTIP: Never make something just to win an award.
>> [_] Anonymous 03/31/14(Mon)16:35 No.2335611
>>2335604
>I failed at my one job
>d-d-don't be mad
Okay, lel
>> [_] Anonymous 03/31/14(Mon)16:36 No.2335612
>>2335611
Develop 'games'
Give himself blow jobs
That's TWO jobs man
>> [_] Anonymous 03/31/14(Mon)16:37 No.2335613
How can you even shill for something that can't be bought?
>> [_] Anonymous 03/31/14(Mon)16:37 No.2335614
>>2335612
Here's how it's done:
>>2335595
>>2335596
>>2335604
>>2335610
Step up your game, scro.
>> [_] Anonymous 03/31/14(Mon)16:38 No.2335616
>>2335613
Because here on 4chan everything is a conspiracy. Everything.
>> [_] Anonymous 03/31/14(Mon)16:39 No.2335619
Why did you ask us to vote for your game and not give a link
Like what's up with that
>> [_] Anonymous 03/31/14(Mon)16:39 No.2335620
Jealous buttmad rival devs detected
git good
>> [_] Anonymous 03/31/14(Mon)16:42 No.2335624
>>2335619
The vote is already over, this is the winning game of this
http://itch.io/jam/cyberpunk-jam/results
competition.
>> [_] Anonymous 03/31/14(Mon)16:44 No.2335626
FFS, I actually enjoyed the vibe of the game. Fucking bodyguard shot me dead first go around.
Killed him and target 2nd go around. I liked it. Extremely simple but can catch you off guard.
>> [_] Anonymous 03/31/14(Mon)16:45 No.2335628
>>2335596
>>2335597
>>2335600
>>2335604
>>2335610
>>2335611
>>2335612
>>2335613
>>2335620
If you're finished arguing, could you answer my fucking question?
>>2335603
>> [_] Anonymous 03/31/14(Mon)16:47 No.2335631
It's like I'm playing a remastered Beneath a Steel Sky. 10/10 bretty good
>> [_] Anonymous 03/31/14(Mon)16:48 No.2335632
>in a packed nightclub
>pull out a handgun and fire off 50 rounds rapid fire without reloading
>nobody reacts at all
>walk to the right five feet
>gunned down by some dude without any warning
>> [_] Anonymous 03/31/14(Mon)16:50 No.2335636
>>2335632
Welcome to England, 2081.
>> [_] Anonymous 03/31/14(Mon)16:51 No.2335637
Club sauce
http://youtu.be/LRrTR7hNO-M
>> [_] Anonymous 03/31/14(Mon)16:53 No.2335640
walk right and shoot indiscriminately.
The limitations of a 1-D game.
>> [_] Anonymous 03/31/14(Mon)16:53 No.2335641
Thx for the art, gameplay and story
art: Cyberpunk pixels
gameplay: walk right and press t
story: shoot everything in your way and then shoot 'the' guy
genuinely enjoyed tho
>> [_] Anonymous 03/31/14(Mon)16:53 No.2335642
>>2335637
Thank you based sauce-god
Here's a similar choon: http://www.youtube.com/watch?v=IzBx52Btx_E
>> [_] Anonymous 03/31/14(Mon)16:54 No.2335643
>>2335637
thank you! was just about to ask
>> [_] Anonymous 03/31/14(Mon)16:57 No.2335649
>>2335637
Could you identify the song at the end after you kill the businessman?
>> [_] Anonymous 03/31/14(Mon)16:57 No.2335650
>>2335640
That'll be the first time I've heard "shoot indiscriminately" and "limitation" used in a bad
context on 4chan.
>> [_] Anonymous 03/31/14(Mon)16:57 No.2335651
Seriously? Art is alright, but it's just go right, shoot shit and continue till you can't do that
anymore.
There's no opportunity to do anything creative or on the spot. Nope, go right and shoot till win.
Nothing interesting.
>> [_] Anonymous 03/31/14(Mon)16:58 No.2335652
>>2335589
>no one reacts to man pulling a gun and firing wildy
>drones are there for no reason
>shoot bots in front of club
>camera is still there above them
shit/10
>> [_] Anonymous 03/31/14(Mon)17:01 No.2335659
>>2335651
I mean if objectives mean everything, then yeah, this is going to be a short game. Personally, I
just enjoyed walking around and soaking it all in.
>> [_] Anonymous 03/31/14(Mon)17:03 No.2335664
>Futuristic
>Not using a laser gun or anything cool
>> [_] Anonymous 03/31/14(Mon)17:04 No.2335665
>>2335652
If you walk back and forth in front of the drones they'll summon a SWAT vehicle and you'll get
shot out of nowhere.
And you can walk left.
>> [_] Anonymous 03/31/14(Mon)17:06 No.2335670
>>2335656
And that's fine, it's the atmosphere of the game.
But with no actual gameplay, it's all wasted potential and is instead a crutch for its lack of
actual intuitiveness. If you could have the option to sneak around and be stealthy or decide to
go in guns ablaze, then maybe it'd be more interesting as a hitman.
>> [_] Anonymous 03/31/14(Mon)17:06 No.2335671
>>2335664
"I put the shotgun in an Adidas bag and padded it out with four pairs of tennis socks, not my
style at all, but that was what I was aiming for: If they think you're crude, go technical; if
they think you're technical, go crude."
>> [_] Anonymous 03/31/14(Mon)17:08 No.2335672
>>2335665
Walking left is pretty dope.
>> [_] Anonymous 03/31/14(Mon)17:19 No.2335689
>>2335598
Its short but
>unloosable
You can still die and lose.
Try walking past guards without killing them.
>> [_] Anonymous 03/31/14(Mon)17:22 No.2335694
>>2335613
the point is to get people to vote for it so it wins an award.
How are you this dumb?
>> [_] Anonymous 03/31/14(Mon)17:26 No.2335700
>>2335694
See
>>2335624
The vote is over, the award was given two weeks ago.
>> [_] Anonymous 03/31/14(Mon)17:32 No.2335703
90% art 10% game. fuck this shit.
>> [_] Anonymous 03/31/14(Mon)17:34 No.2335709
>>2335703
back to CoD with you, kid
>> [_] Anonymous 03/31/14(Mon)17:39 No.2335711
>>2335628
It said it took six days for him to make it during the game credits.
>> [_] Anonymous 03/31/14(Mon)17:43 No.2335715
>>2335632
That actually makes sense in cyberpunk. Everyone's on either too many drugs or too much VR to
notice what's going on in any more than a foot away from their lungs.
>> [_] Anonymous 03/31/14(Mon)17:44 No.2335717
>>2335709
>implying a game can either have art or good gameplay and not both
do you even sotc dude?
>> [_] Anonymous 03/31/14(Mon)17:45 No.2335721
Art was really kickass. Gameplay was shallow, though.
>> [_] Anonymous 03/31/14(Mon)18:20 No.2335756
>>2335709
are you fucking serious? You walk right and shoot. That's literally it. No challenge. And it's
extremely short.
>> [_] Anonymous 03/31/14(Mon)18:22 No.2335759
>>2335709
>cod
>good gameplay
>> [_] Anonymous 03/31/14(Mon)18:26 No.2335765
I liked the art and setting. Music playback was inconsistent, unfortunately. I could see this
being the next Hotline Miami
>> [_] Anonymous 03/31/14(Mon)18:39 No.2335780
>>2335715
you know nothing about firearms or drugs
>> [_] Anonymous 03/31/14(Mon)19:27 No.2335844
Ok I'm a gamedev and I can recognize this is shit.
>Pixel art
>buggy music loop
>gameplay is literally just walk and shoot things
>The whole game is trying to stand on the leg of art
Art without gameplay is what's killing the gaming industry.
>> [_] Anonymous 03/31/14(Mon)19:29 No.2335848
>>2335844
okay.
>> [_] Anonymous 03/31/14(Mon)19:45 No.2335866
>>2335844
people like you who want nothing more than artless brown walls walls and high res blood effects
in an fps is whats killing the game industry. NOTHING is new anymore its all the fucking same.
i hope you lose your fucking job
or better yet just an hero plz
>> [_] Anonymous 03/31/14(Mon)19:48 No.2335868
>>2335844
Yeah, no. I'm gonna play Obduction. You can stick with your North American Meta and leaderboard
rankings.
>> [_] Anonymous 03/31/14(Mon)19:49 No.2335870
>>2335844
ded yourself in a quake 3 murderhole plz
>> [_] Anonymous 03/31/14(Mon)19:50 No.2335871
Ya know, I'd actually pay money for a full length game of this. Maybe improve the controls and
have a neat story line, but for a flash game it was surprisingly ambient
>> [_] Anonymous 03/31/14(Mon)19:53 No.2335872
>>2335871
sanic
>> [_] Anonymous 03/31/14(Mon)20:00 No.2335874
>comment #61
>> [_] Anonymous 03/31/14(Mon)20:04 No.2335880
>>2335589
How do you even start? There's just a shot of three people hanging out and buttons do nothing
>> [_] Anonymous 03/31/14(Mon)20:06 No.2335884
>>2335880
This is the reason games are getting dummer
>> [_] Anonymous 03/31/14(Mon)20:07 No.2335885
>>2335880
Click on the flash.