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File[samus_diff_scrolling2.swf] - (1.38 MB) [_] [G] Super Metroid OP 1666600 Move arrows shoot a jump z aim up s aim down x Tell me what think Marked for deletion (old). >> [_] Anon 1666604 It's cool. The controls are a little wonky. You ever gonna make a finished game? >> [_] Anon 1666605 >># Idk maybe I made this like a couple a years ago when I was really into the snes and wanted to combine metroid fusion with super metroid and now I'm thinkin about fixing it up and adding things. I know controls are a little buggy and the enemies juggle and stuff but It's all really fixable and adding items isn't too hard. Bosses are next lol. >> [_] Anon 1666619 Do it!!! I will be waiting! >> [_] Anon 1666625 Neat. Slow movement down for enemies a bit, though, they all move too fast. >> [_] Anon 1666630 A bit too fast and the positioning of the keys is kinda awkward, but otherwise it looks and feels pretty solid. >> [_] Anon 1666632 That's pretty good OP, I am impress. Smooth out the feel and controls, and I think you'll have it set. The controls feel very loose and fluid, not quite as 'tight' as super metroid I think. The sprite animations also look a bit 'sped up' compared to the original as well. This is pretty neat though I gotta say. Just smooth it out and it'll be great. >> [_] Anon 1666634 controls are hideous when you try to play it on a QWERTZ keyboard instead of a QWERTY >> [_] Anon 1666636 i dont remember samus walking SO FUCKING FAST that its making it less controllable >> [_] Anon 1666639 Take this as constructive criticism: 1) Add a longer delay between being hit and being able to take another hit (personally, I would sometimes get juggled for 4+ hits) 2) The controls are not very user-friendly, experiment around with different control schemes. Maybe try to separate the movement keys from the aiming/duck keys. >> [_] Anon 1666665 no wall jumping? >> [_] OP 1666667 Yes guys it's running at 60 fps. I can reduce the framerate and animation I suppose to suit people's playstyle maybe an option to run at high processing or not? Sorry guys I just tried to maximize speed with what I had :x games with bitmaps vs vectors usually laaaaaag like crazy. And>># Soon soon there will be >> [_] Anon 1666672 please, keep Z as jump, but change X to shoot. >> [_] Anon 1666686 Meh, I'd rather be playing the Justin Bailey hack of the original Super Metroid rom. >> [_] OP 1666703 >># Dat hurt my feewings :( So yeah I'll have users pick the control scheme. Slow it down, make controls more solid. Any suggestions? >> [_] Anon 1666713 i died and then i continued to die. >> [_] Anon 1666750 I'm glad someone put so much work in to making such a shitty game. The sprites look nice. Everything else is just shit. >> [_] Anon 1666793 Other than running at benny hill speeds, it's pretty good. >> [_] OP 1666810 >># This is in no way advice or suggestions lol but tank yew for ta compamen >># Not familiar with benny hill but I am aware of the crazy speeds. SUGGESTIONS?? >> [_] Anon 1666859 >># I actually like the speed...but maybe my PC just sucks. Either way, you can make a speed option. Also, seriously, put the fire button directly to the right of the jump button, or allow for custom button mapping. |
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