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This is resource FAK7GWS, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1666600 Recognized format: Yes, thread post count is 20. Discovered flash files: 1 File[samus_diff_scrolling2.swf] - (1.38 MB) [_] [G] Super Metroid OP 04/28/12(Sat)04:49 No.1666600 Move arrows shoot a jump z aim up s aim down x Tell me what think Marked for deletion (old). >> [_] Anonymous 04/28/12(Sat)05:07 No.1666604 It's cool. The controls are a little wonky. You ever gonna make a finished game? >> [_] Anonymous 04/28/12(Sat)05:28 No.1666605 >>1666604 Idk maybe I made this like a couple a years ago when I was really into the snes and wanted to combine metroid fusion with super metroid and now I'm thinkin about fixing it up and adding things. I know controls are a little buggy and the enemies juggle and stuff but It's all really fixable and adding items isn't too hard. Bosses are next lol. >> [_] Anonymous 04/28/12(Sat)06:37 No.1666619 Do it!!! I will be waiting! >> [_] Anonymous 04/28/12(Sat)07:24 No.1666625 Neat. Slow movement down for enemies a bit, though, they all move too fast. >> [_] Anonymous 04/28/12(Sat)07:42 No.1666630 A bit too fast and the positioning of the keys is kinda awkward, but otherwise it looks and feels pretty solid. >> [_] Anonymous 04/28/12(Sat)07:44 No.1666632 That's pretty good OP, I am impress. Smooth out the feel and controls, and I think you'll have it set. The controls feel very loose and fluid, not quite as 'tight' as super metroid I think. The sprite animations also look a bit 'sped up' compared to the original as well. This is pretty neat though I gotta say. Just smooth it out and it'll be great. >> [_] Anonymous 04/28/12(Sat)07:45 No.1666634 controls are hideous when you try to play it on a QWERTZ keyboard instead of a QWERTY >> [_] Anonymous 04/28/12(Sat)07:47 No.1666636 i dont remember samus walking SO FUCKING FAST that its making it less controllable >> [_] Anonymous 04/28/12(Sat)07:58 No.1666639 Take this as constructive criticism: 1) Add a longer delay between being hit and being able to take another hit (personally, I would sometimes get juggled for 4+ hits) 2) The controls are not very user-friendly, experiment around with different control schemes. Maybe try to separate the movement keys from the aiming/duck keys. >> [_] Anonymous 04/28/12(Sat)09:23 No.1666665 no wall jumping? >> [_] OP 04/28/12(Sat)09:52 No.1666667 Yes guys it's running at 60 fps. I can reduce the framerate and animation I suppose to suit people's playstyle maybe an option to run at high processing or not? Sorry guys I just tried to maximize speed with what I had :x games with bitmaps vs vectors usually laaaaaag like crazy. And>>1666665 Soon soon there will be >> [_] Anonymous 04/28/12(Sat)10:12 No.1666672 please, keep Z as jump, but change X to shoot. >> [_] Anonymous 04/28/12(Sat)11:18 No.1666686 Meh, I'd rather be playing the Justin Bailey hack of the original Super Metroid rom. >> [_] OP 04/28/12(Sat)11:53 No.1666703 >>1666686 Dat hurt my feewings :( So yeah I'll have users pick the control scheme. Slow it down, make controls more solid. Any suggestions? >> [_] Anonymous 04/28/12(Sat)12:20 No.1666713 i died and then i continued to die. >> [_] Anonymous 04/28/12(Sat)13:09 No.1666750 I'm glad someone put so much work in to making such a shitty game. The sprites look nice. Everything else is just shit. >> [_] Anonymous 04/28/12(Sat)14:41 No.1666793 Other than running at benny hill speeds, it's pretty good. >> [_] OP 04/28/12(Sat)15:07 No.1666810 >>1666750 This is in no way advice or suggestions lol but tank yew for ta compamen >>1666793 Not familiar with benny hill but I am aware of the crazy speeds. SUGGESTIONS?? >> [_] Anonymous 04/28/12(Sat)17:12 No.1666859 >>1666810 I actually like the speed...but maybe my PC just sucks. Either way, you can make a speed option. Also, seriously, put the fire button directly to the right of the jump button, or allow for custom button mapping. |
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