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This is resource FAK7GWS, a Archived Thread.
Discovered:28/4 -2012 12:02:26

Ended:15/5 -2012 01:32:41

Checked:16/5 -2012 22:18:33

Original location: http://boards.4chan.org/f/res/1666600
Recognized format: Yes, thread post count is 20.
Discovered flash files: 1





 File[samus_diff_scrolling2.swf] - (1.38 MB)
[_] [G] Super Metroid OP 04/28/12(Sat)04:49 No.1666600

  Move arrows
  shoot a
  jump z
  aim up s
  aim down x
  Tell me what think

Marked for deletion (old).

>> [_] Anonymous 04/28/12(Sat)05:07 No.1666604

  It's cool. The controls are a little wonky. You ever gonna make a finished game?

>> [_] Anonymous 04/28/12(Sat)05:28 No.1666605

  >>1666604
  Idk maybe I made this like a couple a years ago when I was really into the snes and wanted to
  combine metroid fusion with super metroid and now I'm thinkin about fixing it up and adding
  things. I know controls are a little buggy and the enemies juggle and stuff but It's all really
  fixable and adding items isn't too hard. Bosses are next lol.

>> [_] Anonymous 04/28/12(Sat)06:37 No.1666619

  Do it!!! I will be waiting!

>> [_] Anonymous 04/28/12(Sat)07:24 No.1666625

  Neat.

  Slow movement down for enemies a bit, though, they all move too fast.

>> [_] Anonymous 04/28/12(Sat)07:42 No.1666630

  A bit too fast and the positioning of the keys is kinda awkward, but otherwise it looks and feels
  pretty solid.

>> [_] Anonymous 04/28/12(Sat)07:44 No.1666632

  That's pretty good OP, I am impress.

  Smooth out the feel and controls, and I think you'll have it set.

  The controls feel very loose and fluid, not quite as 'tight' as super metroid I think. The sprite
  animations also look a bit 'sped up' compared to the original as well.

  This is pretty neat though I gotta say. Just smooth it out and it'll be great.

>> [_] Anonymous 04/28/12(Sat)07:45 No.1666634

  controls are hideous when you try to play it on a QWERTZ keyboard instead of a QWERTY

>> [_] Anonymous 04/28/12(Sat)07:47 No.1666636

  i dont remember samus walking SO FUCKING FAST that its making it less controllable

>> [_] Anonymous 04/28/12(Sat)07:58 No.1666639

  Take this as constructive criticism:
  1) Add a longer delay between being hit and being able to take another hit (personally, I would
  sometimes get juggled for 4+ hits)
  2) The controls are not very user-friendly, experiment around with different control schemes.
  Maybe try to separate the movement keys from the aiming/duck keys.

>> [_] Anonymous 04/28/12(Sat)09:23 No.1666665

  no wall jumping?

>> [_] OP 04/28/12(Sat)09:52 No.1666667

  Yes guys it's running at 60 fps. I can reduce the framerate and animation I suppose to suit
  people's playstyle maybe an option to run at high processing or not? Sorry guys I just tried to
  maximize speed with what I had :x games with bitmaps vs vectors usually laaaaaag like crazy.

  And>>1666665
  Soon soon there will be

>> [_] Anonymous 04/28/12(Sat)10:12 No.1666672

  please, keep Z as jump, but change X to shoot.

>> [_] Anonymous 04/28/12(Sat)11:18 No.1666686

  Meh, I'd rather be playing the Justin Bailey hack of the original Super Metroid rom.

>> [_] OP 04/28/12(Sat)11:53 No.1666703

  >>1666686
  Dat hurt my feewings :(

  So yeah I'll have users pick the control scheme. Slow it down, make controls more solid. Any
  suggestions?

>> [_] Anonymous 04/28/12(Sat)12:20 No.1666713

  i died and then i continued to die.

>> [_] Anonymous 04/28/12(Sat)13:09 No.1666750

  I'm glad someone put so much work in to making such a shitty game.
  The sprites look nice.
  Everything else is just shit.

>> [_] Anonymous 04/28/12(Sat)14:41 No.1666793

  Other than running at benny hill speeds, it's pretty good.

>> [_] OP 04/28/12(Sat)15:07 No.1666810

  >>1666750
  This is in no way advice or suggestions lol but tank yew for ta compamen

  >>1666793 Not familiar with benny hill but I am aware of the crazy speeds.

  SUGGESTIONS??

>> [_] Anonymous 04/28/12(Sat)17:12 No.1666859

  >>1666810
  I actually like the speed...but maybe my PC just sucks. Either way, you can make a speed option.

  Also, seriously, put the fire button directly to the right of the jump button, or allow for
  custom button mapping.



http://swfchan.net/11/FAK7GWS.shtml
Created: 28/4 -2012 12:02:26 Last modified: 16/5 -2012 23:01:43 Server time: 18/05 -2024 08:26:57