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File[legends.swf] - (55 KB) [_] [G] ソカトア 1684523 Megaman game engine: Day 2 Basic physics functions are stable. Adding basic projectile animations this weekend. >> [_] Anon 1684529 wow, look, a dead franchise a fangame of a dead franchise, even! good job faggot >> [_] Anon 1684536 FNevermind the hater, this is quite nice op. I'm intrigued to see your progress, but /f/ deletes shit constantly could you email updates to scammerdelight@live.com? sorry about the name, i'm no scammer xD >> [_] Anon 1684538 You need to lower his terminal velocity. As far as I can tell, you're not capping it, and it feels weird. >> [_] Anon 1684540 Heh. Platform glitch that allows me to just float in the air at the peak of my jump if I'm the right distance from the edge of a platform above me. >> [_] Anon 1684543 >># This. The edges of your platforms are all fucked up. You can't jump on them, the running animation doesn't stop, and megaman hangs there. Also a collision bug at the edges. If you collide with a wall connected to a platform you'll fall through like a shitty 2006 FPS with knifing glitches. Also very low framerate. I notice that when transitioning between shapes, there is "clipping" on the edges, which by that I mean is a sign of slow rendering. Usually caused by CPU rendering. Is this using GPU rendering or CPU rendering? If you're using a recent version of Flash you should be able to set the renderer to GPU in publishing. >> [_] Anon 1684568 >># lol shut the fuck up. don't encourage the shitty megafan OMG1MTOTEHMOON. bastards. >> [_] Anon 1684583 a good post list base controls deerp >> [_] Anon 1684585 >hating Megaman Seriously, get out of 4chan, now and don't bother to come back, please. >> [_] Anon 1684587 i'm all for a megaman fangame as the next person, but you're going to have to use a proper fucking tile based system, not this shitty .hitTest bullshit you appear to be doing |
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