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File: SymbiosisofEvil03b.swf-(4.13 MB, Game) [_] Castlevania-Symbiosis of Evil 0.3b OP 1697839 http://symbiosisofevil.freeforums.org/ Controls: Movement arrows Jumping Z Backdashing S Crouching and Taunting are enabled. Bugfix from last post: //Backdashing into walls //fix slide //backdash wonky // //reduce jump //angel room fix ceilings //cant backdash away from walls sliding on stairs //retarded jumping holding down double jump slide thing //DEBUG hold left and right and jump once then press z to fly T_T //disable ablility to change directions of backdashes and slides Tell me if fixed or not. Marked for deletion (old). >> [_] OP 1697854 shameless self hump >> [_] Anon 1697856 Still flying >> [_] OP 1697857 Part of debug, noted in last thread that 404d. >> [_] Anon 1697859 very awesome! keep up the work bro! >> [_] Anon 1697874 The jump hangtime is a definite improvement, but he could use a bit more height -- it's almost impossible to reach the third platform. Backdash wall teleport still works, though it's slightly harder to pull off. >> [_] Anon 1697875 >># Derp, forgot he can double jump. >> [_] OP 1697876 >># How are you pulling this off >> [_] Anon 1697879 >># Rapid mashing of the S and arrow key at the same time. On a related note, it's weird how walls push you away when you stop moving. >> [_] Anon 1697882 >># Actually, alternating works better. >> [_] OP 1697884 >># Ugh why this no work. I hate button mashing -_- ruins my programming. Noted about the wall pushing and climb. >> [_] Anon-sama 1697887 You'll want faster, smoother animation, OP. As it is, gameplay is slow at best. Turning out pretty good, though. And I look forward to when you finish this. >> [_] Anon 1697888 Note that when you add the walking animation to work when going downstairs (He jumps for some reason), you're going to have to fix the slide animation too. >> [_] OP 1697891 >># sure its not your connection/pc? Its running at 35 fps solid, and people were complaining earlier about it running "too fast" >> [_] Anon-sama 1697893 >># First version ran faster. I'm pretty sure it's not my laptop at this point...though I'll probably have to stop a few things just to get back up to speed, if it is. >> [_] Anon 1697895 FPS is fine for me. If you time it right (hit S toward the end of the slide), you can backdash forever with zero body movement. Works best in the bottom area. >> [_] OP 1697899 >># first version being the one I posted way back? or the one I posted earlier today. On the one I posted way back people said 'too fast' so i went from 45 fps to 35. >> [_] OP 1697900 >># wait what? >> [_] Anon 1697902 >># Like this: postimage.org/image/r8t85l8hd You can keep sliding back forever without moving a muscle. >> [_] Anon-sama 1697913 >># First one earlier today. I don't think I played the one you put up the VERY first time. Also, bottom of the left spiral staircase: There's the problem with the opening there, that if you go through, you fall into the Blue Doom. And I mean in the section with the numbered rooms at the bottom. And as it turns out, it WAS my laptop being slow. I had too much crap on it. >> [_] Anon 1697987 It seems that Jonathon still can't walk down stairs properly >> [_] Anon 1697989 Have you played Portrait of Ruin? The jumping and walking speeds are all wrong >> [_] Anon 1697993 Hey OP, I noticed something I didn't see in the earlier build. He has no turning animation >> [_] Anon 1698033 the animation from his robe is missing when he is falling. not sure if intended or not. you should add a music on / off option. ditto for SFX. and imo, for his size, I think it is zoomed in a little too close to the character, i.e. he is too big, and the viewing area is kind of small. This might be normal on a handheld (e.g.. gb / gba) but for a console / computer you would expect to see more of the map. >> [_] Anon 1698068 >Reach Throne stage thanks to fly jumping. >Don't have a "Die, Monster" scene. You dissapointed me, OP. >> [_] Anon 1698074 harmony of despair any one? |
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