File: SymbiosisofEvil03b.swf-(4.13 MB, Game)
[_] Castlevania-Symbiosis of Evil 0.3b OP 06/13/12(Wed)02:37 No.1697839
http://symbiosisofevil.freeforums.org/
Controls: Movement arrows
Jumping Z
Backdashing S
Crouching and Taunting are enabled.
Bugfix from last post:
//Backdashing into walls
//fix slide
//backdash wonky
//
//reduce jump
//angel room fix ceilings
//cant backdash away from walls
sliding on stairs
//retarded jumping holding down double jump slide thing
//DEBUG hold left and right and jump once then press z to fly T_T
//disable ablility to change directions of backdashes and slides
Tell me if fixed or not.
Marked for deletion (old).
>> [_] OP 06/13/12(Wed)02:53 No.1697854
shameless self hump
>> [_] Anonymous 06/13/12(Wed)02:56 No.1697856
Still flying
>> [_] OP 06/13/12(Wed)02:57 No.1697857
Part of debug, noted in last thread that 404d.
>> [_] Anonymous 06/13/12(Wed)02:57 No.1697859
very awesome! keep up the work bro!
>> [_] Anonymous 06/13/12(Wed)03:27 No.1697874
The jump hangtime is a definite improvement, but he could use a bit more height -- it's almost
impossible to reach the third platform. Backdash wall teleport still works, though it's slightly
harder to pull off.
>> [_] Anonymous 06/13/12(Wed)03:28 No.1697875
>>1697874
Derp, forgot he can double jump.
>> [_] OP 06/13/12(Wed)03:30 No.1697876
>>1697874
How are you pulling this off
>> [_] Anonymous 06/13/12(Wed)03:33 No.1697879
>>1697876
Rapid mashing of the S and arrow key at the same time.
On a related note, it's weird how walls push you away when you stop moving.
>> [_] Anonymous 06/13/12(Wed)03:34 No.1697882
>>1697879
Actually, alternating works better.
>> [_] OP 06/13/12(Wed)03:36 No.1697884
>>1697879
Ugh why this no work. I hate button mashing -_- ruins my programming. Noted about the wall
pushing and climb.
>> [_] Anon-sama 06/13/12(Wed)03:43 No.1697887
You'll want faster, smoother animation, OP. As it is, gameplay is slow at best. Turning out
pretty good, though. And I look forward to when you finish this.
>> [_] Anonymous 06/13/12(Wed)03:43 No.1697888
Note that when you add the walking animation to work when going downstairs (He jumps for some
reason), you're going to have to fix the slide animation too.
>> [_] OP 06/13/12(Wed)03:48 No.1697891
>>1697887
sure its not your connection/pc?
Its running at 35 fps solid, and people were complaining earlier about it running "too fast"
>> [_] Anon-sama 06/13/12(Wed)03:51 No.1697893
>>1697891
First version ran faster. I'm pretty sure it's not my laptop at this point...though I'll probably
have to stop a few things just to get back up to speed, if it is.
>> [_] Anonymous 06/13/12(Wed)03:52 No.1697895
FPS is fine for me.
If you time it right (hit S toward the end of the slide), you can backdash forever with zero body
movement. Works best in the bottom area.
>> [_] OP 06/13/12(Wed)03:54 No.1697899
>>1697893
first version being the one I posted way back? or the one I posted earlier today. On the one I
posted way back people said 'too fast' so i went from 45 fps to 35.
>> [_] OP 06/13/12(Wed)03:55 No.1697900
>>1697895
wait what?
>> [_] Anonymous 06/13/12(Wed)04:07 No.1697902
>>1697900
Like this: postimage.org/image/r8t85l8hd
You can keep sliding back forever without moving a muscle.
>> [_] Anon-sama 06/13/12(Wed)04:37 No.1697913
>>1697899
First one earlier today. I don't think I played the one you put up the VERY first time.
Also, bottom of the left spiral staircase: There's the problem with the opening there, that if
you go through, you fall into the Blue Doom. And I mean in the section with the numbered rooms at
the bottom.
And as it turns out, it WAS my laptop being slow. I had too much crap on it.
>> [_] Anonymous 06/13/12(Wed)08:43 No.1697987
It seems that Jonathon still can't walk down stairs properly
>> [_] Anonymous 06/13/12(Wed)08:48 No.1697989
Have you played Portrait of Ruin? The jumping and walking speeds are all wrong
>> [_] Anonymous 06/13/12(Wed)08:50 No.1697993
Hey OP, I noticed something I didn't see in the earlier build. He has no turning animation
>> [_] Anonymous 06/13/12(Wed)10:14 No.1698033
the animation from his robe is missing when he is falling. not sure if intended or not.
you should add a music on / off option. ditto for SFX.
and imo, for his size, I think it is zoomed in a little too close to the character, i.e. he is
too big, and the viewing area is kind of small. This might be normal on a handheld (e.g.. gb /
gba) but for a console / computer you would expect to see more of the map.
>> [_] Anonymous 06/13/12(Wed)11:35 No.1698068
>Reach Throne stage thanks to fly jumping.
>Don't have a "Die, Monster" scene.
You dissapointed me, OP.
>> [_] Anonymous 06/13/12(Wed)11:43 No.1698074
harmony of despair any one?