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This is resource K7QBP4B, a Archived Thread.
Discovered:13/6 -2012 10:34:49

Ended:13/6 -2012 18:53:03

Checked:16/6 -2012 05:10:00

Original location: http://boards.4chan.org/f/res/1697839
Recognized format: Yes, thread post count is 26.
Discovered flash files: 1





File: SymbiosisofEvil03b.swf-(4.13 MB, Game)
[_] Castlevania-Symbiosis of Evil 0.3b OP 06/13/12(Wed)02:37 No.1697839

  http://symbiosisofevil.freeforums.org/
  Controls: Movement arrows
  Jumping Z
  Backdashing S

  Crouching and Taunting are enabled.
  Bugfix from last post:

  //Backdashing into walls
  //fix slide
  //backdash wonky
  //
  //reduce jump
  //angel room fix ceilings
  //cant backdash away from walls
  sliding on stairs
  //retarded jumping holding down double jump slide thing
  //DEBUG hold left and right and jump once then press z to fly T_T
  //disable ablility to change directions of backdashes and slides

  Tell me if fixed or not.

Marked for deletion (old).

>> [_] OP 06/13/12(Wed)02:53 No.1697854

  shameless self hump

>> [_] Anonymous 06/13/12(Wed)02:56 No.1697856

  Still flying

>> [_] OP 06/13/12(Wed)02:57 No.1697857

  Part of debug, noted in last thread that 404d.

>> [_] Anonymous 06/13/12(Wed)02:57 No.1697859

  very awesome! keep up the work bro!

>> [_] Anonymous 06/13/12(Wed)03:27 No.1697874

  The jump hangtime is a definite improvement, but he could use a bit more height -- it's almost
  impossible to reach the third platform. Backdash wall teleport still works, though it's slightly
  harder to pull off.

>> [_] Anonymous 06/13/12(Wed)03:28 No.1697875

  >>1697874
  Derp, forgot he can double jump.

>> [_] OP 06/13/12(Wed)03:30 No.1697876

  >>1697874

  How are you pulling this off

>> [_] Anonymous 06/13/12(Wed)03:33 No.1697879

  >>1697876
  Rapid mashing of the S and arrow key at the same time.

  On a related note, it's weird how walls push you away when you stop moving.

>> [_] Anonymous 06/13/12(Wed)03:34 No.1697882

  >>1697879
  Actually, alternating works better.

>> [_] OP 06/13/12(Wed)03:36 No.1697884

  >>1697879

  Ugh why this no work. I hate button mashing -_- ruins my programming. Noted about the wall
  pushing and climb.

>> [_] Anon-sama 06/13/12(Wed)03:43 No.1697887

  You'll want faster, smoother animation, OP. As it is, gameplay is slow at best. Turning out
  pretty good, though. And I look forward to when you finish this.

>> [_] Anonymous 06/13/12(Wed)03:43 No.1697888

  Note that when you add the walking animation to work when going downstairs (He jumps for some
  reason), you're going to have to fix the slide animation too.

>> [_] OP 06/13/12(Wed)03:48 No.1697891

  >>1697887
  sure its not your connection/pc?
  Its running at 35 fps solid, and people were complaining earlier about it running "too fast"

>> [_] Anon-sama 06/13/12(Wed)03:51 No.1697893

  >>1697891
  First version ran faster. I'm pretty sure it's not my laptop at this point...though I'll probably
  have to stop a few things just to get back up to speed, if it is.

>> [_] Anonymous 06/13/12(Wed)03:52 No.1697895

  FPS is fine for me.

  If you time it right (hit S toward the end of the slide), you can backdash forever with zero body
  movement. Works best in the bottom area.

>> [_] OP 06/13/12(Wed)03:54 No.1697899

  >>1697893
  first version being the one I posted way back? or the one I posted earlier today. On the one I
  posted way back people said 'too fast' so i went from 45 fps to 35.

>> [_] OP 06/13/12(Wed)03:55 No.1697900

  >>1697895
  wait what?

>> [_] Anonymous 06/13/12(Wed)04:07 No.1697902

  >>1697900
  Like this: postimage.org/image/r8t85l8hd
  You can keep sliding back forever without moving a muscle.

>> [_] Anon-sama 06/13/12(Wed)04:37 No.1697913

  >>1697899
  First one earlier today. I don't think I played the one you put up the VERY first time.

  Also, bottom of the left spiral staircase: There's the problem with the opening there, that if
  you go through, you fall into the Blue Doom. And I mean in the section with the numbered rooms at
  the bottom.

  And as it turns out, it WAS my laptop being slow. I had too much crap on it.

>> [_] Anonymous 06/13/12(Wed)08:43 No.1697987

  It seems that Jonathon still can't walk down stairs properly

>> [_] Anonymous 06/13/12(Wed)08:48 No.1697989

  Have you played Portrait of Ruin? The jumping and walking speeds are all wrong

>> [_] Anonymous 06/13/12(Wed)08:50 No.1697993

  Hey OP, I noticed something I didn't see in the earlier build. He has no turning animation

>> [_] Anonymous 06/13/12(Wed)10:14 No.1698033

  the animation from his robe is missing when he is falling. not sure if intended or not.

  you should add a music on / off option. ditto for SFX.

  and imo, for his size, I think it is zoomed in a little too close to the character, i.e. he is
  too big, and the viewing area is kind of small. This might be normal on a handheld (e.g.. gb /
  gba) but for a console / computer you would expect to see more of the map.

>> [_] Anonymous 06/13/12(Wed)11:35 No.1698068

  >Reach Throne stage thanks to fly jumping.
  >Don't have a "Die, Monster" scene.
  You dissapointed me, OP.

>> [_] Anonymous 06/13/12(Wed)11:43 No.1698074

  harmony of despair any one?



http://swfchan.net/12/K7QBP4B.shtml
Created: 13/6 -2012 10:34:49 Last modified: 16/6 -2012 05:10:08 Server time: 03/05 -2024 06:59:52