STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228126
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/17628170?noj=FRM17628170-13DN" width="1" height="1"></div>

This is the wiki page for Flash #107500
Visit the flash's index page for basic data and a list of seen names.


SymbiosisofEvil03b.swf
6,78 MiB, 00:01 | [W] [I]

Threads (1):

[POB50A1]F !! http://boards.4chan.org/f/res/1705860
ARCHIVEDDiscovered: 24/6 -2012 08:55:58 Ended: 27/6 -2012 04:01:27Flashes: 1 Posts: 34
File: SymbiosisofEvil03b.swf-(6.78 MB, Game)
[_] Symbiosis of evil 0.4Dankula06/24/12(Sun)01:45No.1705860 Movement: Arrows Jump Z Whip A backdash s slide down+z double jump enabled Heres my forum symbiosisofevil.freeforums.org Marked for deletion (old).
>> [_] Anonymous06/24/12(Sun)02:05No.1705881 Can't whip while falling from a double jump?
>> [_] Dankula06/24/12(Sun)02:13No.1705887 >># Noted. Havent programmed that in yet only got the regular jump down.
>> [_] Anonymous06/24/12(Sun)02:16No.1705889 So what do you do besides run around, listen to rock music, and go flip your hair in a gay fashion.
>> [_] Dankula06/24/12(Sun)02:18No.1705892 >># Its going to be a metroidvania game, literally. X parasite + draculas castle is it in a nutshell. Im just trying to get all of the basic functions out of the way before I put in enemies and cutscenes and storyline.
>> [_] Anonymous06/24/12(Sun)02:19No.1705893 >># OP is in the middle of making this game. He posted what he has so far.
>> [_] Anonymous06/24/12(Sun)02:20No.1705896 >># You got to do something with the controls man. A,S and Z are not a good mix of keys. The player would be in more control if it was Z, X and C.
>> [_] Dankula06/24/12(Sun)02:22No.1705900 >># Next post, Ill make it so on loading of the movieclip the player can customize his controls. I know everyone is sippin on the control haterade Im sorry I didnt do it earlier, I just had to get the whipping down or else this game will never get off the ground.
>> [_] Anonymous06/24/12(Sun)02:23No.1705901 Hey are you planning on implementing directional whipping? It'd fit with the metroid theme you seem to be going for.
>> [_] Dankula06/24/12(Sun)02:26No.1705904 >># My god thats a Gergoth in itself I guess I could try. Thatd take custom sprites and a lot of reinforced programming but if the peoples wants it I guess I could.
>> [_] Anonymous06/24/12(Sun)02:27No.1705905 >># Not OP, but directional whipping is exactly the thing that ruined castlevania 2.
>> [_] Anonymous06/24/12(Sun)02:32No.1705908 >># http://www.castlevaniacrypt.com/games/cv 4/images/sprites/simon-belmont.gif
>> [_] Anonymous06/24/12(Sun)02:33No.1705910 >># I didn't mean to make you feel pressured or anything, it was just a suggestion. For now, just try to get the basics down. On that subject, it seems that you have to move to end the whip attack while jumping.
>> [_] Dankula06/24/12(Sun)02:35No.1705912 ~Story~ Less condensed. Federation keeps sample of x during experiment gets loose infects crew including captain. One scientist gets away before full contamination launches emergency escape pod/ship and before leaving sees captain plot course for Earth. >cont
>> [_] Dankula06/24/12(Sun)02:38No.1705915 Scientist looks through Earth's data logs and sees potential threats and heroes (Dracula and Jonathan respectively) with the Anti-X in hand sets course for Jonathan's abode. With his damaged thruster from the manual escape he crashes and emerges from his ship. Jonathan investigates and sees the crashed ship and approaches slowly while the scientist, mortally injured, emerges from the rubble. The scientist embraces Jonathan and injects him with the Anti-X, and he is immune to the X parasite. The BSL ship with the poor immitation of the captain crashes into Dracula's castle.
>> [_] Dankula06/24/12(Sun)02:40No.1705916 Dracula's remains are infected and combine with the X (Dracula X lol) spreads the X and his minions across the globe and Jonathan must stop him with his immunity and ability to eradicate the parasite. Would you guys be okay if the other hunters got infected and Jonathan had to defeat them and cure them? Then they could be used as other characters?
>> [_] Mr. Kidnapper !VANVANPVIU06/24/12(Sun)03:02No.1705929 If you walk up or down stairs and then press down, the walking animation will freeze. Also slide issues are still there. Not sure if it's supposed to keep you from attacking once you doublejump. When walking you can't continuously attack.
>> [_] Dankula06/24/12(Sun)03:07No.1705934 >># >walking cant attack thats intentional you shouldnt be able to move and whip at the same time its not a valmanway. >sliding havent done anything with that yet. >doublejump 1705887
>> [_] Anonymous06/24/12(Sun)03:08No.1705937 >># Well then it's still unusual that you can whip the first time, even though it's only for a single frame of the animation.
>> [_] Dankula06/24/12(Sun)03:13No.1705943 >># I see. You can cancel the whipping into walking. I apologize I thought you meant he should be able to run and whip simultaneously.
>> [_] Anonymous06/24/12(Sun)03:30No.1705951 WHY CAN'T I WIN THIS FUCKING GAME?!
>> [_] Dankula06/24/12(Sun)03:42No.1705957 >># Does 0.4 make sense? Its an in-progress.
>> [_] Anonymous06/24/12(Sun)06:14No.1706014 whipping animation takes FUCKING FOREVER can't whip out of a double jump occasionally can get stuck in infinite slide loop w/out moving can't whip after hitting head on ceiling double jump is delayed and single jump is iffy so if you fall off a platform you sometimes fail to recover because of weird timing with platforms you can jump through, if you only jump halfway through them, you can "run into" them, hindering your lateral movement controls are weird. ASD or ZXC would be much more intuitive if you jump while holding a direction key and continue to hold it until you land, you can't whip, jump, or backdash until you release the arrow key that's all i noticed
>> [_] Anonymous06/24/12(Sun)06:14No.1706015 oh also it's named 03b but you said it's 0.4 continuity error
>> [_] Anonymous06/24/12(Sun)07:04No.1706026 1. Press and hold up 2. Press and hold whip 3. ??? 4. Profit
>> [_] Anonymous06/24/12(Sun)07:15No.1706032 Please refrain from using that fucking y/z buttons for games, as european non english keyboard layouts have them interchanged
>> [_] Anonymous06/24/12(Sun)07:25No.1706035 Good progress so far. S - backdash can be quickly pressed twice for a second slide that breaks the animation. A + S - can be pressed simultaneously for continuous backdash with no delay, or animation. The sound does repeat though. Movement + A - the priority is too high for movement, forcing you to have to come to a stop to attack. The should be a condition where movement loses priority of the other button presses. Backdash should always have a higher priority than movement, but less than jump. That's all I will put for now so I can get it out before the flash 404's.
>> [_] Anonymous06/24/12(Sun)07:27No.1706038 >># this
>> [_] Anonymous06/24/12(Sun)07:27No.1706039 >># sexy move is sexy
>> [_] Dankula06/24/12(Sun)08:35No.1706057 >># Ill customize the whip animation so its faster and the startup is his taunt. Profit yes. Also doublejump platform movement hindering as well as the ability to move and be able to whip whilest holding arrow keys will all be patched. Anything else I'm missing?
>> [_] Dankula06/24/12(Sun)08:36No.1706059 >># A+S is known as backdash cancelling and is canon in all cv games since sotn. I left it in.
>> [_] Anonymous06/24/12(Sun)10:21No.1706082 This game needs more tits.
>> [_] Anonymous06/24/12(Sun)10:32No.1706083 OP, try holding [down] + [jump], when you are at the point of holding them and stationary, hold [whip].
>> [_] Anonymous06/24/12(Sun)12:03No.1706127 Jumping is a pain in the ass because if he's anywhere close to an edge and moving, he will NOT jump, he'll just go over the edge. Need to do something about this, such as adding in a grace period for jumping, or just in general making jumping more responsive. Should be able to attack while jumping, while falling, and multiple times without releasing the forward button. Control scheme needs improvement



http://swfchan.net/22/107500.shtml
Created: 24/6 -2012 09:08:08 Last modified: 16/3 -2019 10:42:17 Server time: 13/05 -2024 16:03:07