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File: platformer.swf-(48 KB, Game) [_] Anonymous07/06/12(Fri)06:32No.1714089 So what do you guys think? Does it have potential? Should i keep going with it? Marked for deletion (old). >> [_] Anonymous07/06/12(Fri)06:41No.1714095 Rope mechanics are unworkable >> [_] Anonymous07/06/12(Fri)06:42No.1714096 http://tinyurl.com/7sfwjru >> [_] Anonymous07/06/12(Fri)06:45No.1714100 >>1714095 Unworkable in which way? Are you unable to land the hooks on the rings? I've considered to expand the hitbox on that, just wasn't… I've also looked at making the hook home in on the spot you had your mouse at when you clicked (rather than home in on your mouse… >> [_] Anonymous07/06/12(Fri)06:50No.1714105 >>1714100 Well, if the camera moves fucking constantly, and you can't hook onto the next hook mid-swinging it's a little fucking difficult t… >> [_] Anonymous07/06/12(Fri)06:54No.1714108 not much of an artist are you. programming could be worked on >> [_] Anonymous07/06/12(Fri)06:56No.1714109 >>1714105 i see. I don't find the hook too hard to land, personally. I'll check for more input though. If people agree with you i'… Thanks for the feedback. >> [_] Anonymous07/06/12(Fri)07:02No.1714115 Seems to work fine, just please make a way of using the wasd keys instead of the arrow keys >> [_] Anonymous07/06/12(Fri)07:03No.1714116 >>1714108 >Not much of an artist are you You are correct sir, i am very bad at drawing. >programming could be worked on Yeah, im sure it can. This is my first project after completing the kongregate shootrials, so obvi… Anyway, constructive criticism is cool, thank you for replying. If anyone have concrete/specific tips or whatever, that would be swish as fuck. >> [_] Anonymous07/06/12(Fri)07:05No.1714117 >>1714115 Yeah, been thinking wanting to do that myself. Im just using the arrow keys for now because im too much of a lazy fuck to google t… >> [_] Anonymous07/06/12(Fri)07:23No.1714123 Allright, doesn't seem like anyone has anything to add. I'm out for now, will come back later if thread is still alive. >OP out >> [_] Anonymous07/06/12(Fri)11:41No.1714249 >>1714089 not a bad proto the initial idea is always the hard part the coding comes with time. I think the rope needs to be longer… >> [_] Anonymous07/06/12(Fri)11:47No.1714253 I've noticed that there's lag in the larger maps. You don't have to tell me, I already know why. You are rendering every tile rega… >> [_] Anonymous07/06/12(Fri)12:24No.1714270 This has potential, but you're gonna need the help of a graphic designer because boy does this look like shite. >> [_] Anonymous07/06/12(Fri)12:28No.1714273 end of preview | ||||||||||
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