STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228108
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old the day before yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/74751642?noj=FRM74751642-7DN" width="1" height="1"></div>

This is the wiki page for Flash #108656
Visit the flash's index page for basic data and a list of seen names.


Platformer.swf
48,7 KiB, 00:00 | [W] [I]

Threads (1):

[VEXTYKC]F ! http://boards.4chan.org/f/res/1714089
ARCHIVEDDiscovered: 6/7 -2012 13:59:44 Ended: 6/7 -2012 20:40:51Flashes: 1 Posts: 19
File: platformer.swf-(48 KB, Game)
[_] Anonymous07/06/12(Fri)06:32No.1714089 So what do you guys think? Does it have potential? Should i keep going with it? Marked for deletion (old).
>> [_] Anonymous07/06/12(Fri)06:41No.1714095 Rope mechanics are unworkable
>> [_] Anonymous07/06/12(Fri)06:42No.1714096 http://tinyurl.com/7sfwjru
>> [_] Anonymous07/06/12(Fri)06:45No.1714100 >># Unworkable in which way? Are you unable to land the hooks on the rings? I've considered to expand the hitbox on that, just wasn't sure. I've also looked at making the hook home in on the spot you had your mouse at when you clicked (rather than home in on your mouse even if it moves), but that felt weird.
>> [_] Anonymous07/06/12(Fri)06:50No.1714105 >># Well, if the camera moves fucking constantly, and you can't hook onto the next hook mid-swinging it's a little fucking difficult to click such a small area with the camera going apeshit.
>> [_] Anonymous07/06/12(Fri)06:54No.1714108 not much of an artist are you. programming could be worked on
>> [_] Anonymous07/06/12(Fri)06:56No.1714109 >># i see. I don't find the hook too hard to land, personally. I'll check for more input though. If people agree with you i'll casualize it. Thanks for the feedback.
>> [_] Anonymous07/06/12(Fri)07:02No.1714115 Seems to work fine, just please make a way of using the wasd keys instead of the arrow keys
>> [_] Anonymous07/06/12(Fri)07:03No.1714116 >># >Not much of an artist are you You are correct sir, i am very bad at drawing. >programming could be worked on Yeah, im sure it can. This is my first project after completing the kongregate shootrials, so obviously it's not on a professional level yet. Are you thinking of anything specific (ai, physics, etc)? Were you perhaps talking about level design? If so, the current build is mostly just a sandbox to make things work and test at the same time, but i also added some textboxes to have the three levels serve as a sort of tutorial. >excuses Anyway, constructive criticism is cool, thank you for replying. If anyone have concrete/specific tips or whatever, that would be swish as fuck.
>> [_] Anonymous07/06/12(Fri)07:05No.1714117 >># Yeah, been thinking wanting to do that myself. Im just using the arrow keys for now because im too much of a lazy fuck to google the syntax for listening for a W/A/D press instead of up/left/right press. Will definitely fix it soon, though.
>> [_] Anonymous07/06/12(Fri)07:23No.1714123 Allright, doesn't seem like anyone has anything to add. I'm out for now, will come back later if thread is still alive. >OP out
>> [_] Anonymous07/06/12(Fri)11:41No.1714249 >># not a bad proto the initial idea is always the hard part the coding comes with time. I think the rope needs to be longer with easier phsicsIm not a real fan of being able to change direction in mid jump, bu that a personal taste thing . I say great skeleton you have here some fleshing out and it will be a good game..
>> [_] Anonymous07/06/12(Fri)11:47No.1714253 I've noticed that there's lag in the larger maps. You don't have to tell me, I already know why. You are rendering every tile regardless of whether or not it's on screen. Only draw what the player can see, and you'll see a massive improvement in performance.
>> [_] Anonymous07/06/12(Fri)12:24No.1714270 This has potential, but you're gonna need the help of a graphic designer because boy does this look like shite.
>> [_] Anonymous07/06/12(Fri)12:28No.1714273 Seriously, is this you elementary school project?
>> [_] Anonymous07/06/12(Fri)12:29No.1714275 Why not just model it like double rope? Give your character two ropes. If the second one attaches, he automatically drops the first. It would make things much simpler and negate the camera issue.
>> [_] Anonymous07/06/12(Fri)12:30No.1714276 You can walk off a ledge and jump in midair
>> [_] Anonymous07/06/12(Fri)12:34No.1714277 op look up and decompile 'double wires' for your swing mechanic as it is is totally impossible to complete the stage with the ropes and i'm surprised you even bothered uploading that shit.
>> [_] Anonymous07/06/12(Fri)13:03No.1714294 >walk right >2/3 of camera is behind me good job



http://swfchan.net/22/108656.shtml
Created: 6/7 -2012 14:08:47 Last modified: 15/3 -2019 06:51:22 Server time: 07/05 -2024 19:21:55