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This is resource CLVC690, an Archived Thread.
Original location: http://swfchan.org/5764/ Recognized format: Yes, thread post count is 21. Discovered flash files: 1 / > /fap/ > Thread 5764 Age: 43.92d Health: 1% Posters: 14 Posts: 21 Replies: 18 Files: 1+3 >> Anonymous 2jul2014(we)16:52 No.13481 OP P1 [G] Breeding Season v5 Additions - Your first peek at the new vanilla stallions. They're not entirely implemented yet (lacking mane/head variations). - You can now use the ordering system in the guild services menu! Use it to order a higher chance of getting certain monstertypes/traits in the store for 5 days. Not entirely balanced yet. - The base for the affection system is now in place. After you meet NPCs, you can look under the "Contacts" section of the status menu to see how much affection they have for you. Once more events are implemented, you'll be able to raise NPC's affection through particular choices/completeing particular tasks for them, and doing so will unlock new events with them. Right now the only implementation so far is that Kala will like you more the more monsters you release (as opposed to donating them). In the future there will also be indicators to tell you when you gain or lose affection with NPCs. - New holstaurus barn. - There is now an option to auto-skip dialog, for those who truly hate words. Using the skip button during dialog will also now skip through unimportant (non-game-altering) dialog choices automatically. - There is now a Harvest All button. - You can now donate monsters as soon as they're born. - You can now see how many guild points you have right on your hud. - We've made the accumulation of wealth 85% more satisfying. - The Status Menu now tells you when/for how long you're pregnant. [IMG] BreedingSeason5.0.swf (8.22 MiB) 800x600, Compressed. 4 frames, 28 fps (00:00). Ver15, AS3. Network access: No. Text: Yes. Bitmaps: Yes. Audio: Yes. Video: No. <METADATA> >> Anonymous 2jul2014(we)18:13 No.13482 A P2R1 Anyone have the new debug codes? The old ones still work but the blog post said there was one for adding guild points and manually picking appearance traits for your monsters. >> Anonymous 4jul2014(fr)18:27 No.13533 B P3R2 more money = moneybags.# where # is the amount you wish to gain >> Anonymous 4jul2014(fr)21:23 No.13537 C P4R3 Just plaing a bit and now I'm wondering: What happend to the albino trait? It seems like it's no longer in the game. >> Anonymous 5jul2014(sa)07:53 No.13552 D P5R4 They're probably going to wait until all the new graphics are in and the kinks with appearance generation are worked out. >> Anonymous 5jul2014(sa)22:59 No.13564 E P6R5 The moneybags code maxes out at moneybags.999999999. Anybody learn how the set codes work yet? Finding that perfect look randomly can be quite an undertaking. >> Anonymous 5jul2014(sa)23:12 No.13565 F P7R6 >>13564 set codes? what set codes? And regarding looks... I never paid attention to that at all and somehow ended up with 5 red haired pitch black skinned futa elves... So much for the kinks with appearance generation. >> Anonymous 6jul2014(su)08:54 No.13575 E P8R7 The set codes are setskintone, setface,sethair,setcolorscheme. I would guess you would use the character name and a number combination or description....Also guildhero.9999 gives you more than enough guild points to max out your upgrades at the guild. I have not had time to figure the set codes out, and since it is supposed to be patron only debug codes, you can't ask the game builder how it works.... >> Anonymous 6jul2014(su)09:57 No.13576 G P9R8 >>13575 since you are able to edit stats with Monstername.statname.number I guess it would be Monstername.setcode.number >> Anonymous 6jul2014(su)17:46 No.13579 A P10R9 >>13576 Just tried it, sadly doesn't work that way. >> Anonymous 6jul2014(su)22:08 No.13582 D P11R10 >>13576 >>13579 Its (Set code).(Monster Name).(Number), actually, just tested it out. The code seems to hold capacity/tolerance for multiple numbers, too - likely for the setcolorscheme inputs. I'll test it some more and see what I can come up with. >> Anonymous 6jul2014(su)23:25 No.13583 A P12R11 So playing around with it a bit, there seems to be caps on the input between 1 and 6 despite some values having more options than just 6. >> Anonymous 8jul2014(tu)05:52 No.13592 E P13R12 To the person that got the set codes to work, could you type one of the codes you got to work exactly? I tries code.name.number with three of the codes and nothing happened. ;^^; Is it cap sensitive? Is the number just one digit? I'll try again..o.O >> Anonymous 8jul2014(tu)06:03 No.13593 E P14 >>13592 Never mind I figured it out code.name(which is cap sensitive).number (which works both as a single digit(1-6) or 3 zeroes with a digit or maybe 2 numbers/ 2 zeroes 2 numbers for the few codes greater that 6)There is no difference between 0001 and 1. Just have to test how high which code goes. >> Anonymous 11jul2014(fr)16:45 No.13613 H P15R13 Anyone have the new pinups that the patrons got? >> Anonymous 20jul2014(su)07:07 No.13862 I P16R14 health pack >> Anonymous 20jul2014(su)12:46 No.13863 J P17 >>13862 Thread picked up tiny healthpack, 1hp restored. >> Anonymous 28jul2014(mo)21:59 No.14022 A P18R15 5.1 is out now Non-comprehensive list of additions: - Map System and new places to visit: Beach, Forest, Kala's Camp, Marquis' Chateau (nothing in those places yet, though) - Lily has a volunteering option open to you if you come back to the guild later on. It'll allow you to get GP by spending time and breed/harvests from your monsters. - Futanari Holstaurus - New Stallion Stables - Female Elf/Stallion and Female Elf/Demon hot-dogging animations (WIP and no penetration yet, but they'll have some later) - Futa Elf/Catgirl Animation - Futa Holstaurus/Male Elf Animation >> Anonymous 28jul2014(mo)22:24 No.14023 K P19R16 >>14022 When next update posted >> Anonymous 29jul2014(tu)06:20 No.14027 L P20R17 What exactly is suppose to be so good about this game? The artwork is nice, the animations are a joke... Thats about it... >> Anonymous 29jul2014(tu)19:10 No.14031 M P21R18 "What exactly is suppose to be so good about this game? The artwork is nice, the animations are a joke... Thats about it..." It's hard to answer what's so good about it when you've made it obvious that you already have solid opinions on it. It's all highly subjective, ya know? It's still being worked on, too, so if it's sucking it big time try taking another look at it in a few months. Maybe the animations will look a little better by then. |
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