File: GreatWarOfPrefectures.swf-(2.52 MB, 640x480, Game)
[_] Anonymous 07/04/14(Fri)07:13 No.2440396
Browser Based RTS
Marked for deletion (old).
>> [_] Anonymous 07/04/14(Fri)08:36 No.2440429
Basically if the prefecture you're next to builds a barrier as their military base, you're
fucked. Nothing you have early on can break through the barrier, so you can't do anything but
watch as other prefectures take over the weaker prefectures and become unstoppable forces.
>> [_] !!BJiYgff8zf2 07/04/14(Fri)09:21 No.2440462
The aliens thing is really long. Just wait like 60 days for every province to have a fuckton of
giants.
>> [_] Anonymous 07/04/14(Fri)10:08 No.2440497
game is shit as fuck
>> [_] Anonymous 07/04/14(Fri)10:15 No.2440502
game's easy as all fuck.
>> [_] Anonymous 07/04/14(Fri)10:27 No.2440509
>>2440502
Except the fucking infinite aliens when you actually beat the game. Had to save up all my green
giants to get through that bullshit.
>> [_] Anonymous 07/04/14(Fri)10:31 No.2440512
>>2440509
The game is kinda fun except for that bullshit, felt like a chore. I had about 20 giants spawn,
and I had to one buy one organize them into 3 separate armies. God damn tedious.
>> [_] !!BJiYgff8zf2 07/04/14(Fri)10:57 No.2440532
>>2440509
>>2440512
The most annoying thing is having the shower of weak organisms make your giants go back and forth
so you can never conquer the aliens.
The trick of course is to use your speed-up for when you've taken down their front line.
>> [_] Anonymous 07/04/14(Fri)11:14 No.2440548
>>2440532
I usually just pray they use the strategy right away on something stupid so they don't revive.
>> [_] Anonymous 07/04/14(Fri)11:18 No.2440554
>>2440532
My experience exactly. I had to load from a save almost 5-10 minuets before just because my first
army of giants (that took excruciatingly long to move individually in to a coherent force) just
kept running in circles like retards trying to smash weak organisms while those electric
organisms blasted them to bits.
Also the first part of the game (before the aliens) is extremely easy, but the computer still has
a ridiculous advantage by being able to micro manage their units during battle. (Charging the
back line archers/snipers/mages then attacking the player's melee units from behind while they're
busy poking at defenders and refuse to turn around and fight).
Simply "move back to original position and get shot at" and "move around wherever the fuck you
feel like and get shot at" aren't exactly good command choices.
>> [_] Anonymous 07/04/14(Fri)11:46 No.2440587
My favorite strategy is to start on a prefecture that has sacred ground, then build a graveyard.
Keep building graveyards on the majority of the territories you take, occasionally building a
soldier research lab for more bulky melee attackers like knights (who have longer melee range and
can attack from behind your Skellington mob), then keep bringing up wave after wave of
Skellingtons. Tons of Skellingtons. Like, holy fuck, that guy has a lot of skellingtons. In late
game, research up to the point where you have that strategy that resurrects all of your
casualties as skellingtons. Normally that is a downgrade from whatever the unit was before, but
what if you were only using Skellingtons in the first place? DOUBLE SKELLINGTON POWER!
>> [_] Anonymous 07/04/14(Fri)11:52 No.2440595
>>2440587
Except that strategy is absolutely useless against the aliens.
You need giants-- nothing else comes even close to having enough HP or dealing enough splash
damage to take out the aliens.
If you build graveyards everywhere it'll take that much longer to spawn a decent amount of giants.