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This is resource PZIAHAZ, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/2458544 Recognized format: Yes, thread post count is 10. Discovered flash files: 1 File: SPACEGAME_WIP3.swf-(131 KB, 800x600, Game) [_] Anonymous 07/20/14(Sun)22:59 No.2458544 Hit a milestone tonight in making this. Still have to figure out how to draw multiple starfields for a parallax effect... Marked for deletion (old). >> [_] Anonymous 07/20/14(Sun)23:19 No.2458561 replace the black with transparency in the starfield symbol and then just add a second one. Also you could make things more interesting by allowing higher speeds and a hyperspacey effect >> [_] Anonymous 07/20/14(Sun)23:47 No.2458588 >>2458561 >replace the black with transparency in the starfield symbol and then just add a second one. I have that implemented, but it's commented out at the moment because the second layer fills itself with all white pixels for some reason. In native builds it happens to both layers, so it's probably an artifact of the way I'm abusing the graphics pipeline to generate starfields in the first place. I'll probably have to abuse it even further to get this to work, but I'll figure it out somehow. >Also you could make things more interesting by allowing higher speeds and a hyperspacey effect It'll have multiple star systems, and you can warp between them to visit different planets and stuff. Eventually you'll also be able to land on space stations and buy other ships with better or worse top speeds, and optionally an "afterburner" ability that consumes warp fuel for a temporary boost. >> [_] Anonymous 07/20/14(Sun)23:57 No.2458599 >>2458588 you might want to just switch to particles if you have all that planned. also adding special/general relativity could be neat and original >> [_] Anonymous 07/21/14(Mon)00:04 No.2458603 >>2458544 please makes the spaceship less of an equilateral triangle, as its hard to keep track of which point is the front >> [_] Anonymous 07/21/14(Mon)00:05 No.2458606 What's the point of the down arrow facing you back in the opposite direction of your motion? Instead, you should make it point you back to base, maybe, or have a compass or something like that. >> [_] Anonymous 07/21/14(Mon)00:15 No.2458616 >>2458544 just go play astroflux >> [_] Anonymous 07/21/14(Mon)00:26 No.2458627 https://www.youtube.com/watch?v=AJdEqssNZ-U >> [_] Anonymous 07/21/14(Mon)01:14 No.2458666 >>2458627 Spaghetti all over >> [_] Anonymous 07/21/14(Mon)03:12 No.2458752 l o l |
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