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Threads (10):
File: zombocom.swf-(499 KB, 550x400, Loop) [_] Anon 3491188 Marked for deletion (old).
File: zombocom.swf-(499 KB, 550x400, Other) [_] Anon 3451920
File: zombocom.swf-(499 KB, 550x400, Loop) [_] Anon 3433252 >> [_] Anon 3433257 Would be sad to see this classic die and be forgotten, but thankfully someone already made a HTML5 version of zombo.com https://html5zombo.com/ >> [_] Anon 3433261 >># Is this the future of /f/? And is this the social responsibility of /f/ags who want to keep the board alive, by transferring .sfw to html5? >> [_] Anon 3433297 >># You have flash archival projects, you know? Look for BlueMaxima's Flashpoint >> [_] Anon 3433311 >># it's not even close to being possible to convert every flash to html5 without re-creating them from scratch and who knows if it would work, especially games
File: zombocom.swf-(499 KB, 550x400, Loop) [_] Anon 3210414 How do you think all those gay porn actors in thurgay flashes would react if they learned they were in them? Marked for deletion (old). >> [_] Anon 3210423 >># I read somewhere that VAN-sama was a fan of all the MAD edits. >> [_] Anon 3210565 >># Birry seems pretty chill with it IIRC
File: zombocom.swf-(499 KB, 550x400, Loop) [_] Anon 3166763
File: zombocom.swf-(499 KB, 550x400, Loop) [_] >># Anon 3151609 Marked for deletion (old). >> [_] Anon 3151610 >># >> [_] Anon 3151744 Caught myself up in this for a good minute. Fuck you, OP
File: ZOMBOCOM.swf-(499 KB, 550x400, Other) [_] KEEP CALM AND 3017228 >> [_] Anon 3017290 its like the best thing ever >> [_] Anon 3017384 >># I haven't seen this shit in years
File: zombocom.swf-(499 KB, 550x400, Other) [_] Anon 3000410
File: zombocom.swf-(499 KB, 550x400, Loop) [_] Serious Meta discussion inside Anon 2852604 When will flash and /f/ be kill? >everyone hates flash >only used to ad in 99% >video players alternatives are now mainstream >mobile will outnumber PC >mobile don't play swf http://www.zdnet.com/article/flash-is-dy ing-here-is-how-to-kill-it/ Marked for deletion (old). >> [_] Anon 2852616 It took about a decade before flash was a thing on the internet. It took another decade to reach the peak of its development and usage. And this decade, we've seen the development of its eventual successor: HTML5 and JavaScript. We're about half of the way through the decade, so I suspect flash will be almost completely irrelevant by 2020. >> [_] Anon 2852618 >># >irrelevant by 2020 So will you >> [_] Anon 2852621 >># Not that anon your replying to but uh >Implying I'm not irrelevant right now >> [_] Anon 2852645 >># >more edge than Nippon samurai sword >> [_] Billy Mays 2852652 >># Well, a typical samurai katana only have an edge. No more, no less >> [_] Anon 2852655 >># aren't you a cheeky little faggot >> [_] Anon 2852656 >># but its the edgiest edge is what hes saying. >> [_] Anon 2852661 /f/ Is basically /youtube/ by now, won't be long before /f/ is kill and /youtube/ becomes a board. >> [_] Anon 2852662 >># But the edge is a curved along the length of the sword, which has infinite points with implies they have exceeded infinite edge. >> [_] Anon 2852664 Part of me feels like /f/ could evolve and begin supporting whatever the direct successor to flash may be. Another part of me feels like there are like ~10 members on /f/ and that no one is going to give enough shits to make a large-scale change. >> [_] Billy Mays 2852665 >># Are you a prophet? Because stahp >> [_] Anon 2852670 >># In this moment, 0 out of 30 flashes in this board are interactive or vectorized. So I got your point. They should create a /webm/ board and dump /f/ already. >> [_] Squares are my friends 2852674 >># /wsg/ has sound webms and exists mostly of webm threads. Unfortunately people here do not seem to know or do not seem to care and still post youtube rips. I do not go to youtube or /wsg/ myself so I do not usually mind this sort of content but there is a limit. >> [_] Anon 2852680 >># >mfw I became irrelevant like 7 years ago and now I'm seeing all my peers become relevant Such a shitty feeling. >> [_] Billy Mays 2852681 >># Someone post a new Nimin game a few hours ago. Its pretty interactive. One hand clicking the mouse and the other fap fap fap. That proves that we still need this subreddit >> [_] Anon 2852686 >># I think part of it is wsg is also slower than /f/ due to the additional volume of threads and content and so its just more gratifying for people to post their shit here. It probably won't change. >> [_] Anon 2852692 >># so, does that mean /f/ will be replaced by /html5/? I would be sort of okay with that, even though I don't know how to develop for it at all. >> [_] Anon 2852696 >># Maybe if moot wasn't a dumb cuckold and allowed sound since the beginning(you still have to change a option to allow sound), this wouldn't have happened. >> [_] Anon 2852697 >># but then where will we post illegally stolen Zone-archive flashes? >> [_] Billy Mays 2852698 >># Adobe will not happy if that happen. Thats why the admins keep /f/ open. Its business thing, you wont understand >> [_] Billy Mays 2852699 >># Rule34. They support webm, gif and swf >> [_] Anon 2852700 >># Hard to say. I'm not sure how you'd submit anything in html5 to the site in a reasonable fashion. Probably something packaged in a zip file. It probably won't happen. >># Agreed. >> [_] Anon 2852701 Except HTML5 is slow as shit and can barely keep up with the things flash can do. It's hard to develop for HTML5, and no amount of javascript libraries can hold up to the power of a dedicated editing platform. >> [_] Anon 2852703 >># Zone will probably eventually start releasing his content as video, like JibJab, Weebl and all of the other major animators did. >> [_] Anon 2852708 >># Where and how do you stole the original Zone vids? >> [_] Anon 2852710 >># I think it's the filesize limit. You can't fit anything in 4 MB. Plus lack of sound. Blame moot/admin and his dumb faggotry of "webms are gifs, imageboards are for images". >> [_] Anon 2852711 >># /wsg/ had sound webms for half a year now >> [_] Anon 2852713 >># >games >webm >> [_] Anon 2852714 >># "Lack of sound" and "no sound at all" are two vastly different terms. >> [_] Anon 2852723 >># >game >press F to forward >> [_] Press P to potato 2852724 >># >press F The game ends >> [_] Anon 2852727 >># >didn't get the joke >> [_] Anon 2852734 >># >we still need this subreddit your b8 is bad and you should feel bad. >> [_] Anon 2852735 >># I'm not talking about just zone games, but flash games in general. >> [_] Anon 2852736 >># your face is a joke >> [_] Anon 2852743 >># >imblying people do games anymore >click to forward is gameplay >> [_] Anon 2852747 >># Fucking THIS. Flash may be proprietary, but fuck JavaScript and anyone who uses it even more. >> [_] Anon 2852749 >># That website hurts my brain what the fuck am I reading >> [_] Anon 2852752 Fuck HTML5. I love it to death, but it just doesn't have the same functionality as Flash. There's no way you're gonna tell me that something like JSKs stuff is gonna be able to work on that platform. Can you even loop in HTML5? I'm sure you can, but can you? >># Have you even seen any of Zone's shit? >># > Rule34 are you even trying >># > /wsg/ isn't a de-facto /webm/ board >> [_] Anon 2852753 >># >Can you even loop in HTML5? I'm sure you can, but can you? while (1) { } >> [_] Anon 2852754 >># I don't think html5 gapless playback is a thing Unless you use mediasrouce, maybe. >> [_] Anon 2852755 >># >># >implying http://www.cross-code.com/en/start Entirely on HTML5. >> [_] Anon 2852756 >># And how much effort do you think it took to make something like that in comparison to flash? >> [_] Anon 2852763 >># > can't even right-click > can't even resize it to look for sauce I'm not wrong with thinking the content in the middle is all there is, right? Can you even effective vector graphics in HTML5? >> [_] Anon 2852767 >># Less. Flash is not made for games, savestate is stored randomly, hard to import bmp or anything at all, hard to do visual effects other than vector graphics under vector graphics, audio issues. >> [_] Anon 2852768 HTML/javascript will never be safe until a good browser-side sandbox is made to run these kinds of "apps". Enjoy letting anyone read your cookies if you think otherwise. >># You can override the context menu with javascript, like youtube does it. You can have either a sprite based canvas, or a dynamically generated svg. >> [_] Anon 2852772 >># kek >> [_] Anon 2852773 >># I really like flash, when I was younger, browsing the internet everything cool was flash and now /f/ takes me to a happy place, I don't want it to go >> [_] Anon 2852776 >># Flash is made for games among other things. Savestates can be stored however you like. It's not difficult to import anything. There are many libraries that include or revolve around bitmap effects. The only audio issues I know of is the 8ms gap at the beginning of mp3's that makes seamless looping a hassle, but that isn't flash's fautl. >> [_] Anon 2852779 >># how else will I play porn games then? >> [_] Anon 2852781 >># > Flash is not made for games, Then why are whole websites dedicated to Flash games? > savestate is stored randomly, You kidding? For me, all my saves are automatically saved in ~/.macromedia/Flash_Player/ on Xubuntu. > hard to import bmp or anything at all, What? > hard to do visual effects other than vector graphics under vector graphics, > audio issues. Use a fucking lossless format instead of shitty .mp3s and maybe you'll get good results. >> [_] Anon 2852782 This subject is really sad to me because I've just started to make flashes within the last couple months, and I feel like I've finally found my internet calling. I'm getting better at it and I'm learning and I'm having so much fun. I feel like a painter who is just starting out but in a few years they're going to stop making canvasses and paints. I really should have started this ten years ago. When this does happen I hope I can make a smooth transition to whatever medium replaces it (HTML5 I guess). >> [_] Anon 2852783 >># >HTML5 yeah I don't get that, I looked up HTML5 games and they were completely not interactive, they basically came down to "type stuff and the "game" will parse whether or not it's right" not like real interactive flash games why can't HTML5 do what flash games can? if it can't then it can't really replace flash >> [_] Anon 2852785 >># Well to normies, having their save files being placed in a temp folder and having all your progress erased just by clearing your browser cache is pretty annoying, so that's probably what he means about random saves. But like I said here >># you can easily save data wherever you want in a proper desktop flash game that isn't reliant on a browser plugin. Also even if you import lossless wav or ogg, flash still exports all audio as mp3, just fyi. source: I'm a dev >> [_] Anon 2852791 >># >flash still exports all audio as mp3 I bet it always exports it as 64kbps too. http://a.uguu.se/eytoov.png >> [_] Anon 2852792 >># 160kbps is the max, as you can see in your own screenshot. RAW is close to lossless but I have no idea what codec that uses. >> [_] Anon 2852796 >># > Also even if you import lossless wav or ogg, flash still exports all audio as mp3, just fyi. Yeah, but what I meant was what you were saying in >># about the audio issues about the seamless looping. >># I feel ya. I just don't think HTML5 is the way to go. It still relies on JavaScript in order to have the same functionality as Flash. If something had the same functionality as Flash, was audited, and was free as in freedom, then I think I'd get behind it. >> [_] Anon 2852798 >># I thought RAW was for pictures and shit. >> [_] Anon 2852800 >># I thought ADPCM was lossless, but it seems it reduces the quality. RAW on the other hand is uncompressed.
File: ZOMBOCOM.swf-(499 KB, 550x400, Loop) [_] the REAL one Anon 2104137 |
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