File: why run in heels.swf-(7.98 MB, 1280x720, Loop)
[_] still semi-OC Anonymous 09/13/14(Sat)09:22 No.2525913
Fixed the music loop. I decided to say fuck AS3 for now.
>> [_] Anonymous 09/13/14(Sat)10:17 No.2525939
Sauce on the video and music?
>> [_] Anonymous 09/13/14(Sat)10:19 No.2525940
>>2525939
Pretty sure video is the MV for Pefume - Nee
and music source is in the flash.
>> [_] Anonymous 09/13/14(Sat)10:29 No.2525947
>>2525913
Script for this is poorly done. You've got 2 music track resources and only one is used.
Loop code is basically non-existent, consider using the traditional 999 loop trick.
Music compression fucked the track, adjust this in Library to MP3 or something.
>> [_] Anonymous 09/13/14(Sat)10:52 No.2525975
>>2525947
Yeah, I've completely ignored all script. I've fixed the compression already, but it's still
shit. I can only get as high as 8.7 mb out of an uncompressed 15mb. I just changed the properties
of the song to loop and just dropped it in the timeline. Pretty sure I only have one track now. I
deleted one out of the library and the only one I have now is set to not export for AS.
I appreciate the tips, I really haven't fucked around with flash since macromedia8/cs3.
>> [_] Anonymous 09/13/14(Sat)10:59 No.2525981
>>2525975
http://www15.zippyshare.com/v/14808816/file.html
http://hastebin.com/ogarokadog.avrasm
Use that as reference I guess.
I'd post the FLA but it's FLCC which nobody seems to use.
>> [_] Anonymous 09/13/14(Sat)11:00 No.2525982
>>2525981
Oh, that ii var was used as a trace for the load % which I removed, ignore it.
>> [_] Anonymous 09/13/14(Sat)11:51 No.2526034
>>2525981
Where did you place your code though? Maybe it's because I'm more knowledgeable with AS2, but
your code isn't connected to anything/ I can't see it? Especially the code that skips the initial
frame.
>> [_] Anonymous 09/13/14(Sat)11:59 No.2526043
the original song bit was so much better tho
>> [_] Anonymous 09/13/14(Sat)12:00 No.2526044
>>2526034
Place the code on the first frame, video on the second -> ?? frame.
Have the last frame loop back to frame 2.
Use stop(); to halt playback too.
Use a decompiler on my SWF for analysis. AS3 is superior when you get used to it.
>> [_] Anonymous 09/13/14(Sat)12:24 No.2526056
>>2526044
I've defined functions for the frames to skip the first frame and replay audio, but it doesn't
skip and thus get a blank frame. I have the function defined in the first frame though. Once I
get that to work I imagine I will have problems with the audio starting on frame 2
>> [_] Anonymous 09/13/14(Sat)12:33 No.2526062
>>2526056
http://hastebin.com/ebuhajizuk.avrasm
On first frame.
Make sure to place your track in the library, enable export for actionscript, give it a
meaningful ID.
Use that ID in place of where I've used:
var t:Sound = new JohnB_Numbers_Camo_KrookedRemix_();
Replace that with what you've written:
var t:Sound = new NEW_ID();
Last frame gotoAndPlay(2);
Learn AS3, Learn the IDE.
>> [_] Anonymous 09/13/14(Sat)12:39 No.2526067
>>2526062
I know I definitely sound retarded, but I had exactly that going for me and I had gotoandplay on
the last frame but it wasn't doing shit for some reason (no idea why, but that is what I have
been working on for the last 40+ minutes.) so I did a work around and used:
function checkFrame(e:Event):void{
if(currentFrame==totalFrames){
gotoAndPlay(2);
}
on the main line and now it seems to work.
>> [_] Anonymous 09/13/14(Sat)12:40 No.2526068
>>2526067
Are you sure that the code is in fact on the last frame, and that it is a keyframe?
>> [_] Anonymous 09/13/14(Sat)12:43 No.2526069
>>2526068
Yes 100%. But it doesn't really matter since what I posted above seems to work- I figured it
wouldn't since it "skips" the frame with all of the code on it. But I guess I am too AS2 for this
shit as of right now.