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This is resource A5ZKUO8, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/2525913 Recognized format: Yes, thread post count is 15. Discovered flash files: 1 File: why run in heels.swf-(7.98 MB, 1280x720, Loop) [_] still semi-OC Anonymous 09/13/14(Sat)09:22 No.2525913 Fixed the music loop. I decided to say fuck AS3 for now. >> [_] Anonymous 09/13/14(Sat)10:17 No.2525939 Sauce on the video and music? >> [_] Anonymous 09/13/14(Sat)10:19 No.2525940 >>2525939 Pretty sure video is the MV for Pefume - Nee and music source is in the flash. >> [_] Anonymous 09/13/14(Sat)10:29 No.2525947 >>2525913 Script for this is poorly done. You've got 2 music track resources and only one is used. Loop code is basically non-existent, consider using the traditional 999 loop trick. Music compression fucked the track, adjust this in Library to MP3 or something. >> [_] Anonymous 09/13/14(Sat)10:52 No.2525975 >>2525947 Yeah, I've completely ignored all script. I've fixed the compression already, but it's still shit. I can only get as high as 8.7 mb out of an uncompressed 15mb. I just changed the properties of the song to loop and just dropped it in the timeline. Pretty sure I only have one track now. I deleted one out of the library and the only one I have now is set to not export for AS. I appreciate the tips, I really haven't fucked around with flash since macromedia8/cs3. >> [_] Anonymous 09/13/14(Sat)10:59 No.2525981 >>2525975 http://www15.zippyshare.com/v/14808816/file.html http://hastebin.com/ogarokadog.avrasm Use that as reference I guess. I'd post the FLA but it's FLCC which nobody seems to use. >> [_] Anonymous 09/13/14(Sat)11:00 No.2525982 >>2525981 Oh, that ii var was used as a trace for the load % which I removed, ignore it. >> [_] Anonymous 09/13/14(Sat)11:51 No.2526034 >>2525981 Where did you place your code though? Maybe it's because I'm more knowledgeable with AS2, but your code isn't connected to anything/ I can't see it? Especially the code that skips the initial frame. >> [_] Anonymous 09/13/14(Sat)11:59 No.2526043 the original song bit was so much better tho >> [_] Anonymous 09/13/14(Sat)12:00 No.2526044 >>2526034 Place the code on the first frame, video on the second -> ?? frame. Have the last frame loop back to frame 2. Use stop(); to halt playback too. Use a decompiler on my SWF for analysis. AS3 is superior when you get used to it. >> [_] Anonymous 09/13/14(Sat)12:24 No.2526056 >>2526044 I've defined functions for the frames to skip the first frame and replay audio, but it doesn't skip and thus get a blank frame. I have the function defined in the first frame though. Once I get that to work I imagine I will have problems with the audio starting on frame 2 >> [_] Anonymous 09/13/14(Sat)12:33 No.2526062 >>2526056 http://hastebin.com/ebuhajizuk.avrasm On first frame. Make sure to place your track in the library, enable export for actionscript, give it a meaningful ID. Use that ID in place of where I've used: var t:Sound = new JohnB_Numbers_Camo_KrookedRemix_(); Replace that with what you've written: var t:Sound = new NEW_ID(); Last frame gotoAndPlay(2); Learn AS3, Learn the IDE. >> [_] Anonymous 09/13/14(Sat)12:39 No.2526067 >>2526062 I know I definitely sound retarded, but I had exactly that going for me and I had gotoandplay on the last frame but it wasn't doing shit for some reason (no idea why, but that is what I have been working on for the last 40+ minutes.) so I did a work around and used: function checkFrame(e:Event):void{ if(currentFrame==totalFrames){ gotoAndPlay(2); } on the main line and now it seems to work. >> [_] Anonymous 09/13/14(Sat)12:40 No.2526068 >>2526067 Are you sure that the code is in fact on the last frame, and that it is a keyframe? >> [_] Anonymous 09/13/14(Sat)12:43 No.2526069 >>2526068 Yes 100%. But it doesn't really matter since what I posted above seems to work- I figured it wouldn't since it "skips" the frame with all of the code on it. But I guess I am too AS2 for this shit as of right now. |
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