File: cirno_genki.swf-(3.05 MB, 512x384, Japanese)
[_] Anonymous 10/06/14(Mon)23:23 No.2554816
What is /f/'s filesize limit?
I am making a visual novel/flash game and with all of the high quality jpgs and shit at 1024x768,
we dunno how to optimize the game to be smaller.
Any advice?
>> [_] Anonymous 10/06/14(Mon)23:26 No.2554820
I don't know why the fuck you would want to optimize a game for /f/.
>> [_] Anonymous 10/06/14(Mon)23:28 No.2554825
You should look look before you posting stupid questions.
>> [_] Anonymous 10/06/14(Mon)23:37 No.2554835
* Limit is 10MB (I don't recall if it uses the definition of 10,000,000 bytes or 10,485,760
bytes).
* Use palettized PNGs if you're using pixel graphics, otherwise best you can do is increase the
jpeg compression.
* Know that making anything for /f/ is an exercise in masochism. The people here will act like
dicks regardless of the quality level of what you make.
>> [_] Anonymous 10/06/14(Mon)23:43 No.2554845
>>2554835
If a file were 9MB would people get pissed because it takes a bit to load? Or, is that just fine?
>> [_] Anonymous 10/06/14(Mon)23:47 No.2554848
>>2554845
Pretty sure everyone here has high speed connections, everything loads in seconds. 9MB YouTube
rips are routine and they don't even have preloaders.
But then again, people are going to get pissed regardless of what you do. That's the nature of
the beast.
>> [_] Anonymous 10/07/14(Tue)04:25 No.2555015
If this is a flash board, why the fuck is .flv an invalid tag? It only accepts .swf files?
>> [_] Anonymous 10/07/14(Tue)05:30 No.2555035
>>2555015
cause flv is for fags