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This is resource W2PEX8I, an Archived Thread.
Discovered:1/9 -2014 04:23:34

Ended:1/9 -2014 07:00:00

Checked:1/9 -2014 07:24:15

Original location: http://boards.4chan.org/f/thread/2510436
Recognized format: Yes, thread post count is 27.
Discovered flash files: 1





File: verified_no_cheating.swf-(8.06 MB, 320x240, Loop)
[_] Anonymous 08/31/14(Sun)21:21 No.2510436

Marked for deletion (old).
>> [_] Anonymous 08/31/14(Sun)21:33 No.2510446

  Like a magnificent bastard.

  If only I could be so grossly verifiable.

>> [_] Anonymous 08/31/14(Sun)21:33 No.2510448

  Motherfucker crossed the fifth dimension

>> [_] Anonymous 08/31/14(Sun)21:33 No.2510449

  I think they allow glitches, though, so that probably is actually "no cheating" in the sense of
  using cheatcodes.

>> [_] Anonymous 08/31/14(Sun)21:39 No.2510452

  "No cheating" means that there were no outside things used to achieve anything that was used to
  get the time. Anything that is in the game is allowed, unless otherwise stated.

>> [_] Anonymous 08/31/14(Sun)21:43 No.2510455

  In the eyes of someone doing a speedrun or TAS, "cheating" is defined as deliberately altering
  the code in a specific way to achieve an edge.

  Abusing a programming error is not considered cheating as anyone (theoretically) could do it with
  any copy of the game at any time. No modifications to the code.

>> [_] Anonymous 08/31/14(Sun)22:24 No.2510493

  >>2510436
  >second the run starts he starts glitching the fuck out
  I love speedruns of older games, they just don't have glitches like they used to.

>> [_] Anonymous 08/31/14(Sun)22:24 No.2510494

  >>2510455
  this
  this is what speedrunners typically call an 'any% run'. i.e. get to the end credits in as little
  time as possible; nothing along the way matters

>> [_] Anonymous 08/31/14(Sun)22:27 No.2510499

  Half Life 2 Run is best run.
  No contest.

>> [_] Anonymous 08/31/14(Sun)22:30 No.2510501

  >>2510455
  >In the eyes of someone doing a speedrun or TAS, "cheating" is defined as deliberately altering
  the code in a specific way to achieve an edge.
  >No modifications to the code.
  So, memory editing is allowed along with these retarded glitches?

>> [_] Anonymous 08/31/14(Sun)22:33 No.2510504

  >>2510501
  >memory editing
  Nope. Glitches are allowed because they are considered a part of the game in which anyone can
  exploit. I'm sorry this flairs up your autism.

>> [_] Anonymous 08/31/14(Sun)22:40 No.2510511

  >>2510499
  speedrunning is just so...ehh

>> [_] Anonymous 08/31/14(Sun)22:43 No.2510517

  The first guard was like, "Fuck this noise, I don't get paid enough."

>> [_] Anonymous 08/31/14(Sun)22:43 No.2510519

  >>2510501
  Sure, as soon as you figure out how to do that in game and without any external programs, I'm
  sure that will be allowed too, but good luck trying that, retard.

>> [_] Anonymous 08/31/14(Sun)22:45 No.2510522

  >>2510504
  >>2510519
  Are glitches allowed if they only happen with certain OS/driver/etc combinations?

>> [_] Anonymous 08/31/14(Sun)22:47 No.2510524

  >>2510504

  I"M NOT AUTISTIC IT NOT FAIR WHY DOES EVERYONE SAY IM AUSTISTIC WHE NIM NOT IM NOT NOT NOT

>> [_] Anonymous 08/31/14(Sun)22:48 No.2510525

  >>2510519
  Actually, someone has already done it with the pokemon GB games

>> [_] Anonymous 08/31/14(Sun)22:50 No.2510528

  >>2510501
  Are you mad? Why?

  These speedruns are amazing performances requiring knowledge and skill and hard work.

>> [_] Anonymous 08/31/14(Sun)22:59 No.2510535

  >>2510528
  Not him, but I also have no respect for glitch runs, especially not when they replace older fair
  runs.

  I've done a couple of RPG speedruns for speeddemosarchive in the past, long before youtube. All
  of them while deliberately avoiding bug abuse.

  Then some assclown copies your run strategy, but gets it 10% faster by exploiting bugs. Leaves a
  sour aftertaste.

>> [_] Anonymous 08/31/14(Sun)22:59 No.2510537

  >>2510522
  Typically there are different categories. Most notable example I can think of is Wind Waker.

  The Wii U version, the gamecube version, and the emulated version all have their own unique
  glitches. Even so, the Wii U currently has the fastest run of the 3.

  That doesn't stop people from running the other versions though.

>> [_] Anonymous 08/31/14(Sun)23:00 No.2510538

  >>2510535
  There are glitchless categories, anon, made just for people like you.

>> [_] Anonymous 08/31/14(Sun)23:01 No.2510539

  >>2510538
  Weren't back in the day. I've lost all interest in speedrunning a long time ago.

>> [_] Anonymous 08/31/14(Sun)23:09 No.2510547

  >>2510535
  >speedruns
  >literally only 130% faster than me just playing the game normally
  No. Stop it

>> [_] Anonymous 08/31/14(Sun)23:11 No.2510550

  >>2510504
  Yes it is allowed if it's in the game. In some games memory can be corrupted.
  Crash 2 can be beaten in 14 minutes or so by doing a bucha stupid shit to make the game think you
  have all the crystals,
  which is memory corruption

  just google crash 2 14 minute run

>> [_] Anonymous 08/31/14(Sun)23:14 No.2510556

  >>2510547
  I somehow doubt you normally play 20-40 hour games in 10-20 minutes.

>> [_] Anonymous 08/31/14(Sun)23:21 No.2510562

  >>2510537
  SDA doesnt allow emulator runs

>> [_] Anonymous 08/31/14(Sun)23:57 No.2510598

  >>2510501
  memory editing is in some speedruns
  the smb3 glitched any% run is do-able by humans and with it you can execute arbitrary code which
  triggers the end cutscene.
  there are other speedruns for this game that dont use this trick.
  I dont see what the problem is, its just a video game



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Created: 1/9 -2014 04:23:34 Last modified: 1/9 -2014 07:24:37 Server time: 23/12 -2024 00:30:21