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This is resource G9VCRUT, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/2650447 Recognized format: Yes, thread post count is 19. Discovered flash files: 1 File: Pokemon-Yellow-TAS.swf-(7.98 MB, 160x144, Game) [_] Pokémon Yellow in 01:09.63 Anonymous 01/07/15(Wed)11:12 No.2650447 One of the more famous Tool Assisted Speedruns out there. This works by immediately saving, and pulling power at a precise moment to corrupt the save. This sets the counter of pokemon in the party to 0xFF (255). By moving pokemon around in the party beyond the normal six, it's possible to edit memory that is used for other things. The first modification is switching the"pokemon" in slots two and ten, to set the item count to 0xFF (255). This allows for additional RAM editing by moving and dropping "items" in a similar manner. From there the memory storing the current map is set to 0xD0, which launches the trigger responsible for bringing up the Hall of Fame and winning the game. More info: http://tasvideos.org/3256S.html >Nach: Tremendous improvement, now you literally skipped the entire game. Accepting. Marked for deletion (old). >> [_] Anonymous 01/07/15(Wed)11:59 No.2650461 >glitching so much that you don't even play the game >it's winning >> [_] Anonymous 01/07/15(Wed)12:03 No.2650465 >>2650461 The TAS folks are a little strange. That said, this run is considered extreme even by their standards. Actually, the are some pretty interesting arguments out there about at exactly what point you've "won" a particular game. >> [_] Anonymous 01/07/15(Wed)12:05 No.2650466 >>2650465 i agree that it's impressive work for finding that way. Like, how in the hell ? how can you find this ?? >> [_] Anonymous 01/07/15(Wed)12:24 No.2650474 >>2650466 >Like, how in the hell ? how can you find this ?? I'm not a TASer, so take all this with a pinch of salt. From what I understand, the TAS runs themselves are basically just presentations. Behind the scenes there's a group of people who basically research these games as a hobby. For the less broken stuff they try to optimise the number of frames (time taken) for each part of the game, and come up with fast routes through game. For the more broken stuff they focus on the RAM in an emulator, and try to figure out what different addresses control and are set by. Then occasionally someone compiles together a bunch of the research and tries to use as much of it as possible to do a complete run though a game in less time than the previous run. I recommend you look through some of the other videos on the site. If you read the full descriptions first it's pretty to see the stuff they've come up with. >> [_] Anonymous 01/07/15(Wed)14:23 No.2650524 http://youtu.be/EWfC0Z7HYr8?t=3m4s >> [_] Anonymous 01/07/15(Wed)14:40 No.2650538 >hears the credits theme >hums to it from remembrance after all these years >gets chills down spine i dont like tas runs but this brings back nostalgic feelings. thanks op >> [_] Anonymous 01/07/15(Wed)14:46 No.2650540 So by their standards, if you get the credits to roll you've beaten the game? >> [_] Anonymous 01/07/15(Wed)14:53 No.2650543 >>2650540 more or less they have different categories for different types of speed runs if you want to actually watch a lot of gameplay then you should stick to the 100% runs >> [_] Anonymous 01/07/15(Wed)14:54 No.2650546 >>2650543 Meh, that's kind of silly. I'll stick to the 100% runs, I guess. >> [_] Anonymous 01/07/15(Wed)14:59 No.2650550 >>2650546 Nobody cares what you think is silly or not. They're doing something spectacular with their runs, which are exclusive from the same spectacularness of 100% runs. Take your elitism out of here. >> [_] Anonymous 01/07/15(Wed)15:23 No.2650569 >>2650550 I'm not being an elitist, brah. I just don't find it that interesting or really worth getting in competitions over. Diffr'ent strokes and all that. >> [_] Anonymous 01/07/15(Wed)15:31 No.2650576 >>2650550 Using glitches to get to the credist? Not really spectacular. Elitism? That's an opinion (just like your post). >> [_] Anonymous 01/07/15(Wed)15:45 No.2650582 All these people so jelly about glitch speedruns. >> [_] Anonymous 01/07/15(Wed)15:51 No.2650584 >>2650582 Yes. >> [_] Anonymous 01/07/15(Wed)16:43 No.2650617 >>2650474 I love that I can see this here... I'm a pretty active member of the TAS community and basically, being a glitch-run TASer involves more or less what's stated here... wanting to know how the game works at its innermost levels, and then breaking it in every possible way with the intention of winning. On that note, the community is split up into a number of various subcommunities. Glitch, non-glitch, and percentage runs. Glitch TAS involves what I already stated, non-glitch runs exploit only the gameplay mechanics to win a game as fast as possible. In this sense, a non-glitch TAS involves running a game at the absolute peak level that a human could theoretically run the game the way it was originally programmed. Percentage run TAS's are more rare, and often intended to simply showcase gameplay strategies for various more-conventional speedrunners. The TAS speedrun community actually works pretty close with normal speedrunners to help improve human run times. >> [_] Anonymous 01/07/15(Wed)16:45 No.2650620 >>2650617 On a separate note I'm proud to say I have the full, un-cut ANSI standard assembly code for Metroid 1 on my wall. ... Maybe we are a little weird after all. >> [_] Anonymous 01/07/15(Wed)17:04 No.2650633 >>2650620 I... I actually wanna see that. >> [_] Anonymous 01/07/15(Wed)17:12 No.2650641 >>2650620 Pics |
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