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This is resource BD4PZOR, an Archived Thread.
Discovered:28/2 -2015 05:47:07

Ended:28/2 -2015 08:45:57

Checked:28/2 -2015 10:33:29

Original location: http://boards.4chan.org/f/thread/2702716
Recognized format: Yes, thread post count is 7.
Discovered flash files: 1





File: super_mario.swf-(2.13 MB, 320x240, Game)
[_] SNES Style Anonymous 02/27/15(Fri)23:42 No.2702716

>> [_] Anonymous 02/28/15(Sat)00:27 No.2702748

  >>2702716
  this game is all fucked up

>> [_] Anonymous 02/28/15(Sat)00:44 No.2702762

  Good effort, but seriously unplayable.

>> [_] Anonymous 02/28/15(Sat)00:51 No.2702775

  Man, I always knew the SMW overworld theme was missing something... turns out, all it needed to
  be truly great was a shitty drum loop! Thanks, Pouetpu!

>> [_] Anonymous 02/28/15(Sat)01:40 No.2702800

  Worse than the fucking Mario clone I made in 24 hours in Multimedia Fusion.

>> [_] I might be a robat 02/28/15(Sat)02:13 No.2702822

  score: 4217

  GET ON MY LEVEL FAGGOTS.

>> [_] A Robot 02/28/15(Sat)02:40 No.2702844

  I dunno, it wasn't THAT bad. To be honest I didn't play it very long. But I noticed that there is
  only one jump height. Mario games are famous for smooth intuitive controls, including controlling
  jump height by holding the jump button or tapping it quickly.

  I've never seen a flash game that had controlled jump height like that, is it possible? Are key
  presses not precise enough with flash?



http://swfchan.net/27/BD4PZOR.shtml
Created: 28/2 -2015 05:47:07 Last modified: 28/2 -2015 10:33:32 Server time: 05/05 -2024 11:39:43