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This is resource BD4PZOR, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/2702716 Recognized format: Yes, thread post count is 7. Discovered flash files: 1 File: super_mario.swf-(2.13 MB, 320x240, Game) [_] SNES Style Anonymous 02/27/15(Fri)23:42 No.2702716 >> [_] Anonymous 02/28/15(Sat)00:27 No.2702748 >>2702716 this game is all fucked up >> [_] Anonymous 02/28/15(Sat)00:44 No.2702762 Good effort, but seriously unplayable. >> [_] Anonymous 02/28/15(Sat)00:51 No.2702775 Man, I always knew the SMW overworld theme was missing something... turns out, all it needed to be truly great was a shitty drum loop! Thanks, Pouetpu! >> [_] Anonymous 02/28/15(Sat)01:40 No.2702800 Worse than the fucking Mario clone I made in 24 hours in Multimedia Fusion. >> [_] I might be a robat 02/28/15(Sat)02:13 No.2702822 score: 4217 GET ON MY LEVEL FAGGOTS. >> [_] A Robot 02/28/15(Sat)02:40 No.2702844 I dunno, it wasn't THAT bad. To be honest I didn't play it very long. But I noticed that there is only one jump height. Mario games are famous for smooth intuitive controls, including controlling jump height by holding the jump button or tapping it quickly. I've never seen a flash game that had controlled jump height like that, is it possible? Are key presses not precise enough with flash? |
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