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This is resource KR0Q3MQ, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/2697853 Recognized format: Yes, thread post count is 24. Discovered flash files: 1 File: Promises.swf-(96 KB, 480x600, Game) [_] Anonymous 02/23/15(Mon)05:43 No.2697853 Marked for deletion (old). >> [_] Anonymous 02/23/15(Mon)06:11 No.2697865 guys in order: Top guy, right guy, left guy >> [_] Anonymous 02/23/15(Mon)07:03 No.2697888 Nice puzzle, but I feel like there's supposed to be some kind of message I'm not getting here >> [_] Anonymous 02/23/15(Mon)07:58 No.2697939 That's it? Really. Fucking really. So this game is trying to say that successful people have broken all of their promises to be successful. Or is it that success drives one to forget their promises? Or maybe the end justifies the means. Or how's about go fuck yourself. The characters have no emotions and the puzzles are easier to beat than an infant with amuptated limbs. There's no reason for me to feel like I've betrayed someone. If I did I'll just pay them back and apologize after I'm done fucking the king's daughter and getting some money. >> [_] Anonymous 02/23/15(Mon)08:17 No.2697945 >>2697939 Pretty nice message IMO. If you want to be sucessfull you only need to keep your promises untill you're on top. When you're the boss, no need to kiss ass no more. >> [_] Anonymous 02/23/15(Mon)08:24 No.2697947 >>2697888 Just that people break their promises all the time and before you make a serious promise you need to really think about it. >>2697939 Jesus, you're pessimistic as shit. >> [_] Anonymous 02/23/15(Mon)08:27 No.2697950 >>2697947 How is that pessimistic? He just said this game is stupid. I don't see how that is pessimistic. >> [_] Anonymous 02/23/15(Mon)08:28 No.2697951 In this game you don't directly lose for breaking your promises, instead you just have to face the consequences. >> [_] Anonymous 02/23/15(Mon)08:35 No.2697957 the game teaches you how to slide through locking shit like honorbound promises to get what you want. >> [_] Anonymous 02/23/15(Mon)10:24 No.2698031 I kinda like this. There are a few ways to interpret it, but it's a nice little puzzle. >> [_] Anonymous 02/23/15(Mon)10:53 No.2698047 >>2697950 The interpretation he came away with was a pretty bleak one. I wasn't talking about the quality of the game. Hence pessimism. >> [_] Anonymous 02/23/15(Mon)11:02 No.2698048 >>2698047 It looked to me like he didn't agree with the interpretations he came away with. So I would assume he isn't a pessimist. >> [_] Anonymous 02/23/15(Mon)11:11 No.2698054 >>2698048 The other poster still seems to think that the game is about some pretty pessimistic views. I think you have to have a pessimistic mindset to come away with interpretations like that in the first place. Pessimistic people can still want the world to be a better place. Cynicism and pessimism overlap sometimes, but they aren't exclusive to each other. >> [_] Anonymous 02/23/15(Mon)11:24 No.2698065 >>2697865 nope, doesn't work >> [_] Anonymous 02/23/15(Mon)11:27 No.2698066 >>2698054 Anon who said the game sucked here. It's not that I'm a pessimist, it's just that this is an art game. Art games are usually about how things are bad or how a person is bad so I went into it with that kind of mindset. Realistically this is about a man who would do anything to rescue his loved one, but this is an art game so I assumed the opposite. >> [_] Anonymous 02/23/15(Mon)11:40 No.2698072 >>2698066 It's no problem, anon. I guess I was just sort of flabbergasted because my interpretation was like, nowhere near yours. Also, that new interpretation of yours I think is more interesting than your other one. Because that makes me think about the value of a promise. >> [_] Anonymous 02/23/15(Mon)11:51 No.2698082 >>2698072 Hey, it was my fault not making it very clear in the first place. I've just gotten tired of art where it really means one thing but the creator says it means another, and that's what I assumed when I played it. I'm sorry if my post got anyone upset. I promise it'll never happen again. >> [_] Anonymous 02/23/15(Mon)11:53 No.2698087 >>2698082 This post upset me... >> [_] Anonymous 02/23/15(Mon)12:02 No.2698099 >>2697888 To beat the game, you have to visit the top guy first, zig zag to the right guy, then zig zag to the left guy. The only way to get to the end is to retrace your steps, move in the same direction more than once, and go east. You break everyone's promises getting to the girl. She asks you to swear your love to her. What does your promise to her mean if you're just going to break it to get to what you want, like you did to everyone else on your way to her? >> [_] Anonymous 02/23/15(Mon)12:13 No.2698107 >>2698082 I can see your frustration, no worries. While I value the artists intentions when going into creating something, I don't think that it diminishes one's own personal revelations. Long as it makes you reflect, job well done right? >> [_] Anonymous 02/23/15(Mon)12:14 No.2698111 >>2697853 >looks shitty >no gameplay >simple puzzle everybody with a brain can solve >isn't even fun >but... but muh message about honesty seriously, art games should just fuck off >> [_] Anonymous 02/23/15(Mon)12:27 No.2698129 >>2698111 If you don't like it, why are you playing it? >> [_] Anonymous 02/23/15(Mon)12:33 No.2698138 >>2698129 To be fair, it's not like it takes a very long time for one to get to the end. It's a very, very short game. Just one puzzle. >> [_] Anonymous 02/23/15(Mon)14:19 No.2698217 >>2698111 Art games are cool, and should not fuck off. "Art" games that are 5 minite WOW SO DEEP BRAH circlejerks should definitely fuck off. |
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