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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/85211790?noj=FRM85211790-28DN" width="1" height="1"></div>

This is resource KTBOSWE, an Archived Thread.
Discovered:19/3 -2015 14:17:16

Ended:19/3 -2015 21:00:37

Checked:19/3 -2015 21:13:08

Original location: http://boards.4chan.org/f/thread/2721951
Recognized format: Yes, thread post count is 47.
Discovered flash files: 1





File: cirno hug.swf-(1.88 MB, 400x300, Japanese)
[_] Anonymous 03/19/15(Thu)08:15 No.2721951

  /r/ flash loop tutorials (flash pro cs5)

Marked for deletion (old).
>> [_] Anonymous 03/19/15(Thu)08:47 No.2721963

  >>2721951
  I too am interested.

>> [_] Anonymous 03/19/15(Thu)10:08 No.2722012

  the song is from Amelie
  suck it

>> [_] Anonymous 03/19/15(Thu)10:39 No.2722018

  What sort of loop?

>> [_] Anonymous 03/19/15(Thu)10:46 No.2722024

  >>2722018
  Looping animation with a looping music, like in the OP.

>> [_] Anonymous 03/19/15(Thu)11:03 No.2722033

  >>2722024
  https://dl.dropboxusercontent.com/u/1547574/HOW2FLASH.png

>> [_] Anonymous 03/19/15(Thu)11:09 No.2722037

  >>2722033
  Thanks. I'm guessing it's not any different with a video instead of an animation or w/ever?

>> [_] Anonymous 03/19/15(Thu)11:14 No.2722040

  >>2722037
  Nope. Video, flash animation, gifs, just pop them in between those two bits of code that control
  the music and you're good. Just make sure when you encode the video you leave "encode audio"
  unchecked, otherwise you'll have overlapping sound.

  If you want to do repeating actionscript stuff in those frames, you can either write code to be
  executed in each animation frame, or write a function, say,
  update(){
  //stuff goes here
  }
  in the first frame, and call it from each animation frame. with update();

>> [_] Anonymous 03/19/15(Thu)11:43 No.2722053

  http://swfchan.org/1922/

>> [_] Anonymouz 03/19/15(Thu)12:02 No.2722060

  What kinda coding and skills do I need to be able to make a flash loop and interactive flash's.

>> [_] Anonymous 03/19/15(Thu)12:04 No.2722063

  >>2722060
  Actionscript is super easy. Just google around or look at the documentation if you don't know how
  to do something.

>> [_] Anonymous 03/19/15(Thu)12:46 No.2722095

  I just decided to download CS6 on a whim a few weeks ago and threw together several little
  flashes.
  It's super fucking easy. There are a couple of good tips, though:
  >Optimize your gifs
  >Encode your sound as 44khz speech unless you want it to sound like shit
  >Encode your sound through Adobe Media Encoder as a .wav, because the .mp3 format has a defect
  which creates a small silence between the end of a loop and its restart (.wav will be larger, but
  the silence is annoying and ruins timed loops).

>> [_] Anonymous 03/19/15(Thu)12:47 No.2722097

  >>2722095
  Actually, if you import to Flash as a wav but let Flash encode it as an MP3 for export, there
  shouldn't be a gap.

>> [_] Anonymous 03/19/15(Thu)12:50 No.2722099

  http://oi61.tinypic.com/21kkodd.jpg
  ?

>> [_] Anonymous 03/19/15(Thu)12:57 No.2722105

  >>2722099
  I see nothing there. Try a different image host maybe?

>> [_] Anonymouz 03/19/15(Thu)13:06 No.2722113

  >>2722095
  how does one optimize gifs.
  Is that all the video in flash's are?

>> [_] Anonymous 03/19/15(Thu)13:10 No.2722120

  >>2722113
  >how does one optimize gifs.
  GIMP
  >Is that all the video in flash's are?
  no

>> [_] Anonymous 03/19/15(Thu)13:10 No.2722121

  >>2722113
  Flash video can be one of many formats. It's just that with GIFs, you have the option of frames
  being replaced or additive. With additive, you only need to store the data for the pixels that
  change. With replacement, you need the full data for every frame.

>> [_] Anonymouz 03/19/15(Thu)13:18 No.2722127

  >>2722121
  I don't understand that shit at all.
  Does that mean I can use a highly optimized vid source like what webm's use?

>> [_] Anonymouz 03/19/15(Thu)13:19 No.2722128

  I'm a complete flash newfag. I wan't to be able to learn how to make flash's from start

>> [_] Anonymous 03/19/15(Thu)13:22 No.2722131

  >>2722127
  Yes, but you shouldn't, because Flash is designed for animation, not video. Video in Flash has
  serious sync issues.

>> [_] Anonymous 03/19/15(Thu)13:23 No.2722133

  >>2722127
  If you have a gif which is composed of two frames, the second of which has all of the same pixels
  as the first image apart from one small section, the second frame (when optimized) will contain
  only the DIFFERENT pixels. All of the space where the two frames are the same will not exist in
  the second frame. If you overlay the second frame onto the first frame, you get an animation.
  This uses less space than having the second frame contain the full image.

  gif is an ancient file format which was used as a 'lossless' format before png was invented. Webm
  is relatively new, and much more sophisticated because it uses I-frames, P-frames and B-frames.
  Flash wasn't designed to support something that sophisticated.

>> [_] Anonymous 03/19/15(Thu)13:35 No.2722140

  >>2722095
  but doesn't .wav murder the quality?
  Pardon me if I'm wrong.

>> [_] Anonymous 03/19/15(Thu)13:40 No.2722142

  >>2722140
  .wav is uncompressed. It's the highest quality possible. You could literally not be more wrong.

>> [_] Anonymous 03/19/15(Thu)13:41 No.2722143

  >>2722140
  It's a lot bigger for the same quality, but when you render it it gets re-sampled smaller anyway.
  I don't think you can really get excellent-quality sound through Adobe CS unless you stream it
  from an external source, but that's just my assessment from having made a half-dozen or so
  flashes.

>> [_] Anonymous 03/19/15(Thu)13:44 No.2722145

  >>2722053
  nice, a full tutorial with pics, gonna try this out sometime
  only need an adobe cs now, where get

>> [_] Anonymous 03/19/15(Thu)13:47 No.2722147

  >>2722145
  Figure it out yourself, faggot. Asking for tips is one thing, but if you can't be motivated to
  use a search engine without hand holding, you may as well not even bother.

>> [_] Anonymous 03/19/15(Thu)13:49 No.2722148

  >>2722133
  Worst part is Adobe also dropped plans to support wubms as well.

  So we won't be getting any high quality video in flash.
  Signing their own death certificate.

>> [_] Anonymous 03/19/15(Thu)13:52 No.2722150

  >>2722148
  Webm is just a container for VP8/9.
  Flash supports H.264 so it's not a huge deal.

>> [_] Anonymous 03/19/15(Thu)14:08 No.2722167

  anyone know how to make a 2 step loop? i have an intro and a loop section. i want to do something
  sort of like 0x40 hues if that can help you vizualize.

>> [_] Anonymous 03/19/15(Thu)14:21 No.2722182

  >>2722167
  in the last AS frame instead of returning to the first frame you return the the frame of your
  choice

>> [_] Anonymous 03/19/15(Thu)14:24 No.2722189

  is there some sort of database where i can get all the popular audios and videos being used?

>> [_] Anonymous 03/19/15(Thu)14:26 No.2722196

  >>2722189
  Great idea, then you can make exactly the same flash someone else has already made! Flash can fun
  when you do it in a controlled and predictable way.

>> [_] Google, Swfchan, Intuition an Wits 03/19/15(Thu)14:26 No.2722197

  >>2722189
  welcome to the internet, friend

>> [_] Newfriend 03/19/15(Thu)14:33 No.2722209

  >>2722131
  is there a way to make a video into an animation? lul. I know how this sounds rediculous.
  I remember seeing an azumanga daio HQ animation remake. I have no idea how they did that

>> [_] Anonymous 03/19/15(Thu)14:38 No.2722214

  >>2722209
  they actually worked on that.
  yep, you need to trace everything AND ANIMATE IT

>> [_] Anonymous 03/19/15(Thu)14:40 No.2722216

  >>2722209
  By hand. Very slowly.

>> [_] Newfriend 03/19/15(Thu)14:40 No.2722217

  >>2722133
  can we make flash support I-frames, P-frames and B-frames

>> [_] Newfriend 03/19/15(Thu)14:41 No.2722220

  >>2722216
  >>2722214
  fuuuuk that. And it would only work on simple things that contain only like 3 colors. How fucking
  long did that take to make. Jesus christ

>> [_] Newfriend 03/19/15(Thu)14:42 No.2722221

  >>2722216
  >>2722214
  is there a way anyone can make some type of automatic vectorizing program that recognizes this
  shit and automatically does this kinda stuff for you?. This would make it hella more easy.

>> [_] Google, Swfchan, Intuition an Wits 03/19/15(Thu)14:43 No.2722222

  >>2722220
  It's a good exercise if you wanna learn

>> [_] Anonymous 03/19/15(Thu)14:43 No.2722225

  >>2722217
  >we
  no, we can't.
  There is literally no reason to modify Flash to support Webm. The work would start from the
  ground up, so they may as well start from scratch rather than trying to adjust every single
  function to be compatible. That's why they didn't bother trying.

>> [_] Anonymous 03/19/15(Thu)14:45 No.2722231

  Flash is a old program. It's libraries are dated. You can only improve on software up to a
  certain point, after that it starts getting unreliable. /f/'s days are counted.

>> [_] Anonymous 03/19/15(Thu)14:46 No.2722232

  >>2722221
  It's theoretically possible, but it would be very error-prone and the output wouldn't be great.

  >>2722217
  >>>/wsg/

>> [_] Anonymous 03/19/15(Thu)14:49 No.2722234

  >>2722231
  It works well if you use it for what it was designed for, which is vector animation and web
  applications.

  A car isn't dated because it can't fly. We have planes for that.

>> [_] Anonymous 03/19/15(Thu)14:54 No.2722243

  >>2722234
  It doesn't stop it from becoming obsolete. From a resource management perspective there are
  strictly better ways to do anything flash could and can do nowadays.

>> [_] Anonymous 03/19/15(Thu)15:00 No.2722247

  >>2722243
  Then by all means, name the other, more efficient, widely adopted, cross-platform, self-contained
  file format that supports vector graphics, animation, and programming, and we'll all switch to
  that.



http://swfchan.net/27/KTBOSWE.shtml
Created: 19/3 -2015 14:17:16 Last modified: 25/4 -2017 05:51:41 Server time: 28/04 -2024 05:56:04