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This is resource QX0AKAJ, an Archived Thread.
Discovered:10/6 -2015 01:40:53

Ended:10/6 -2015 04:26:02

Checked:10/6 -2015 04:59:03

Original location: http://boards.4chan.org/f/thread/2808069/ant-farm-ai-co…
Recognized format: Yes, thread post count is 19.
Discovered flash files: 1





File: AntFarmREAL.swf-(93 KB, 700x500, Game)
[_] Ant Farm AI + code + source Anonymous 06/09/15(Tue)19:37:25 No.2808069

  Ripped from http://www.zen-sign.com/extranet/antland/

  I'm making my own creature AI stuff I'll post my update later tonight, but I found this a week
  ago and it kind of inspired me. Super simple AI at work, I already decompiled the SWF and checked
  the code - anyone wanna see?

Marked for deletion (old).
>> [_] Anonymous 06/09/15(Tue)19:41:51 No.2808073

  class Ant extends MovieClip
  {
  var customName = "Name This Ant";
  var warningOn = false;
  var actionState = 0;
  function Ant()
  {
  super();
  this.age = 1;
  this.appetite = 0;
  this.decisionMod = 0.4;
  this.moveDir = 5;
  this.moveRate = 0.25;
  this.maxAge = 1;
  this.ageRate = 20000;
  this.gender = 0;
  this.digCapacity = 30;
  this.antRestAmount = 1000;
  this.xtile = 0;
  this.ytile = 1;
  this.tileW = 20;
  this.tileH = 20;
  this._x = this.xtile * this.tileW;
  this._y = this.ytile * this.tileH;
  this.growOlder();
  this.getHungry();
  this.doAI();
  this.dying_sound = new Sound();
  this.digging_sound = new Sound();
  this.eating_sound = new Sound();
  this.dying_sound.loadSound("sound/dying_voice.mp3",false);
  this.digging_sound.loadSound("sound/digging.mp3",false);
  this.eating_sound.loadSound("sound/eating2.mp3",false);
  this.digging_sound.setVolume(75);
  this.dying_sound.setVolume(30);
  }

>> [_] Anonymous 06/09/15(Tue)19:47:04 No.2808080

  >>2808073
  function increaseAppetite()
  {
  if(!(this.appetite < 100))
  {
  if(!(this.actionState == 3) || !(this.actionState == 4))
  {
  this.actionState = 5;
  clearInterval(this.hunger_intervalId);
  this.die();
  }
  }
  else if(!(this.appetite < 80))
  {
  this.appetite = this.appetite + 2;
  if(this.warningOn == false)
  {
  if(!this._parent[this.myName].messageHolder.dyingWarning)
  {
  this.warningOn = true;
  this._parent[this.myName].createEmptyMovieClip("messageHolder",this.getNextHighestDepth());
  this._parent[this.myName].messageHolder.attachMovie("dyingWarning","dyingWarning",th
  is.getNextHighestDepth());
  this._parent[this.myName].messageHolder.dyingWarning._alpha = 0;
  this.dyingWarningFadeIn = new mx.transitions.Tween(this._parent[this.myName].messageHolder.dy
  ingWarning,"_alpha",mx.transitions.easing.Regular.easeOut,0,100,8,false);
  }
  else
  {
  this.warningOn = true;
  this.dyingWarningFadeIn = new mx.transitions.Tween(this._parent[this.myName].messageHolder.dy
  ingWarning,"_alpha",mx.transitions.easing.Regular.easeOut,0,100,8,false);
  }
  }
  }
  else if(this.warningOn == true)
  {
  this.dyingWarningFadeOut = new mx.transitions.Tween(this._parent[this.myName].messageHolder.dy
  ingWarning,"_alpha",mx.transitions.easing.Regular.easeOut,100,0,8,false);
  this.warningOn = false;
  this.appetite = this.appetite + 2;
  }

  this.appetite = this.appetite + 2;
  }
  function reduceAppetite()
  {
  if(!(this.appetite < 6))
  {
  this.appetite = this.appetite - 6;
  }
  else
  {
  this.appetite = 0;
  }
  }

>> [_] Anonymous 06/09/15(Tue)19:48:17 No.2808084

  >>2808080

  function ageYear()
  {
  if(!(this.age < this.maxAge))
  {
  if(!(this.actionState == 3) || !(this.actionState == 4))
  {
  this.actionState = 5;
  clearInterval(this.grow_intervalId);
  this.die();
  }
  }
  else
  {
  this.age = this.age + 1;
  }
  }
  function getHungry()
  {
  if(!(this.hunger_intervalId == null))
  {
  clearInterval(this.hunger_intervalId);
  }
  this.hunger_intervalId = setInterval(this,"increaseAppetite",5000);
  }
  function growOlder()
  {
  if(!(this.grow_intervalId == null))
  {
  clearInterval(this.grow_intervalId);
  }
  this.grow_intervalId = setInterval(this,"ageYear",this.ageRate);
  }
  function die()
  {
  if(this.actionState == 5)
  {
  this.dying_sound.start();
  delete this.onEnterFrame;
  if(this.rest_intervalId)
  {
  clearInterval(this.rest_intervalId);
  }
  if(!(this.grow_intervalId == null))
  {
  clearInterval(this.grow_intervalId);
  }
  if(!(this.dig_intervalId == null))
  {
  clearInterval(this.dig_intervalId);
  }
  if(this["dyingWarning" + this])
  {
  this.removeMovieClip();
  }
  this._parent.totalAntsNo = this._parent.totalAntsNo - 1;
  var _loc3_ = this._y;
  var _loc2_ = this._y - 40;
  this.gotoAndStop(9);
  var _loc4_ = new mx.transitions.Tween(this,"_alpha",mx.transitions.easing.Regula
  r.easeOut,100,0,30,false);
  var _loc5_ = new mx.transitions.Tween(this,"_y",mx.transitions.easing.Regular.ea
  seOut,_loc3_,_loc2_,30,false);
  Aaaaand the and dies. There's about 500+ more lines of code, with character limit it will take
  forever to paste this.

  But you get the jist.

>> [_] Anonymous 06/09/15(Tue)19:59:26 No.2808100

  you can only feed five times. wat

>> [_] Anonymous 06/09/15(Tue)20:02:59 No.2808106

  these ants are rather stupid.....
  the fuckers dug out the top 3 layers. thats it

>> [_] Anonymous 06/09/15(Tue)20:21:26 No.2808114

  >>2808100
  it recharges over time i noticed

>> [_] Anonymous 06/09/15(Tue)20:22:30 No.2808116

  how do you even feed them

>> [_] Anonymous 06/09/15(Tue)20:23:42 No.2808119

  >>2808100
  how do you feed them ?

>> [_] Anonymous 06/09/15(Tue)20:24:46 No.2808120

  >>2808084
  You could have just linked a github post....

>> [_] Anonymous 06/09/15(Tue)20:34:52 No.2808133

  >>2808100
  >>2808119
  >>2808116

  There's a button at the bottom, if you move your cursor down there. Doesn't help much, as the
  little tards piss and moan about starving even as they let all of their food rot, ignoring it
  RIGHT FUCKING NEXT TO THEM...

  Until OP/Creator figures out how to program an "Eat" subroutine when appetite drops below a
  certain threshold, this "game" is fucked.

>> [_] Anonymous 06/09/15(Tue)20:50:31 No.2808155

  Hunger continues to drain when tabbed, but they don't continue to dig

  :l

>> [_] Anonymous 06/09/15(Tue)21:34:45 No.2808193

  >>2808069
  the fucking ants act so randomly it's not even fun to watch them. they'd rather starve to death
  than move 1 square in the right direction to eat a meal.
  shit idea
  shit game
  do something else with your time OP

>> [_] Anonymous 06/09/15(Tue)21:35:53 No.2808195

  >>2808193
  just like real ants.

>> [_] Anonymous 06/09/15(Tue)21:43:27 No.2808202

  How do I make the ants have sex?

>> [_] Anonymous 06/09/15(Tue)21:45:25 No.2808204

  How poor is your character? He can't feed two fucking ants holy shit.

>> [_] Anonymous 06/09/15(Tue)22:06:42 No.2808218

  >>2808195
  Actually, real ants are rather interesting, really. They all work as a highly coordinated team to
  further their puny, futile existence. Their colonies can become massive with complex networks of
  tunnels and chambers. Each colony has different types of ants. The most prominent are worker
  ants. They're usually small, and can be seen traveling in a path with several of their fellow
  workers. This path is a DNA trail left by a scout that found a food source, or other valuable
  resources for the colony. Usually it's a food source. If you want a good example of this, leave
  bread or sugar water outside. Soon you will see one of these trails of little black specs moving
  back and forth like a two lane highway! Their are many more types of ants with interesting
  duties, but I don't want to write for an hour.

>> [_] Anonymous 06/09/15(Tue)22:22:15 No.2808224

  >>2808193

  I didn't make it, lol. I'm developing other stuff.

  Everyone is right though, the ants are retarded and don't really want to survive. Anyway, I'll
  update my AI in a sec.

>> [_] Anonymous 06/09/15(Tue)22:23:22 No.2808226

  >>2808069
  Is there a new version of colorfull squares?



http://swfchan.net/28/QX0AKAJ.shtml
Created: 10/6 -2015 01:40:53 Last modified: 10/6 -2015 04:59:04 Server time: 19/05 -2024 11:03:15