File[hikkoshi01.swf] - (278 KB)
[_] [G] TREBROCHET Anonymous 09/06/09(Sun)23:06 No.1066086
FUCK YEAR
Marked for deletion (old).
>> [_] Anonymous 09/06/09(Sun)23:11 No.1066087
Why does the narrator cum harder or softer depending on how well I do?
>> [_] Anonymous 09/06/09(Sun)23:17 No.1066091
>>1066087
Because moving furniture has never been so fucking awesome.
>> [_] Anonymous 09/06/09(Sun)23:56 No.1066119
how is each part of the score calculated? Can't moonspeak.
>> [_] Anonymous 09/07/09(Mon)00:20 No.1066136
13318
>> [_] Anonymous 09/07/09(Mon)00:33 No.1066141
14231
>> [_] Anonymous 09/07/09(Mon)00:35 No.1066142
How does this game expect me to shoot furniture into the house's red spot with a wobbly trebuchet
and a japanese house that's as fragile as fuck?
>> [_] Anonymous 09/07/09(Mon)00:49 No.1066148
>>1066142
the idea of it is to get it as close as you can to that red marker. even if the old lady's hows
falls apart.
>> [_] Anonymous 09/07/09(Mon)00:52 No.1066150
>>1066148
>hows
>> [_] Anonymous 09/07/09(Mon)01:13 No.1066161
13363
>> [_] Anonymous 09/07/09(Mon)01:19 No.1066167
30178
>> [_] Anonymous 09/07/09(Mon)01:28 No.1066171
33479
>> [_] aika !!WuYNnPZ/f0U 09/07/09(Mon)05:32 No.1066254
Hey. Hey. HEEEEEEEEEEEEEEEEEEEEEY!!!
>> [_] Anonymous 09/07/09(Mon)06:54 No.1066277
points:
1. distance to the right place. the closer the better.
2. damage to the house. the more the better.
3. damage to granny. the less the better.
>> [_] Anonymous 09/07/09(Mon)08:16 No.1066298
13714