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This is resource BXO0SYT, an Archived Thread.
Original location: http://swfchan.org/7722/ Recognized format: Yes, thread post count is 51. Discovered flash files: 1 / > /fap/ > Thread 7722 Age: 48.96d Health: 0% Posters: 32 Posts: 51 Replies: 49 Files: 1+2 >> Anonymous 3sep2015(th)02:09 No.23095 OP P1 6.5.1 Hotfix Additions - New Genderbent monsters: Demoness (female Demon) and Mare (female Stallion) (Color and skin variations not yet implemented) - Visual Revamps/New Idles: Demon, Stallion, Male and Female Elves, and Harpies (Color and skin variations not yet implemented for some of them) Bug Fixes / Balance - Fixed a bug where new days would fail to regenerate hearts/energy if you ordered a new monster in the guild menu - Fixed a bug where gremlins, futa, and neoteny monsters would fail to appear in the monster pens (let me know if any of the pens are still broken) - Genderbent works in the gallery now - (Finally) fixed greased lightning/dex energy scaling on monsters so they won't go negative, thanks to a fan who sent in a way better equation! - Catgirl Kennel should now have correctly colored silhouettes, but the other pens may not Known Issues - Genderbent will occur much more frequently than other traits for testing reasons - Monster descriptions, consumable effects, and game mechanics are unfinished/unimplemented on a number of new monsters - Some animations have been disabled or are glitchy due to the new overhauls and colors - Due to the on-going overhaul of the color system, colors are incorrect in a number of pens and animations - There's been a slight increase in lag from the new color/animation system, which we still need to optimize [IMG] BreedingSeason6.5.1.swf (12.76 MiB) 960x720, Compressed. 2 frames, 28 fps (00:00). Ver15, AS3. Network access: No. Text: Yes. Bitmaps: Yes. Audio: Yes. Video: No. [find in archive] >> Anonymous 3sep2015(th)07:15 No.23106 A P2R1 Doesn't seem to be advancing past load screen >> Anonymous 3sep2015(th)07:44 No.23107 B P3R2 >>23106 Works fine for me. Are your parents aware you're this incompetent? >> Anonymous 3sep2015(th)07:58 No.23108 C P4R3 >>23107 WOOOSH SICK BURN >> Horsie 3sep2015(th)11:37 No.23113 D P5R4 >>23107 I'm amazed at the amount of useful information, helpness and gentleness of your post. Are your parents aware you're an asshole? >> Anonymous 3sep2015(th)12:43 No.23116 E P6R5 >>23113 shut the fuck up, namefag. nobody wants your input. >> Anonymous 3sep2015(th)15:13 No.23123 F P7R6 As always pinups http://www.myalbum.com/Album=I4MLIB7F >> Anonymous 3sep2015(th)17:07 No.23127 G P8R7 >>23116 Do not talk to namefags. Do not talk to tripfags. >> Anonymous 3sep2015(th)17:47 No.23129 H P9R8 So wait. . . in this patch we. . .LOST content? Simply wonderful. Terrific even. >> Anonymous 3sep2015(th)18:05 No.23130 I P10R9 >>23129 wasn't it like that in the last 3 patches as well? Also Neoteny apperas to be broken... >> Anonymous 3sep2015(th)18:44 No.23133 J P11R10 >>23095 Monthly reminder of these guys are each getting paid 48.5$/hour if they spend 8 hours a day, 5 days a week working on the game. PROTIPS: They don't. >> Anonymous 3sep2015(th)20:27 No.23141 K P12R11 >>23133 'Course not. Finishing the game would derail the free money gravy train. >> Takitak 3sep2015(th)21:54 No.23143 L P13R12 >>23129 Happened before when they changed the graphics. Looks to me like they'll keep changing them from time to time so they won't really finish the game any time soon >> Anonymous 3sep2015(th)22:54 No.23146 M P14R13 >>23129 Harista decided to give weekly updates to the best of his ability. Most implementations require more than one week. Redoing all of the game's graphics in their entirety takes fucking forever, especially the way they put the game together. Flash animation in general eats massive quantities of time. I think each monster animation uses by-hand jiggle physics rather than an engine, so every scene demands meticulous attention to detail. Every monster has at least 20 parts in a single sex position, before any of the colors/alternate hairs/etc, which is insanity given how many monsters and positions they aim to include. I'm hard-pressed to say that it wouldn't take less time to do a frame-by-frame for each body and then just paste accessories on top of that. These most recent monsters look excellent and for god's sake they better stick with this style. They just don't have time to redo it yet again. I am not a patron, and would never be a patron for a flash porn game because it's not my thing. I do recognize the stupidly huge scale of this whole project, though. It's going to take a long, ball-busting grind to complete Breeding Season the way it's being done. Best of luck to the team. Godspeed, you ambitious lunatics. >>23141 Wooo up to $93k USD annually with no job security or benefits. Truly the only higher paying job in software is any senior systems analyst position anywhere. How can anyone climb to such lofty heights? >> Anonymous 4sep2015(fr)03:10 No.23160 J P15R14 >>23146 Yes, it sounds all impressive and noble, until you remember that they are getting paid 38k/mo and counting to pump out updates like this. >> Anonymous 4sep2015(fr)04:19 No.23163 N P16R15 can't wait to see functional harpy and fem wolf/devil animations, hopefully we'll see them before 2020 >> Anonymous 5sep2015(sa)07:59 No.23184 O P17R16 So what the fuck am I doing wrong with the setstat code? I'm puting setstat.name.str.99 I've tried case sensitive, all caps, all lower case. Am I the only person having this problem, or has that code been modified/taken away? >> Anonymous 7sep2015(mo)16:07 No.23215 P P18R17 10 main monster types (cat, wolf, harpy, angel, horse, cow, elf, demon, fluffdragon, plant) 5 variations (male, female, futa, neoteny, feral) 10 male + 10 female + 10 futa + 10 neoteny male + 10 neoteny female + 10 neoteny futa + 10 feral male + 10 feral female + 10 feral futa + 10 neoteny feral male + 10 neoteny feral female + 10 neoteny feral futa = 120 monsters (120 monsters * 120 monsters)/2 = 7200 monster fucking animations 2 player characters * 120 monsters = 240 player fucking animations 120 monsters * 1 harvest animation = 120 monster harvest animations 7200 animations + 240 animations + 120 animations = 7560 animations that have to be done for this game to reach a nominally "complete" state I wonder how many people realize how completely fucking impossible of a chance this game has of approaching a finished state. >> Anonymous 7sep2015(mo)16:35 No.23216 Q P19R18 >>23215 exactly, unless they decide to shift from hand drawn animations, to using an engine, this game wont be finished, end of debate >> Anonymous 7sep2015(mo)20:59 No.23220 J P20R19 >>23215 >>23216 kek this is what the goyim signed up for >> Anonymous 7sep2015(mo)21:00 No.23221 R P21R20 >>23129 This has been commonplace for ages I love wandering into these updates threads and just laughing at how much money they're getting off these retards. I admire these guys regardless of how incompetent they are because they sure know how to squeeze the wallets of idiots. >> Anon 7sep2015(mo)21:21 No.23223 S P22R21 iknowwhereyouliveanon gallery youthinkidontknow.X Money butireallydo.X GP >> Anonymous 7sep2015(mo)23:03 No.23226 T P23R22 >>23215 I was pleasantly surprised by the genderswap option until I realized they have just too much work ahead of them. Even if they did get some of the animations ready, they would probably change the artstyle again so they can start from the beginning. >> Anonymous 8sep2015(tu)14:21 No.23255 U P24R23 games not going finish, why bring it out of alpha they can milk the gravy train, seriously its insane how many people throwing money at this. >> Anonymous 9sep2015(we)05:17 No.23292 V P25R24 anyone have a list of current animations in the game? >> Jake from Statefarm 9sep2015(we)07:09 No.23295 W P26R25 >Creator complains early in development about the large amounts of animations that will have to |
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