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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/63082729?noj=FRM63082729-9DN" width="1" height="1"></div>

This is resource R2LYJK7, an Archived Thread.
Discovered:13/9 -2015 22:54:18

Ended:14/9 -2015 01:25:03

Checked:14/9 -2015 01:47:39

Original location: http://boards.4chan.org/f/thread/2903071
Recognized format: Yes, thread post count is 7.
Discovered flash files: 1





File: How Oldschool Graphics Worked.swf-(9.53 MB, 432x240, Other)
[_] Anonymous 09/13/15(Sun)16:50:54 No.2903071

Marked for deletion (old).
>> [_] Anonymous 09/13/15(Sun)17:05:07 No.2903075

  Interesting.

>> [_] BismuthVectoring !ojFRESH.oI 09/13/15(Sun)17:44:48 No.2903110

  >>2903071
  That's awesome, is there any more'

>> [_] Anonymous 09/13/15(Sun)17:47:29 No.2903113

  This was eye-opening, It really does give you another level of appreciation for the technical
  constraints put on the artists of the era.

>> [_] Anonymous 09/13/15(Sun)17:58:49 No.2903121

  Unironally Intredasting.

>> [_] Anonymous 09/13/15(Sun)18:33:15 No.2903148

  I enjoyed this, thank you OP and guy with too much free time who made it.

>> [_] Anonymous 09/13/15(Sun)19:21:59 No.2903198

  Oh, so thats why Mega Man X sprites contain pixels wider than they are tall. I used to play with
  sprites all the time and I never figured out why that was. They actually alternated along the y
  axis, so that every other pixel was twice as wide as it was tall.



http://swfchan.net/30/R2LYJK7.shtml
Created: 13/9 -2015 22:54:18 Last modified: 14/9 -2015 01:48:03 Server time: 09/05 -2024 07:24:16