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Threads (5):
File: How Oldschool Graphics Worked.swf-(9.53 MB, 432x240, Other) [_] Anon 3008628 More like this, yeah? Marked for deletion (old). >> [_] Anon 3008639 that's pretty cool >> [_] Anon 3008641 That's fuckin' rad >> [_] Anon 3008647 I love this stuff. Some times i wish i was a programmer back then >> [_] Anon 3008699 Hell yeah, great flash. >> [_] Anon 3008743 So when it gets to a certain point, the easier it is to make a video game, the worse it could be. >> [_] friendsofsandwiches 3008768 Shit like this needs to be distributed. Fucking brilliant. Nowadays, with all to much memory and processing power, programs are being mega bloated because they have so few limitations. >> [_] Anon 3008776 >># aww yiss 8bit guy >> [_] Anon 3008780 >># me too but then i remember it would mean i would be like 50 years old now and in those days "geek" was a bad thing (unlike today when even people that aren't geeks pretend that they are geeks)
File: How Oldschool Graphics Worked.swf-(9.53 MB, 432x240, Other) [_] Anon 2916784 >> [_] Anon 2916790 What's this guy's channel? Does he have more vids like this? It's interesting. reminds me of the engineer guy >> [_] Anon 2916802 >># literally google the fucking title you dumb fucking nigger >> [_] Anon 2916876 I program NES games as a hobby so I knew a lot of this, but thanks for the video! it was entertaining to hear from someone who did it back then. >> [_] Anon 2916884 >># it particularly reminds me of an engineer guy because of his incapability to step back from the camera in what would be considered a normal social etiquette >> [_] Anon 2916913 Didnt I got bullshitted and learned something ? What have you become 4chan...
File: How Oldschool Graphics Worked.swf-(9.53 MB, 432x240, Other) [_] Anon 2903071 Marked for deletion (old). >> [_] Anon 2903075 Interesting. >> [_] BismuthVectoring !ojFRESH.oI 2903110 >># That's awesome, is there any more' >> [_] Anon 2903113 This was eye-opening, It really does give you another level of appreciation for the technical constraints put on the artists of the era. >> [_] Anon 2903121 Unironally Intredasting. >> [_] Anon 2903148 I enjoyed this, thank you OP and guy with too much free time who made it. >> [_] Anon 2903198 Oh, so thats why Mega Man X sprites contain pixels wider than they are tall. I used to play with sprites all the time and I never figured out why that was. They actually alternated along the y axis, so that every other pixel was twice as wide as it was tall.
File: How Oldschool Graphics Worked.swf-(9.53 MB, 432x240, Other) [_] Anon 2893585 >> [_] Anon 2893611 I want to hug this guy. He's so awesome.
File: How Oldschool Graphics Worked.swf-(9.53 MB, 432x240, Other) [_] Anon 2879883 Marked for deletion (old). >> [_] Anon 2879896 More >> [_] Anon 2879901 watched the whole thing through, very interesting >> [_] Anon 2879909 >># Fuck off, reddit. >> [_] Anon 2879912 >># You'd have to go on reddit to know this was on reddit. >> [_] Anon 2879914 >># smh fam >> [_] Anon 2880006 cool beans >> [_] Anon 2880013 cool. >> [_] Anon 2880016 quality post - where can i find the original video? >> [_] Anon 2880026 It's nice to hear about outdated concepts that actually are the basis of how our technology works today. Thanks for sharing, OP >> [_] Anon 2880048 >># https://www.youtube.com/watch?v=Tfh0ytz8 S0k >> [_] Anon 2880054 test >>/f/2879883 >> [_] Anon 2880072 Was expecting something cringeworthy but this was pretty cool. >> [_] Anon 2880098 I have that exact same fucking shirt >> [_] Anon 2880105 >># oldschool graphics, isn't that those things i see when i look outside my window? |
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