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This is the wiki page for Flash #151207
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Pokemon-Yellow-TAS.swf
7,99 MiB, 03:12 | [W] [I]

Threads (2):

[G9VCRUT]! http://boards.4chan.org/f/thread/2650447
ARCHIVEDDiscovered: 7/1 -2015 17:15:29 Ended: 7/1 -2015 23:13:32Flashes: 1 Posts: 19
File: Pokemon-Yellow-TAS.swf-(7.98 MB, 160x144, Game)
[_] Pokémon Yellow in 01:09.63 Anon 2650447 One of the more famous Tool Assisted Speedruns out there. This works by immediately saving, and pulling power at a precise moment to corrupt the save. This sets the counter of pokemon in the party to 0xFF (255). By moving pokemon around in the party beyond the normal six, it's possible to edit memory that is used for other things. The first modification is switching the"pokemon" in slots two and ten, to set the item count to 0xFF (255). This allows for additional RAM editing by moving and dropping "items" in a similar manner. From there the memory storing the current map is set to 0xD0, which launches the trigger responsible for bringing up the Hall of Fame and winning the game. More info: http://tasvideos.org/3256S.html >Nach: Tremendous improvement, now you literally skipped the entire game. Accepting. Marked for deletion (old).
>> [_] Anon 2650461 >glitching so much that you don't even play the game >it's winning
>> [_] Anon 2650465 >># The TAS folks are a little strange. That said, this run is considered extreme even by their standards. Actually, the are some pretty interesting arguments out there about at exactly what point you've "won" a particular game.
>> [_] Anon 2650466 >># i agree that it's impressive work for finding that way. Like, how in the hell ? how can you find this ??
>> [_] Anon 2650474 >># >Like, how in the hell ? how can you find this ?? I'm not a TASer, so take all this with a pinch of salt. From what I understand, the TAS runs themselves are basically just presentations. Behind the scenes there's a group of people who basically research these games as a hobby. For the less broken stuff they try to optimise the number of frames (time taken) for each part of the game, and come up with fast routes through game. For the more broken stuff they focus on the RAM in an emulator, and try to figure out what different addresses control and are set by. Then occasionally someone compiles together a bunch of the research and tries to use as much of it as possible to do a complete run though a game in less time than the previous run. I recommend you look through some of the other videos on the site. If you read the full descriptions first it's pretty to see the stuff they've come up with.
>> [_] Anon 2650524 http://youtu.be/EWfC0Z7HYr8?t=3m4s
>> [_] Anon 2650538 >hears the credits theme >hums to it from remembrance after all these years >gets chills down spine i dont like tas runs but this brings back nostalgic feelings. thanks op
>> [_] Anon 2650540 So by their standards, if you get the credits to roll you've beaten the game?
>> [_] Anon 2650543 >># more or less they have different categories for different types of speed runs if you want to actually watch a lot of gameplay then you should stick to the 100% runs
>> [_] Anon 2650546 >># Meh, that's kind of silly. I'll stick to the 100% runs, I guess.
>> [_] Anon 2650550 >># Nobody cares what you think is silly or not. They're doing something spectacular with their runs, which are exclusive from the same spectacularness of 100% runs. Take your elitism out of here.
>> [_] Anon 2650569 >># I'm not being an elitist, brah. I just don't find it that interesting or really worth getting in competitions over. Diffr'ent strokes and all that.
>> [_] Anon 2650576 >># Using glitches to get to the credist? Not really spectacular. Elitism? That's an opinion (just like your post).
>> [_] Anon 2650582 All these people so jelly about glitch speedruns.
>> [_] Anon 2650584 >># Yes.
>> [_] Anon 2650617 >># I love that I can see this here... I'm a pretty active member of the TAS community and basically, being a glitch-run TASer involves more or less what's stated here... wanting to know how the game works at its innermost levels, and then breaking it in every possible way with the intention of winning. On that note, the community is split up into a number of various subcommunities. Glitch, non-glitch, and percentage runs. Glitch TAS involves what I already stated, non-glitch runs exploit only the gameplay mechanics to win a game as fast as possible. In this sense, a non-glitch TAS involves running a game at the absolute peak level that a human could theoretically run the game the way it was originally programmed. Percentage run TAS's are more rare, and often intended to simply showcase gameplay strategies for various more-conventional speedrunners. The TAS speedrun community actually works pretty close with normal speedrunners to help improve human run times.
>> [_] Anon 2650620 >># On a separate note I'm proud to say I have the full, un-cut ANSI standard assembly code for Metroid 1 on my wall. ... Maybe we are a little weird after all.
>> [_] Anon 2650633 >># I... I actually wanna see that.
>> [_] Anon 2650641 >># Pics


[XW702KD]F ! http://boards.4chan.org/f/res/2350579
ARCHIVEDDiscovered: 14/4 -2014 17:05:32 Ended: 14/4 -2014 23:34:47Flashes: 1 Posts: 16
File: Pokemon-Yellow-TAS.swf-(7.98 MB, 160x144, Game)
[_] Pokémon Yellow in 01:09.63 Anon 2350579 http://tasvideos.org/3256S.html If figured I'd try re-encoding some of the shorter TASes and uploading them for you guys. This one is pretty famous, but I'll follow it up with some less well known videos. Marked for deletion (old).
>> [_] Anon 2350582 GAAAAAAAAAAAAAAAY
>> [_] Anon 2350586 Hmm... needs more pi.
>> [_] Niggles 2350660 >pretty famous Not really, no.
>> [_] Anon 2350666 >># It's far better known than most TAS videos.
>> [_] Anon 2350679 >Ash >Blue AAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRR RRRRRRRGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>> [_] Anon 2350681 >># except it isn't, that's the thing.
>> [_] Anon 2350682 >Tool assisted wow its fucking nothing.
>> [_] Anon 2350687 >tool assisted >implying it counts
>> [_] Anon 2350754 >># not him, but I'm pretty sure it is. which is just a polite way of saying that it just is, and there can't really be an argument about something so plainly true.
>> [_] Anon 2350755 >># >># I'll never understand why people get upset about TAS. It's so dickless.
>> [_] Anon 2350759 >># >># >In order to understand, it's recommended to have familiarity with programming and some knowledge of GBC assembly and other aspects of the platform. it's pretty impressive, even if it makes you angry for who-knows what reason. nobody who ever made a TAS bragged about their skill - it's a hobby of research and technical perfection, not skill.
>> [_] Anon 2350791 This has to be a fucking joke.
>> [_] Anon 2350794 Why is this a thing? Congrats, you fucked with the game and managed to actually beat it without playing it. Woo fucking hoo.
>> [_] Anon 2350829 >># because >># this
>> [_] Anon 2350845 >># >># if you believe it or not, some people tend to enjoy these videos. its similar to a speedrun, although in a tas run you have more freedom regarding entertainment especially in autoscroller. whereas in a usual speedrun youd need more skill i guess



http://swfchan.net/31/151207.shtml
Created: 14/4 -2014 17:09:54 Last modified: 25/10 -2018 19:50:50 Server time: 29/04 -2024 10:51:06