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Super-Metroid-TAS.part2of2.swf
9,82 MiB, 09:24 | [W] [I]

Threads (1):

[DWRVIVG]F ! http://boards.4chan.org/f/res/2351180
ARCHIVEDDiscovered: 15/4 -2014 04:39:48 Ended: 15/4 -2014 07:41:02Flashes: 1 Posts: 20
File: Super-Metroid-TAS.part2of2.swf-(9.82 MB, 294x224, Game)
[_] Super Metroid TAS in 14:52.88 2/2 Anon 2351180 http://tasvideos.org/2558M.html Part one is here: >># Marked for deletion (old).
>> [_] Anon 2351211 Never quite understood the point of stuff like this. I mean, yay. You managed to glitch up the game badly enough it crashed into the endscreen. It's funny to see, but it feels weak being called a speedrun.
>> [_] Anon 2351212 >tool assisted
>> [_] Anon 2351218 >># It took a ton of work to find this glitch, and come up with a way to commandeer it into the endscreen - it's not a crash, they're actually going into RAM and rewriting things. It's clever as hell. Look at the notes explaining everything.
>> [_] Anon 2351221 We're posting TAS to /f/ now? Neat. Is this the Torizo% run that was published recently? I think that memory exploits are hella cool.
>> [_] Anon 2351242 >># >tool assisted It's not directly comparable to playing the game directly, but it's still a skill. >># The stuff about the modified beams fascinates me. I love it when glitches form into things that resemble "real" game mechanics. >># >We're posting TAS to /f/ now? Neat. I figured the shorter TASs would fit on /f/, and it could make a nice change from the normal content. As it turns out, I misjudged the size. Still, I'll do my best to upload a couple more over the next while. >Is this the Torizo% run that was published recently? Not sure which run you mean. This was published in March. >memory exploits are hella cool. FuckYes.
>> [_] Anon 2351252 >># He saved the animals too!
>> [_] Anon 2351266 >># Watching these always fills me with a sense of awe. You have to know so much about the game to be able to do this. TASs are what it looks like if robots played videogames.
>> [_] Anon 2351282 come for the porn stay for the metroid
>> [_] Anon 2351286 Totally autistic speedruns, oh boy!
>> [_] Anon 2351290 >># Post the one where someone programs with super mario world.
>> [_] Anon 2351292 Put in a button to skip to the interesting bits. Everything else is just like any other tooled speed run. I'm sick of watching computers wall jump the same path over and over just to see a few seconds of a possibly interesting game glitch.
>> [_] Anon 2351296 >># Oh, that. Yeah, I might do that one next (If I don't do Megaman first). What's the max number of videos you can have up on /f/, is it still two? >># >Put in a button to skip to the interesting bits. Sorry, I don't actually know actionscript. I've just putting these together with FFMPEG. I could try something a bit different form the Metroid/Megaman/Pokemen trinity if you like though.
>> [_] Anon 2351302 >># Darn. I was hoping there was an easy way to at least add a slider bar for skipping around in the video. Oh well.
>> [_] Anon 2351314 What's interesting about coding a bot that plays games for you? Nothing? Nothing at all? I see.
>> [_] Anon 2351316 I saw the live speed run of this game and the guy was wall jumping and everything else with out a bot. Thats why I hate tool assisted speed runs it feels like it cheapens the accomplishments of other runners.
>> [_] Anon 2351319 >># I see it as two different things. Live speed running is a way to perfect the game, while TASing is a way to break the game.
>> [_] Anon 2351342 How about just not ripping youtube videos and putting them on /f/?
>> [_] Anon 2351344 >># >STOP LIKING WHAT I DONT LIKE
>> [_] Anon 2351365 >Your rate for collecting items is 999% Dunno why that made me chuckle.



http://swfchan.net/31/151241.shtml
Created: 15/4 -2014 04:46:44 Last modified: 25/10 -2018 18:46:55 Server time: 29/04 -2024 14:59:45