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File: DodgeTheFallingFireV2.swf-(2.55 MB, 550x400, Game) [_] REPOST UNTIL NEXT VERSION OP HERE !9k9gGVNQ7I 2559089 I got plenty of feedback already. Hitboxes, more rewards, more eastereggs, less RNG based, ect. Enjoy! Marked for deletion (old). >> [_] Anon 2559099 fuck lvl 10 >> [_] Anon 2559100 Beat it with 59 Deaths. fukin SWAG >> [_] Anon 2559111 more hentai rewards >> [_] Anon 2559148 on level nine i kept getting stuck in the square things and water doesn't put out purple fires >> [_] OP HERE !9k9gGVNQ7I 2559152 I tried it and beat after ~61 tries. >># yeah that's what the text says on level 9. But to get past you need to just keep jumping. >> [_] OP HERE !9k9gGVNQ7I 2559189 Oh yeah here's an interesting glitch. You can play with the Peach or Rosalina picture as the background. Just right-click -> Play and you'll find the last easteregg. Than you can click the background image of Rosalina or Peach originally, do Right-Click -> Play again and the game will be completely playable with your new background. Would love to say I implemented this intentionally. I did not. >> [_] Anon 2559195 37 TRIES >> [_] Anon 2559209 Fuck your game OP i did not have fun >> [_] Anon 2559213 19 tries, filthy casuals >> [_] Anon 2559231 took a hour to 4 deaths beat level 10 >> [_] Anon 2559265 >># beat it with a few tries. on the last level your shield is actuaLLY useful >> [_] Anon 2559280 towards the later lvls i couldn't jump or move correctly, was sticking to obstacles. >> [_] Anon 2559283 >># I love you OP
File: DodgeTheFallingFireV2.swf-(2.55 MB, 550x400, Game) [_] Goodluck with level 10! OP HERE !9k9gGVNQ7I 2555925 Improved from the last version. I took feedback into account, added a win condition. There are more sound clips and actions. Not everyone uses UP, DOWN, LEFT, and RIGHT so I added WSAD as alternative. Also there is a basic tutorial. This game is shit and started off as a College project which got 100% for some reason. Now it's just a shitfest. >> [_] THe Black Rabbit 2555953 >># I died ~170 times, ~130 was from level 10. Interesting game, wish 10 was less RNG. >> [_] Anon 2555959 beat it a bit over 200 deaths >> [_] OP HERE !9k9gGVNQ7I 2555960 >># Well I didn't really know what else I could do for the 10th level other than make it slightly challenging and 100% RNG based. I thought about make a boss that climbs around the map and throws fire randomly. Eventually dropping a water bottle to refill your water or something like that. >> [_] Anon 2555964 why is it so difficult to move on top of the grey blocks? >> [_] Anon 2555967 When standing on gray obstacles, your jump bugs out big time. Crawling bugs out if your not near a gray obstacle too. Shield's hitbox goes slightly forward, but knee or lower flames can still get you. Level 10 requires you to save at least 1 water use for right at the door. I beat it by waiting for a favorable spread of flames, used 2 water getting past the crawl space and deploying the shield, jumping and using third water shot to shoot a flame that spawned on the safehouse, then entered. Stamina doesn't affect crawling and is virtually useless. 138 deaths >> [_] Anon 2555968 There were two images in the ending but this one was not one of them. I feel cheated. http://pasteboard.co/MkIJPKi.jpg >> [_] Anon 2555970 >># You're literally worse than Hitler. 100% RNG + getting stuck all the time on the ground + fucking invincible flame that always pop the instant you're near the gate. Fuck you. (It was great tho thanks) >> [_] OP HERE !9k9gGVNQ7I 2555978 >># idk dude it took me like ~ 30 minutes to code the "physics engine" and it's not anything special, although I didn't try to fix the edge code because I figured I could use it as some sort of "wall climbing" action. The actuall collision detection itself is heavily based on size and the level with the long strip on the ground is actually 5 25x25 blocks stacked side-by-side. It was to intentionally make the game more difficult. >># Yeah the jump bugging out ontop of blocks was an accident, but after awhile of play testing i left it in by design. I figured it'd make it more challenging because you couldn't fully jump. I actually spent a fair amount of time trying to get crawling to work properly. I noticed it bugs out if you're beside an obstacle but not under it. Version 3 will hopefully be less buggy. Nice strategy, I always deployed the shield while I'm crawling right beside the last block. then water spam as i jump over it. >> [_] OP HERE !9k9gGVNQ7I 2555979 >># How do you feel cheated? There's actually a couple of eastereggs. All of which do not require decompiling the swf. >># Thanks dude, I tried to make it short, simple, and a huge pain in the ass based on luck. The sticky grounds were a bug that turned out to be by design in the end lol. Actually I had the last level created and then I decided to add the invincible flame as the last challenge. Glad you liked it lol >> [_] Repost Chan 2555982 >># >># >beat level with 14 deaths >see everyone else having trouble >try it again and ragequit on level 8 I guess it's just RNG >> [_] Anon 2555987 >># Controls died at level 8. Moving forward moved me a little tiny bit. Sprint did nothing. Jumping and moving forward hopped me a little bit or so each time. No FULL jumps. Moving backwards was hypersped up though. >> [_] Anon 2556000 >># jump. >># was fun. needs better reward than peach in bikini 103 deaths. >you ask how is our sanity and post on 4chan? >> [_] OP HERE !9k9gGVNQ7I 2556002 >># reward was originally just the text with the retry button. i added the images in at the last minute. also there are 3 eastereggs, one happens when you die for the 1337th time. >> [_] Anon 2556012 not bad, 43 deaths >> [_] Anon 2556014 >># I did it. 111 tries. Peachy! >> [_] Anon 2556015 >># still beat it rng are artificial difficulty >> [_] Anon 2556026 >># Right Click - Play is earrape. Whats the other one? Also retried it, beat it in 41 this time using same strategy I used >># Coulda done it in 14 tries, had the perfect spread on level 10 after just a few deaths, but then the whole level respawned spontaneously so I had all the initial flames at the end all at once. Oh well.. >> [_] Anon 2556029 fuck you, nigger, fix your fucking broken ass hitboxes. also make fireballs spawn at a certain point so you can't die on the fucking door. and what the fuck's with the movement on the grey shit? can't fucking move at all, get stuck when you try to crawl away from it on level 10 and can't jump for fuck. >> [_] Anon 2556034 Is it supposed to be near impossible to walk across grey blocks? >> [_] Anon 2556036 >level 9 Dude, fuck you. Fix that shit. >> [_] Anon 2556037 23 deaths, what happened to the popcan physics though? >> [_] Anon 2556051 >># Peach and Rosalina Proof I did it >> [_] Anon 2556053 >implying everyone in this thread isnt just op samefagging shitty underage fag's first game I beat in 20 deaths ontop of it being glitchy as shit >> [_] Anon 2556055 >># Right click, play at the end. >> [_] Anon 2556056 fuck mane shit was dick >> [_] Anon 2556109 I quit after 700+ deaths (last level), I kept getting inside the safe house, then getting fucked over by those damn based fire balls >> [_] Anon 2556124 I forced myself to cum at the end for my reward >> [_] Anon 2556150 This would still be shit even if it didn't have wonky hit detection |
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