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This is resource P4Q0WFO, an Archived Thread.
Discovered:3/2 -2016 02:54:54

Ended:3/2 -2016 09:03:00

Checked:3/2 -2016 09:31:07

Original location: http://boards.4chan.org/f/thread/3013462/rage-game-tues…
Recognized format: Yes, thread post count is 22.
Discovered flash files: 1





File: dice.swf-(94 KB, 800x600, Game)
[_] rage game tuesday! Anonymous 02/02/16(Tue)20:50:28 No.3013462

  you have 5, they have 3, you already know theyre gonna win

Marked for deletion (old).
>> [_] Anonymous 02/02/16(Tue)21:18:24 No.3013472

  >>3013462
  its not that hard to beat

>> [_] Anonymous 02/02/16(Tue)21:29:14 No.3013481

  >>3013462
  rigged AF

>> [_] Anonymous 02/02/16(Tue)21:39:50 No.3013485

  >>3013462
  even if it's in your favor winning satisfies some autistic delusion of power whenever i wipe a
  color off the map

>> [_] Anonymous 02/02/16(Tue)21:51:51 No.3013489

  >>3013462
  Git gud faggots, this game is ez pz.

>> [_] Anonymous 02/02/16(Tue)22:00:25 No.3013494

  >>3013481
  >Light-green mongols dominate the east
  >They could easily wipe out the 3 other remaining colors in one turn, but decided to sign a peace
  treaty or some shit
  >Mongol invaders have an 8-stack on my border
  >Glorious purple masterrace has four 8-stacks surrounding disgusting invader
  >Not a single stack breaks through the enemy defense

  Quit match right then and there

>> [_] Anonymous 02/02/16(Tue)22:09:31 No.3013497

  easy peasy
  what's harder, 8 ffa or 1v1?

>> [_] Anonymous 02/02/16(Tue)22:14:08 No.3013500

  >>3013497
  OP here

  3 or 4 ffa is the hardest

>> [_] Anonymous 02/02/16(Tue)22:17:12 No.3013502

  did 4 ffa, took 2 tries to win. i came to the conclution you are always at a slight disadvantage,
  not sure though...

>> [_] Anonymous 02/02/16(Tue)22:20:46 No.3013506

  >>3013500
  You kidding? I couldn't beat 7+ on my first try. I switched to 4, and that shit was child's play.

>> [_] Anonymous 02/02/16(Tue)22:21:18 No.3013507

  >>3013497
  Yeah I'd agree with the other guy, hardest is when there's few enough that one side can gain an
  advantage over you quickly instead of infighting, so 3-4 is hardest, 1v1 isn't as hard because
  you get more or less equal shares to begin with and it's hard to become quickly disadvantaged if
  you make decent moves.

>> [_] Anonymous 02/02/16(Tue)22:30:06 No.3013513

  >>3013506
  i just did 7 and 8 in a row, undefeated.
  attempting 3 and 4 now.

>> [_] Anonymous 02/02/16(Tue)22:49:52 No.3013529

  >>3013513
  3 and 4 are way harder.

>> [_] Anonymous 02/02/16(Tue)22:52:46 No.3013533

  >>3013529
  see i beat 3 and 4 no problem and would end up too thinly spread with too many opposing forces
  penetrating through my territories in 7 and 8
  maybe some people's play styles just work better for different numbers of players

>> [_] Anonymous 02/02/16(Tue)23:17:24 No.3013546

  >>3013462
  It came down to me and light blue, and we both had all stacks of 8

  I lost 10 in a row, light blue quickly won the game

>> [_] RepostChan 02/03/16(Wed)00:39:15 No.3013585

  >>3013533
  >strategy game
  >play styles
  Bruh, the game's about winning.

  If the enemy doesn't have enough units to win a fight, they will not attack. They will also
  prioritize tiles with less units. This means that in games with a lot of players, saving up in a
  small area will mean you are attacked less, leaving you strong for a mid/late game. In a game
  with fewer players, you are much more likely to be attacked, so deferring attacks is harder if
  not impossible. So long as you spend less than you earn each turn, you will win 98% of the time.

>> [_] Anonymous 02/03/16(Wed)00:42:52 No.3013586

  >>3013462
  >mfw I won on the first try
  >"oh here's a little button, what it do?"
  >return to main screen

  Well fuck. It was complicated but just protect the inside and attack outside, sometimes it's best
  to skip the turn to get more dice

>> [_] Anonymous 02/03/16(Wed)01:11:50 No.3013605

  >tfw nobody else realizes the key to winning is to cut off supply chains by dividing enemy
  territories into small chunks, as the number of upgrade dice they get is decided by the size of
  your largest territory

>> [_] Anonymous 02/03/16(Wed)01:36:54 No.3013613

  >>3013605
  OH SHIT, that's what it is? I always fucking wondered why the number sometimes jumped up despite
  them only grabbing one more tile.

>> [_] Anonymous 02/03/16(Wed)01:37:56 No.3013614

  >>3013585
  Fuck, I will never be this good at deconstructing a game, all I do is play it mindlessly.

>> [_] Anonymous 02/03/16(Wed)02:42:59 No.3013649

  >>3013585
  Attacking a stack of equal size is a slight disadvantage. Do you just wait in this situation to
  hope for a more advantageous situation later? When do you choose to attack?

  If there is an open area behind a single defender, do you risk weakening your forces in an area
  to break through and ravage a large area? How much will you risk?

  These are all questions of play style, bruh.

  Against weak opponents like the AI playstyle might not matter. but when forced to play at the top
  of your game, I'm sure your playstyle will become apparent. How much risk to you allow in a
  certain situation? How much do you prioritize moving your army into the front lines? What kind of
  formations to you prefer? How cautiously do you play when at a certain level of advantage? How do
  you decide how advantaged you are in a certain situation?

>> [_] Anonymous 02/03/16(Wed)03:00:30 No.3013652

  I think the last time I saw this was in 2010. Thanks for posting it again.



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Created: 3/2 -2016 02:54:54 Last modified: 3/2 -2016 09:31:08 Server time: 22/12 -2024 05:27:28