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This is resource A6KNBNQ, an Archived Thread.
Discovered:17/5 -2016 02:07:51

Ended:17/5 -2016 05:03:03

Checked:17/5 -2016 06:44:52

Original location: http://boards.4chan.org/f/thread/3081990
Recognized format: Yes, thread post count is 15.
Discovered flash files: 1


QuantumTTT.swf
FIRST SIGHT [W] [I] | WIKI



File: QuantumTTT.swf-(10 KB, 600x700, Game)
[_] Anonymous 05/16/16(Mon)20:07:02 No.3081990

>> [_] Anonymous 05/16/16(Mon)20:12:07 No.3081993

  wat

>> [_] Anonymous 05/16/16(Mon)20:19:07 No.3081998

  >>3081993
  my thoughts exactly

>> [_] Anonymous 05/16/16(Mon)20:40:32 No.3082009

  What I've gotten so far(Box means the square you place points in, square will mean the blue
  square and circle is the red circle);

  It's a two player game
  Player one is the square, player two is the circle
  By selecting two boxes on your turn, you create an invisible line
  By creating a closed shape with those lines you get to pick a box
  You will always have two options to choose when you finish the closed shape.
  The two options to choose from will be the starting box that the first point of that shape was
  in, the second would be the ending point's box.
  Best 5/9 wins the match
  This is not an english game.

  I can't understand what makes you get certain squares when picking one of the two options.

>> [_] Anonymous 05/16/16(Mon)20:56:06 No.3082020

  >>3082009
  Continuing on, you take boxes along the chain following from where you pick, I'm not sure if it
  goes backwards if you pick the ending box's point, but I have also noticed that boxes not
  involved in the chain are being filled. How that is determined, I am unsure.

>> [_] Anonymous 05/16/16(Mon)20:56:29 No.3082022

  Quantum collapse perhaps? Randomly chosen of course

>> [_] Anonymous 05/16/16(Mon)20:58:11 No.3082026

  must collapse the

>> [_] Anonymous 05/16/16(Mon)21:24:43 No.3082049

  what

>> [_] Anonymous 05/16/16(Mon)22:04:23 No.3082072

  I read what that anon said, and I played through a few times. I still have no idea what's going
  on really.

  But as it's been established that you control both players' choices, this is basically pointless.
  Unless you completely figure out what to do and also have someone with you who understands and
  would even want to play this.

>> [_] Anonymous 05/16/16(Mon)22:06:52 No.3082074

  >>3082072
  >this is basically pointless
  When you came to /f/, what were you expecting?
  Holy shit I hate the captchas that make you click one type of thing until they all disappear

>> [_] Anonymous 05/16/16(Mon)22:17:41 No.3082078

  >>3082074
  >hurr this is 4chan so have 0 expectations because everything is shit always
  Not every game posted on /f/ is confusing bullshit.

  If someone wants to come along and actually explain the purpose, that's fine. There's probably
  more to it than we're understanding.

>> [_] Anonymous 05/16/16(Mon)22:20:09 No.3082080

  >googled quantum ttt

  "In a nutshell, on each turn, a player marks two squares at once with two "spooky marks". One
  square can be occupied by any number of spooky marks, in which case the marks are said to be
  "entangled". The play proceeds, each player marking the board with two spooky marks until player
  A makes a move which creates a "cyclic entanglement". Then player B chooses how that entanglement
  will "collapse" into "real marks" that can only occupy one square at a time as in classical TTT.
  After collapsing the cycle (and all "stems" entangled with that cycle) B makes the usual "spooky
  move" on any remaining two squares that do not contain collapsed marks. The game ends when one or
  both players gains a three-in-a-row of collapsed marks just as in classical TTT."

>> [_] Anonymous 05/16/16(Mon)22:21:30 No.3082083

  >>3082080
  >"spooky marks"
  Stopped reading there

>> [_] Anonymous 05/16/16(Mon)22:23:28 No.3082085

  >>3082083
  lol its a reference to "spooky action at a distance" in quantum mechanics

>> [_] Anonymous 05/16/16(Mon)22:57:16 No.3082105

  >>3082080
  >"spooky marks"
  >"spooky move"
  kek.



http://swfchan.net/34/A6KNBNQ.shtml
Created: 17/5 -2016 02:07:51 Last modified: 17/5 -2016 06:45:02 Server time: 18/05 -2024 19:20:46