STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228139
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5122

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/47447827?noj=FRM47447827-19DN" width="1" height="1"></div>

This is resource V0SSCR4, an Archived Thread.
Discovered:6/7 -2016 07:00:51

Ended:13/9 -2016 07:48:52

Checked:13/9 -2016 08:08:16

Original location: http://swfchan.org/9405/
Recognized format: Yes, thread post count is 10.
Discovered flash files: 1





/ > /fap/ > Thread 9405

Age: 62.03d   Health: 0%   Posters: 9   Posts: 10   Replies: 8   Files: 1+3

>> Anonymous 6jul2016(we)06:57 No.35143 OP P1

[G] Strumpets 2.28 Girl on Girl Action

We added some pussy licking and piercings for ears tits and belly buttons. In the last thread
someone mentioned something about naming your brothel and that is a badass idea and I am going to
steal it. Also the traits are mostly nothing but flavor right now.

[IMG] newStrumpets2-28.swf (6.02 MiB)
1024x768, Compressed. 25 frames, 24 fps (00:01).
Ver15, AS1/AS2. Network access: No. Text: Yes.
Bitmaps: Yes. Audio: No. Video: No. <METADATA>
[find in archive]

>> Anonymous 6jul2016(we)09:11 No.35145 A P2R1

Always happens. I open this to fap and end up playing the damn thing for an hour and a half.

Minor notes:
Males are still called 'she' and 'her'.
Stamina doesn't read out during sex training in the brothel.
Name plates/Stats sometimes get mixed up between characters. Seems to happen the most in training
sessions at home.

>> Anonymous 8jul2016(fr)02:55 No.35209 B P3R2

Automation for some parts or at least a way to speed click through some stuff would be nice. The
game requires you to have like 7-8 girls minimum but at that point each day takes like 5mins.

>> Anonymous 8jul2016(fr)06:28 No.35210 C P4R3

Yay! Some yuri lovin'. Like the new accessories. Not sure if the bead head ware is supposed to show
up on all genders?

Also, totes welcome for the idea! Looking forward to a whole range of names from classy to trashy.
:D

>> Anonymous 8jul2016(fr)13:21 No.35220 D P5

>>35210
>Not sure if the bead headwear is supposed to show up on both sexes?
FTFY.

>> teitoku 16aug2016(tu)07:58 No.37743 E P6R4

Ah. Well. If ideas the game author will borrow...

... then I have had an idea for this game for some time. As I'm a developer myself, I wonder how
the game internals function, and I've formulated one idea for a decent tweak or enhancement.

Not sure precisely how you implemented this, but ... when you arrow left/right through a list of
girls for an action, you're often seeing the characters that are out on missions or have expended
their stamina. It appears the code is made to loop through all the characters as they are. Myself,
I'd rather it were coded so that the function auto-culls characters who have no actions for that
day, so that I'm seeing only characters who will have an action to use.

Instead of looping through the list of all owned characters, use a second array or sortable list,
based upon an integer value pointing to the character which is neither on a mission nor is out of
stamina. Have a method which will re-validate and re-cull the list, to provide a "pick-list" to
iterate through instead, that only shows those characters which may be valid. Call this method at
the beginning of the day, and at the end of *any* method which consumes character stamina or sends
them on a mission.

In the house's bedroom, library, sick-room, strength-training, and kitchen rooms, I'd still like to
see all characters, stamina-expended or not, on a mission or not, but that's perhaps the *only*
rooms which should use the existing character list, instead of my suggested pick-list.

For instance, when picking a character to send on a mission, character #1 should always be
discluded from this pick-list, especially if the "main" character should never be allowed to be
sent out on a mission. I'd just rather not have to "see" characters that cannot be selected for an
action be visible in that state.

>> Anonymous 23aug2016(tu)20:12 No.38372 F P7R5

>>37743
preaching to a brick wall brah

>> Anonymous 26aug2016(fr)15:22 No.38455 G P8R6

you know what we really need, the bail out girl and bribe cops buttons while you are on the street
having to get out of the streets go to the prison and back to the streets every few girls once you
are at the fancier streets is a real pain in the tukus, make it an upgrade if you want (delivery
girl), but it will save so much time

>> teitoku 30aug2016(tu)22:36 No.38617 E P9R7

>>38455
I don't see that so much as "difficult" as "necessary". It's a simulation of a prostitution
business; certain runarounds like that are part of it. Besides, adding too much
functionality/buttons to the street view makes it look too "busy" from a playable perspective.
But really, sticking most of your girls on quests or in the brothel, checking police interest every
two-three days, and doing just enough streetwork daily to meet Bea's goals are all that's necessary.

>> Anonymous 1sep2016(th)02:45 No.38655 H P10R8

Where's the Yaoi?



http://swfchan.net/34/V0SSCR4.shtml
Created: 6/7 -2016 07:00:51 Last modified: 13/9 -2016 08:13:30 Server time: 19/05 -2024 02:35:10