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This is resource W3JGD70, an Archived Thread.
Discovered:9/7 -2016 10:29:15

Ended:9/7 -2016 20:34:32

Checked:9/7 -2016 21:17:06

Original location: http://boards.4chan.org/f/thread/3111446/can-we-get-som…
Recognized format: Yes, thread post count is 6.
Discovered flash files: 1





File: Creeper World Evermore.swf-(4.55 MB, 700x525, Game)
[_] Can we get some games up in this ho Anonymous 07/09/16(Sat)04:27:23 No.3111446

>> [_] Anonymous 07/09/16(Sat)04:51:51 No.3111455

  dang i really like these games but i really suck at them

>> [_] Anonymous 07/09/16(Sat)12:57:25 No.3111570

  >>3111446
  DUde, thanks
  was wanting to play this last night but forgot the name

>> [_] Anonymous 07/09/16(Sat)14:04:13 No.3111597

  >>3111446
  Wish this worked without an internet connection.
  As it is it has to connect to an external server to receive the map for that day.

>> [_] Anonymous 07/09/16(Sat)14:17:02 No.3111612

  >>3111455
  With most of these maps you have enough time that you can start off by moving your home base to a
  higher ground.
  This will also give you time to build up your network of connectors on the relatively higher
  ground before the creeper spreads there.
  Be sure to go for those orange upgrade blocks as soon as possible, so you don't have to fight any
  creeper to get there.
  The two most useful ones are the weapons range and fire rate upgrades. Beyond that the others are
  up to you. Personally, I go for the flat energy boost and the lowered building cost if given the
  choice.
  A lot of these maps also put large pools for the creeper to fill. This should clue you in that
  mortars are going to be a good idea. Build one or two mortars to defend your base, but before you
  have them constantly firing, make sure you have enough energy production to supply them.
  Build a couple green storage units and build up a reserve of energy, then build some reactors
  which should subsequently drain and then replenish your energy reserves.
  Three or four of the red speed diamonds are useful, but beyond that you probably won't need much
  more speed. Similarly, I haven't needed more than 200 storage ever.
  So the overall goal of all of these maps is to connect your base to the totems which are the
  green flower-shaped objects on the map.
  You will find with a couple mortars clearing the pools that most of the totems will be directly
  in reach with a few relays or connectors if you want. If there are any that you can't reach with
  just the mortars, build a blaster or two and put them right near the totem that is covered in
  creeper.
  Once you have done this you should be able to connect the last couple totems and leave the map.

  If you are trying for a domination victory (suppressing every creeper emitter on the map),
  I suggest keeping blasters near your mortars and advancing the frontline slowly until your
  mortars can fire directly on the emitter. (1/2)

>> [_] Anonymous 07/09/16(Sat)14:29:28 No.3111622

  >>3111612
  (2/2)
  Once your mortars can fire directly on top of a creeper emitter, you should be able to move a
  blaster or two right next to the emitter and suppress any creeper production from it immediately.
  Be sure to build connectors or relays so that the blasters can stay supplied with ammunition.
  This process can be applied to the entire map essentially.
  If you have an especially deep pool that you cannot reach with mortars, such as a mountain with
  several emitters at the top with a large pool on either side, you can consider building a drone
  and carpet bombing the pool so that the emitters will drain more creeper into the pool on the
  side opposite of your frontlines.

  In maps that have aerial spore attacks, be sure to get a couple SAMs up and ready before the
  clock runs down.
  You have a clear countdown given to you, so just be sure to have your SAMs in a relatively even
  coverage across your network of connectors and whatnot.
  After the first attack, it should be clear to you which direction the spores attack from (it is
  the same direction every time). From there you can form a wall of sorts with your SAMs and not
  need to worry about having all of your network covered.

  A few last general tips. If you have space to expand, build connectors instead of reactors, which
  take a lot of energy to construct.
  Don't try to build too many structures at once, or else your network expansion will actually be
  slower than if you built within the limits of your energy production. (This mainly applies to
  reactors and connectors, but too many construction projects of any type can put a large strain on
  your network that can deprive your weapons of the ammunition necessary to defend the network
  properly.

  If you find that your weapons are unable to hold the line you created, move them back towards
  your base or build another weapon to back them up. Remember each weapon's main purpose and
  balance your defenses.
  Good luck!



http://swfchan.net/34/W3JGD70.shtml
Created: 9/7 -2016 10:29:15 Last modified: 9/7 -2016 21:17:18 Server time: 03/05 -2024 11:01:02