STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228062
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/83294537?noj=FRM83294537-27DN" width="1" height="1"></div>

This is the wiki page for Flash #178273
Visit the flash's index page for basic data and a list of seen names.


BreedingSeason6.5.1.swf
12,76 MiB, 00:00 | [W] [I]

Threads (1):

[BXO0SYT]F !!! http://swfchan.org/7722/
ARCHIVEDDiscovered: 3/9 -2015 02:10:43 Ended: 29/10 -2015 01:11:24Flashes: 1 Posts: 51
/ > /fap/ > Thread 7722 Age: 48.96d Health: 0% Posters: 32 Posts: 51 Replies: 49 Files: 1+2
>> Anon 23095 6.5.1 Hotfix Additions - New Genderbent monsters: Demoness (female Demon) and Mare (female Stallion) (Color and skin variations not yet implemented) - Visual Revamps/New Idles: Demon, Stallion, Male and Female Elves, and Harpies (Color and skin variations not yet implemented for some of them) Bug Fixes / Balance - Fixed a bug where new days would fail to regenerate hearts/energy if you ordered a new monster in the guild menu - Fixed a bug where gremlins, futa, and neoteny monsters would fail to appear in the monster pens (let me know if any of the pens are still broken) - Genderbent works in the gallery now - (Finally) fixed greased lightning/dex energy scaling on monsters so they won't go negative, thanks to a fan who sent in a way better equation! - Catgirl Kennel should now have correctly colored silhouettes, but the other pens may not Known Issues - Genderbent will occur much more frequently than other traits for testing reasons - Monster descriptions, consumable effects, and game mechanics are unfinished/unimplemented on a number of new monsters - Some animations have been disabled or are glitchy due to the new overhauls and colors - Due to the on-going overhaul of the color system, colors are incorrect in a number of pens and animations - There's been a slight increase in lag from the new color/animation system, which we still need to optimize [IMG] BreedingSeason6.5.1.swf (12.76 MiB) 960x720, Compressed. 2 frames, 28 fps (00:00). Ver15, AS3. Network access: Text: Yes. Bitmaps: Yes. Audio: Yes. Video: [find in archive]
>> Anon 23106 Doesn't seem to be advancing past load screen
>> Anon 23107 >># Works fine for me. Are your parents aware you're this incompetent?
>> Anon 23108 >># WOOOSH SICK BURN
>> Horsie 23113 >># I'm amazed at the amount of useful information, helpness and gentleness of your post. Are your parents aware you're an asshole?
>> Anon 23116 >># shut the fuck up, namefag. nobody wants your input.
>> Anon 23123 As always pinups http://www.myalbum.com/Album=I4MLIB7F
>> Anon 23127 >># Do not talk to namefags. Do not talk to tripfags.
>> Anon 23129 So wait. . . in this patch we. . .LOST content? Simply wonderful. Terrific even.
>> Anon 23130 >># wasn't it like that in the last 3 patches as well? Also Neoteny apperas to be broken...
>> Anon 23133 >># Monthly reminder of these guys are each getting paid 48.5$/hour if they spend 8 hours a day, 5 days a week working on the game. PROTIPS: They don't.
>> Anon 23141 >># 'Course not. Finishing the game would derail the free money gravy train.
>> Takitak 23143 >># Happened before when they changed the graphics. Looks to me like they'll keep changing them from time to time so they won't really finish the game any time soon
>> Anon 23146 >># Harista decided to give weekly updates to the best of his ability. Most implementations require more than one week. Redoing all of the game's graphics in their entirety takes fucking forever, especially the way they put the game together. Flash animation in general eats massive quantities of time. I think each monster animation uses by-hand jiggle physics rather than an engine, so every scene demands meticulous attention to detail. Every monster has at least 20 parts in a single sex position, before any of the colors/alternate hairs/etc, which is insanity given how many monsters and positions they aim to include. I'm hard-pressed to say that it wouldn't take less time to do a frame-by-frame for each body and then just paste accessories on top of that. These most recent monsters look excellent and for god's sake they better stick with this style. They just don't have time to redo it yet again. I am not a patron, and would never be a patron for a flash porn game because it's not my thing. I do recognize the stupidly huge scale of this whole project, though. It's going to take a long, ball-busting grind to complete Breeding Season the way it's being done. Best of luck to the team. Godspeed, you ambitious lunatics. >># Wooo up to $93k USD annually with no job security or benefits. Truly the only higher paying job in software is any senior systems analyst position anywhere. How can anyone climb to such lofty heights?
>> Anon 23160 >># Yes, it sounds all impressive and noble, until you remember that they are getting paid 38k/mo and counting to pump out updates like this.
>> Anon 23163 can't wait to see functional harpy and fem wolf/devil animations, hopefully we'll see them before 2020
>> Anon 23184 So what the fuck am I doing wrong with the setstat code? I'm puting setstat.name.str.99 I've tried case sensitive, all caps, all lower case. Am I the only person having this problem, or has that code been modified/taken away?
>> Anon 23215 10 main monster types (cat, wolf, harpy, angel, horse, cow, elf, demon, fluffdragon, plant) 5 variations (male, female, futa, neoteny, feral) 10 male + 10 female + 10 futa + 10 neoteny male + 10 neoteny female + 10 neoteny futa + 10 feral male + 10 feral female + 10 feral futa + 10 neoteny feral male + 10 neoteny feral female + 10 neoteny feral futa = 120 monsters (120 monsters * 120 monsters)/2 = 7200 monster fucking animations 2 player characters * 120 monsters = 240 player fucking animations 120 monsters * 1 harvest animation = 120 monster harvest animations 7200 animations + 240 animations + 120 animations = 7560 animations that have to be done for this game to reach a nominally "complete" state I wonder how many people realize how completely fucking impossible of a chance this game has of approaching a finished state.
>> Anon 23216 >># exactly, unless they decide to shift from hand drawn animations, to using an engine, this game wont be finished, end of debate
>> Anon 23220 >># >># kek this is what the goyim signed up for
>> Anon 23221 >># This has been commonplace for ages I love wandering into these updates threads and just laughing at how much money they're getting off these retards. I admire these guys regardless of how incompetent they are because they sure know how to squeeze the wallets of idiots.
>> Anon 23223 iknowwhereyouliveanon gallery youthinkidontknow.X Money butireallydo.X GP
>> Anon 23226 >># I was pleasantly surprised by the genderswap option until I realized they have just too much work ahead of them. Even if they did get some of the animations ready, they would probably change the artstyle again so they can start from the beginning.
>> Anon 23255 games not going finish, why bring it out of alpha they can milk the gravy train, seriously its insane how many people throwing money at this.
>> Anon 23292 anyone have a list of current animations in the game?
>> Jake from Statefarm 23295 >Creator complains early in development about the large amounts of animations that will have to be made >Makes 3 more species >Makes ugly ass mandrakes 4noresin
>> Anon 23311 Why don't they hire more animators? I mean with the kind of money they are making, it wouldn't be a problem, plus the development will go much faster.
>> Anon 23448 player stats How do i increase my characters stats and skills, the main player I mean
>> Anon 23451 >># I would guess most people realize it's never going to "completely" finish, but still funded it to enjoy whatever they could get out of it. Doesn't make any sense to me since the builds get publicly released anyway. (Unless they maybe fund it just for early access which I also have never understood) >># This is why learning math is important, kiddos. >># Because that would endanger their $80/hr income. They should, but again, it'd take away from their own money.
>> Anon 23452 >># by fucking the monsters.
>> Horsie 23458 I'm sure people paying for Breedin Season just do it to sit and enjoy how many people are annoyed by it (not the game, but the Patreon). I envision all being trolls, with an enormous grin in their faces, bucket of popcorn, reading theads like those and saying "this Patreon is so worth it". >># I thought of replying you, but do you know I need 29 bones, 29 joints, 123 ligaments and 34 muscles every time I write a word in a keyboard? this is 29 + 29 + 123 + 34 = 215 thingies, also a reply to you would be about 200 words, so that makes 43000 animations of my hands, so THERE'S NO WAY I CAN REPLY TO YOU, THAT'S IMPOSSIBLE. Oh, I just did it.
>> Anon 23471 >># that's the most retarded analogy ever, holy shit
>> Anon 23472 >># Congratulations, you're a retard.
>> Anon 23473 >># Are you even use your brain for something ? I mean seriously what kind of analogy is that ?
>> Anon 23474 >># Another quality post from our very own cancerous namefag. Good job retard, truly top-tier.
>> Anon 23496 >still no feral trait This game will never, ever be good
>> Anon 23499 >># Is there something wrong with you?
>> Anon 23500 >># The feral trait implies monsters that are more beast-like than furry. This was the default up to v4.6 in the May of 2014, when they decided to scrap everything they had and start over with the furry crap (the overall trend of this game's development). Accompanied with this laughable promise: > Feral monsters will have just as much attention (and require just as much work on our part), as the vanilla monsters So, it had the feral trait, now it doesn't. Ever see the Star Trek: TNG episode "All Good Things...", with the anomaly that became larger the further back in time you went? It's kind of like that.
>> Horsie 23505 >># >># >># >># >># What I was trying to say, is that the game does not need to have 7560 animations, because lots and lots of them will be the same ones recycled and reused. Remember, this is a FLASH, not a movie. If you really think they need to do 7560 animations to make this game, it's no wonder you missed my point so miserably.
>> Anon 23511 >># Thank you for communicating your point in an intelligible manner without the use of a brain-melting comparison so bad the only viable response is derision. You gain a point of respect. However, you're deluding yourself if you think the number of animations can be reduced to a manageable level through reuse. First of all, the creators have shown no inclination or the level of expertise to use an automated system to animate the thousands of possible pairings. In the three years this has been around, only a handful of animations have been made, and each one was clearly tweened by hand to create a single pairing. The infrastructure to take a dickwolf-holding-catgirl-arms animation and swap it out with a cowgirl does not exist. To pull it off they would have to rewrite the entire system, again. Second, the disparity of monster body sizes and shapes would make an automated system a nightmare to create. It would require, at minimum, a generic skeleton for male-female, male-male, female-female, male feral-female, male feral-male, female feral-female, male-feral female, male-feral male, female-feral female, feral male-feral female, feral male-feral male, and feral female-feral female animations, with the body parts of the specific monsters to be layered on top of them. However, what happens when a small monster fucks a large one, or a large one fucks a small one? What happens when a dickwolf holds the arms of a harpy, which has wings? It's an open invitation to glitchville. It would still be necessary to test the thousands of combinations to debug all of the problems. Third, such a system would be incredibly bland. Having all of these different types of monsters would be pointless when they all fuck using the same reverse cowgirl animation. There would be nothing to set them apart; the dick of a giant wolf would fit in a tiny kittengirl just as well as in giant demoness. No stomach bulge, no wrapping its tail around the wolf. Boring. There is no viable way that it will ever be completed.
>> Anon 23512 >># Gee, you know so much. Maybe you should convince them to hire you as a programmer/animator. You could get a slice of the big cake and help them finish the game in the process.
>> Horsie 23527 >># Ok, shame on me for not knowing how they're doing the game. Trying to handcraft every animation is so delusional that I thought people implying it were lacking any programming skills or were just trolls. Also, good point about 100% automated animations being boring, it's true. But I was thinking more in the line of using an internal rigging engine to make good and varied animations fast. That's how any sane person would tackle this project.
>> Anon 23554 >># But what if the sane people are each getting paid 50$/hr or more if they work less than 40 hours/week, as long as the game stays in development?
>> Anon 23555 Seriously, we'll have sexbots and/or virtual reality sex available before breeding season gets finished.
>> Anon 23556 player stats Are there codes for upgrading the main character? Or the monsters by any chance?
>> Anon 23593 6.5.2 is up
>> Anon 23603 >># We already do have the virtual reality sex, it's on the Oculus Rift. It's not perfect, but it's doing well so far.
>> Anon 23639 >># anything good in it? all signs point to...no
>> Anon 23700 6.5.2 pls.
>> Anon 23717 One of you cumfountains has 6.5.2 Give it
>> Anon 23726 hey faggots, give me 6.5.2 in my gay face you know who you are you know who i am don't leave me high and dry



http://swfchan.net/36/178273.shtml
Created: 3/9 -2015 02:31:47 Last modified: 17/10 -2018 06:34:31 Server time: 27/04 -2024 03:05:46