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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/39544521?noj=FRM39544521-17DN" width="1" height="1"></div>

This is resource TUI893W, an Archived Thread.
Discovered:24/12 -2016 21:18:16

Ended:25/12 -2016 05:49:58

Checked:25/12 -2016 06:03:57

Original location: http://boards.4chan.org/f/thread/3193282/fixed-now-sync…
Recognized format: Yes, thread post count is 14.
Discovered flash files: 1





File: Gundam Ground Type.swf-(2.98 MB, 500x333, Loop)
[_] Anonymous 12/24/16(Sat)15:13:27 No.3193282

  Fixed* now synced with animation and it only took a half hour of complex math.
  video source- gundam 08th ms team
  audio source- original song

Marked for deletion (old).
>> [_] Anonymous 12/24/16(Sat)15:19:54 No.3193283

  >>3193282
  make life easier on yourself, dress teh components in an editor like Sony Vegas first, makes it
  piece of cake to tweak audio/video rates, cutting audioloop, etc.

  Also, you can export a perfectly cut a/v loop, and >FLV with Adobe Media Encoder to embed in the
  swf for drift-free results.

>> [_] Anonymous 12/24/16(Sat)15:20:11 No.3193284

  fuck, I have no idea why its not synced, the local file is perfect, I had set the frame rate to
  25.20

>> [_] Anonymous 12/24/16(Sat)15:21:39 No.3193285

  >>3193283
  could the browser be changing the gif's fps? I've done flash loops with weird frame rates before
  and had no problem

>> [_] Anonymous 12/24/16(Sat)15:27:27 No.3193289

  >>3193284
  it's synced for about 8 bars if it's any consolation. I know from making a lot of mashups myself
  that audio syncing is really complex and Ableton doesn't just find two BPMs that match for the
  files, it's constantly changing the BPM based on the waveforms to keep them synced. While I think
  you could use math to just determine the perfect framerate for the video to match the audio,
  because of processing it's just not ideal.

>> [_] Anonymous 12/24/16(Sat)15:34:27 No.3193291

  >>3193289
  I checked swfchan and it says the fps is 25 so i'm guessing it just doesn't do decimals, ill see
  if its possible to make it right by altering bpm, ps sorry /f/ about spamming this dumb loop

>> [_] Anonymous 12/24/16(Sat)15:37:25 No.3193292

  >>3193284
  you need to make a preloader so everything get's loaded and start at the same time
  and also if you do that I could just right click play to stop the timeline and mess it up

>> [_] Anonymous 12/24/16(Sat)15:46:42 No.3193295

  >>3193292
  since the audio starts on the first frame I beleive the start time shouldn't be able to get
  fucked up too easily

>> [_] Anonymous 12/24/16(Sat)15:48:19 No.3193296

  >>3193295
  I guess you've never experienced loops when the whole audio loads first and the video loads
  picture by picture fucking up the sync in the process

>> [_] Anonymous 12/24/16(Sat)15:50:20 No.3193298

  >>3193284
  sorry anon, Flash is very wonky even for all its bells and whistles, doing it the way you are is
  a serious PIA sometimes...

  would love to discuss it in detail, but I'm off to work at this moment - check back in about 8
  hours if this is still here, or check the thread in 4plebs for ghost post

  or maybe we can do a flash seminar here later tonight on another thread :^)

>> [_] Anonymous 12/24/16(Sat)15:50:51 No.3193300

  >>3193296
  forgot about that totally, haha

>> [_] Anonymous 12/24/16(Sat)16:05:35 No.3193310

  >>3193300
  What the other anon said about making the video in sony vegas or premiere or something and
  exporting it as an FLV and then just having the video play on frame 1 would probably work too.

  That way you can assure that the audio and video will be synced for as long as you can have the
  video be before it's too large for /f/. The issue with this method is the quality will
  potentially go down, and getting it synced for a really long time on a video timeline could be
  really tedious, BUT at least corrections can be made manually along the way.

  Third option is to 5x your frames and use 126 fps (if possible in flash) to emulate the current
  flash at 25.2 fps.

  I don't think anyone really cares that much here. Audio loops have desynced here for 10 years.

>> [_] Anonymous 12/24/16(Sat)22:00:01 No.3193401

  brought the bpm up 5 and the fps up 1 and it stays synced pretty well for just about one loop,
  thinking this might be good enough for me. I'll re-upload later

  As for using video format, I would be open to it for synced stuff in the future but I really
  don't want too much of that awful flash artifacting
  >>3193310
  Fl wont do 126, for some reason it just rounds to 120

>> [_] Anonymous 12/24/16(Sat)23:47:35 No.3193432

  >>3193282
  much better.
  music is dank as well.
  anywhere I can DL your jams?



http://swfchan.net/36/TUI893W.shtml
Created: 24/12 -2016 21:18:16 Last modified: 25/12 -2016 06:04:13 Server time: 17/05 -2024 05:12:01