File: VillageGuardians_en.swf-(1.71 MB, 480x720, Game)
[_] Anonymous 12/12/16(Mon)21:25:36 No.3188293
Marked for deletion (old).
>> [_] Anonymous 12/12/16(Mon)21:35:01 No.3188294
>you can't control when you heal
>bread gets activated when it's not the most effective
holy shit
>> [_] Anonymous 12/12/16(Mon)22:26:39 No.3188305
actually beat it, neat little game
Mage is OP, also if you want lots of party members get them early because they die before they
can level up later on
that said I only used 3 party members
>> [_] Anonymous 12/12/16(Mon)22:47:20 No.3188316
>fighter has 1 HP missing
>uses bread in between fights
also the fact that new joins come in at lvl 1 and get completely demolished by enemies in one hit
and then they don't get XP to level up to catch up... good god this game is fucking unforgiving
>> [_] Heaven 12/12/16(Mon)23:02:41 No.3188321
>hp dropped to 12
>enemy only does 11 damage per hit
>warrior uses 17 breads in a row then dies instead of attacking to kill the enemy
Good fucking lord the autism
>> [_] Anonymous 12/12/16(Mon)23:08:09 No.3188323
Pretty fun. Only wiped twice and that was after 25.
Ran witch and two warriors; I think I'd switch a warrior out with another witch if I did it
again. Ordering your party members is important. Keep your heaviest hitter at the end of the
lineup, and usually witch at the front if you have AoE and a lot of 3+ waves.
>> [_] Anonymous 12/12/16(Mon)23:09:39 No.3188325
You can add people later on; i added a fourth warrior at 17. Had to give him best armour at the
time but he leveled up pretty quickly
>> [_] Anonymous 12/13/16(Tue)00:31:47 No.3188347
fun
>> [_] Anonymous 12/13/16(Tue)01:13:33 No.3188358
>>3188293
>game ends
fucking shit OP I was actually having a lot of fun.
Then it ended and I am back to being a bored fuck.
This is the type of game that should just keep going and scaling up.
>> [_] Anonymous 12/13/16(Tue)01:57:31 No.3188372
>>3188358
autism detected
>> [_] Anonymous 12/13/16(Tue)02:07:50 No.3188374
When's the best time to recruit members?
>> [_] Anonymous 12/13/16(Tue)02:10:26 No.3188375
>>3188374
as early as possible, you can have a main party of up to 4
>> [_] Anonymous 12/13/16(Tue)02:52:48 No.3188383
>>3188372
>having fun is autism
Yeah ok.
>> [_] Anonymous 12/13/16(Tue)03:04:42 No.3188384
Guardians defended the village from monsters. The village became peace at last. Brilliant
achievements of Braveman and members are handed down over the centuries… - Fin -
>> [_] Anonymous 12/13/16(Tue)04:48:38 No.3188407
Try and do it with JUST one member. It's a little more difficult. Thanks OP for pushing my
studies back.
>> [_] Anonymous 12/13/16(Tue)05:46:32 No.3188426
Why does my witch sometimes not use spells?
>> [_] Anonymous 12/13/16(Tue)05:51:27 No.3188427
>>3188426
out of mana
party members will always try to cast spells first, when they run out of mana they attack
normally. Braveman and Witch can use spells while Warrior has pretty much 0 mana
>> [_] Anonymous 12/13/16(Tue)05:55:38 No.3188428
>>3188427
Is it worth it to get spells for my Braveman?
>> [_] Anonymous 12/13/16(Tue)05:57:24 No.3188429
>>3188323
i think having a second witch would be bad, once they run out of mp they do shit damage
>> [_] Anonymous 12/13/16(Tue)06:26:19 No.3188433
>>3188428
I just beat the game, this is what I had when I started the final day (31):
Braveman (lvl 38): Halberd, Silver Armor (dude is STRONK, he doesn't need much desu), knows Plasma
Witch (lvl 38): Oak Wand (not really necessary to buy attack items since she'll be casting spells
all the time other than really early game), Gold Armor, knows Fire, Plasma, Thunder
Warrior: (lvl 37): Laevateinn (dude has zero Magic, so he'll always attack), Silver Armor.
The trick is to always load up on herbs they're seriously OP for for only 20g each, Buy at least
5 Honey pots just in case, no extended sack needed at all.
>> [_] Anonymous 12/13/16(Tue)07:35:02 No.3188438
Training the 4th party member can be tough if you buy anything significant beforehand like armor
or fire, but once you get two witches that know thunder, everything becomes trivial. The
butterflies and rocks get 2 shot with all the waveclear, and the swordmen finish off the strong
one.
I wish this game had mana potions.
I also wish you could have a witch use only the spells you select, since they will often use
gloom and fire in favor of plasma for whatever reason.
Armor is more important than weapons by far, as protecting the mages is way more efficient than
giving the warrior and braveman more single target damage.
>>3188429
Because the warrior types only have single target damage (no cleave with the larger weapons), and
since every wave that matters as the days go by will have 3 or more enemies that have low
survivability but high attack, I have to disagree.
Even on that day with all of the skeletons, thunder is pretty much essential for your two melee
members to be able to finish at least 1 enemy in a turn.
>thunder
>thunder
>slash
>slash
>plasma
>plasma
>fin