STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229933
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2599 · P5197

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/39120271?noj=FRM39120271-14DN" width="1" height="1"></div>

This is the wiki page for Flash #180814
Visit the flash's index page for basic data and a list of seen names.


Shitty Titty Flash.swf
4,6 KiB, 00:00 | [W] [I]

Threads (1):

[T9B3O7U]F ! http://boards.4chan.org/f/thread/2940543/need-some-hep-…
ARCHIVEDDiscovered: 1/11 -2015 13:23:12 Ended: 1/11 -2015 19:07:09Flashes: 1 Posts: 10
File: Shitty Titty Flash.swf-(4 KB, 550x400, Game)
[_] Anon 2940543 need some hep with my shitty game. When you jump off the edge you fall back through the ground multiple times before stopping. Not sure if it's something in the code. Didn't write it myself but I've been messing with it with no luck. Any help with my shitty ass game much appreciated. Marked for deletion (old).
>> [_] Anon 2940546 It doesn't happen under all circumstances (you CAN fall without this happening), so I blame bug-ridden collision detection code. Check all the conditionals and see if you are able to edit it so you have all possible events under control. It seems to have to do with too big horizontal part of velocity.
>> [_] Anon 2940548 I was thinking it had something to do with the velocity also here's the code: onClipEvent (load) { var ground:MovieClip = _root.ground; var grav:Number = 0; var gravity:Number = 2; var speed:Number = 7; var maxJump:Number = -12; var touchingGround:Boolean = false; } onClipEvent (enterFrame) { _y += grav; grav += gravity; while (ground.hitTest(_x, _y, true)) { _y -= gravity; grav = 0; } if (ground.hitTest(_x, _y+5, true)) { touchingGround = true; } else { touchingGround = false; } if (Key.isDown(Key.RIGHT)) { _x += speed; } if (Key.isDown(Key.LEFT)) { _x -= speed; } if (Key.isDown(Key.UP) && touchingGround) { grav = maxJump; } if (ground.hitTest(_x+(_width/2), _y-(_height/2), true)) { _x -= speed; } if (ground.hitTest(_x-(_width/2), _y-(_height/2), true)) { _x += speed; } if (ground.hitTest(_x, _y-(height), true)) { grav = 3; } }
>> [_] Anon 2940561 Alright, it does not have to do with horizontal velocity, I pulled it right out of my ass. That part works alright. Anyway - the problem is with the vertical velocity. If you jump before falling off the ledge your ball has more room to gain momentum and thus leads to bigger speed in the y-axis than planned. Thus it just ignores the collision checking at the time it seems to meet the block, as the conditions are passed - the ball doesn't actually "meet" the block in a way that the code anticipates at any frame, so it ignores the event as if nothing happened (because to the program nothing has happened). This continues for a couple more cycles, until the falling ball is "in phase" with the block, when the conditions are passed and the ball stops.
>> [_] Anon 2940565 So I'm guessing I would have to write something up that checked for this condition right? I have no idea what the hell I'm doing though.
>> [_] Q-tip 2940637 The down button doesn't do anything faggot.
>> [_] Anon 2940639 I came expecting Titty. I did not received Titty. Instead, I received disappointment. So very many disappointment.
>> [_] Anon 2940640 >># not true every time you press the down button a child in africa dies
>> [_] Anon 2940700 The easiest way to solve this is to check if you are above the floor this frame, and if you are, check if you are below the floor in the next. If that is also true and the x position for the next frame is within the range of the floor, then set the y position to the floor level instead of whatever position gravity would set it to.
>> [_] Anon 2940702 Just set the y coordinate of the reset position closer to the ground.


 swfchan.net 
Flash imageboard
and recommendations.
 Music Loops 
Wavs I've made.
 FLV Maker 
Encode high quality On2VP6 FLVs and
embed them into SWF containers.
 [.net search] 
Search for words in threads.
 /mystuff/ 
Swfs I've made.
 ANON PARTY HARD 
349 reasons to dance.
 /r/swfchan 
We reddit now.
 The Swiff Army Knife 
Destined to replace the FLV Maker
and SwfH264 (can make WEBM).
 SwfH264 
Embed H.264/AAC videos
into SWF containers.
 How2 simple flash loop 
Using Adobe Flash Pro.
 - Collections - 
See what flashes other
users are collecting.
 SWF loop maker 
Create a flash loop from
image(s) and music.
 GifShooter 
Create .gif animations of
flashes here on swfchan.
 * swfloops * 
Mixed flash loops.
 Video Collection Template 
A .fla template for embedding
several videos into one flash.
 END++ 
Fixed versions of the
flash plugins (Win/Linux).
 SWF to APK 
Make flashes run as AIR
apps on Android.
 swfchan 
Flash archive front page.
 imgtxt 
Put text into images.
 * images * 
Mixed images.
 [.com search] 
Search for file name/size
and/or categories.
 Send Bitcoin (BCH): hide
 Send Bitcoin (BTC): discuss

http://swfchan.net/37/180814.shtml
Created: 1/11 -2015 13:28:32 Last modified: 16/10 -2018 14:12:33 Server time: 14/03 -2025 15:49:49