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This is the wiki page for Flash #180881
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BreedingSeason6.6.6.swf
14,82 MiB, 00:00 | [W] [I]

Threads (1):

[W3NS83X]F !! http://swfchan.org/8025/
ARCHIVEDDiscovered: 2/11 -2015 23:15:39 Ended: 17/12 -2015 22:55:51Flashes: 1 Posts: 29
/ > /fap/ > Thread 8025 Age: 44.99d Health: 30% Posters: 28 Posts: 29 Replies: 28 Files: 1+2
>> xXK1T5UN3Xx 25027 6.6.6 Patch Notes Additions - Queen Kaliba's Halloween Quest! Start by visiting town a few times in October. It's a fairly involved questline that includes a puzzle and a new sex scene! (let me know if there's any trouble starting or progressing through the quest) - New/reworked neoteny monster variants: Kittengirl, Kittenboy, Dickpup, Titpup, Chickadee, Budgie, Heiftaurus, Vealtaurus, Boy Elfling, Girl Elfling, Imp, Lilim, Foal, and Filly - New genderbent futas: Futa Demoness, Futa Mare, and Futa Titwolf - Revamped futas: Futa Harpy and Futa Elf - You can now go inside Cordelia's Lab - Added Swine color variations Bug Fixes / Balance - The game now starts in August (makes it a bit closer to the existing holiday events) - The Alchemy building should no longer be able to be upgraded, breaking the game (may still occur with saves from 6.6 or 6.6.1: just try to fight the urge to upgrade the alchemy building, nothing good can come of it) - Taurus skins have been fixed - Preferences should now be visible on the breeding and new monster screens - Genderbent has been tuned back to occur much less frequently in the shop - Preference gain has been tweaked slightly Known Issues - There may be issues loading saves from older versions - Kittengirls have no mouths and I haven't figured out why yet. I would ask them, but... - Skin and hair colors may be incorrect on some new monsters/variants, Vealtaurus in particular - Pen silhouettes for the neoteny monsters and some genderbent monsters are currently incorrect and show up as base monsters instead - Some animations have been disabled or are glitchy due to the new overhauls and colors - Due to the overhaul of the color system, colors are incorrect in a number of pens and animations - There's been an increase in lag (particularly when restocking the store), and we're in the process of fixing it/optimizing the game in general [IMG] BreedingSeason6.6.6.swf (14.82 MiB) 960x720, Compressed. 2 frames, 28 fps (00:00). Ver15, AS3. Network access: Text: Yes. Bitmaps: Yes. Audio: Video: [find in archive]
>> Anon 25028 So on a scale of 1 to 10, how fucking broken is this release?
>> Anon 25029 >># >even more variation of monster I will be back in 20 years when this would have been completed by a big corporation whose initial funding came from Patreon.
>> Anon 25032 save yourself the trouble of letting us know the patch notes just copy and paste anything about new animations
>> Anon 25037 Threadly reminder: gallery debug code is iknowwhereyouliveanon
>> Anon 25038 So, assuming they will not add neotany + futa functionality and the Swines and Seraphs are going to get the same neotany, genderbent, and futanari treatment as the rest of the monsters, the total number of potential monster types, when you account for variations comes to 49, including the two breeders. Assuming each monster has a distinct paired animation with each other monster and a separate one for each of the breeders, the total base number of animations, not including interactions with each NPC or special animations like the seasonal events or random encounters like the Dickworlf gangbang, should be equal to or around a summation of 49. That's 49 + 48 + 47 + ... + 1, minus the one Male Breeder x Female Breeder animation which can't happen. This structure is mathematically represented by the statistics equation n(n + 1) / 2, in this case, ( 49(50) / 2 ) - 1, or 1,224 distinct animations.
>> Anon 25039 Loli Cat on loading screen. Female Elf Futanari + Female cat works. Only one. Neoteny scenes give regular scenes. Male Kaliba animation. Female Kaliba animation. Didn't go through all the genderbent combinations to see if there were any new animations for them but it didn't look like it. Call me when the 'mare' gets one.
>> Anon 25048 >># They've already stated that the animations won't be completely unique for every single pairing. The first few will be for the sake of amassing a library of parts to use, upon which they'll construct animations using these old parts instead of having to draw new ones every single time.
>> Anon 25053 Do you also have new pin ups?
>> Anon 25056 >># >the animations won't be completely unique for every single pairing. It was kind of obvious that that's going to happen. Yes, I know that prolonging the development of this project as much as possible is financially beneficial to the devs because patreon is kind of dumb. So their willingness to go with >1000 distinct sex scenes is not the problem. But when you get down to it... Even if you include the sort of stuff you see on /d/, there's only so many ways you can stick a dick in an orifice.
>> Anon 25058 >># Average US workweek contra your proposed amount of anims and an average prize based on their current monthly pay. Make a (to them) generously rough low-set estimate of their Patreons potential increase in backers if they started actually producing something. Yadda yadda, you know the math, you know what I'm trying to say. Most of our math is based on theories, guesstimates and numbers we can't see. No matter how we look at it the breeding season team is still, from my point of view, an absurd bunch of "Developers"
>> Anon 25063 so apart from two Kaliba scenes there is actually nothing new?
>> Anon 25064 >># Of course there's nothing new, anon. There hasn't been for months.
>> Anon 25065 How can they disable animations when there weren't any left to disable in the first place?
>> Anon 25069 >># this game has the same code as it did in 2012 get with the memes
>> Anon 25072 >># Hopefully after another year of no progress being made people will come to their senses. But then again I said the same shit last year.
>> Anon 25076 are the neoteny variants only available in the gallary? They never show up in the shop, no matter how big the shop size, or monster traits upgrade is. Yes, I did enable them in the main menu before starting.
>> Anon 25084 >6.6.6 Thank you Satan.
>> Anon 25085 >># >there's only so many ways you can stick a dick in an orifice We need to develop new methods! Think people, think!
>> Anon 25096 Is there any list of the animations implemented somewhere?
>> Anon 25098 - Some animations have been disabled or are glitchy due to the new overhauls and colors 10/10 update fuck life
>> Anon 25106 >New color variants >Let's add more side quests >Let's add more color variants >New monster >New color variant >2078 >Let's add a new butterfly in this one background
>> Anon 25111 is it me or is the only good anim in this game this ne http://imgrock.net/01lkj8x6l25w/hfsit.gi f.html
>> Anon 25112 >># I like the dickwolf foursome one. How long has this game been made? I went through the gallery and expected to see more scenes than that. Especially for the kind of money they're getting.
>> Anon 25248 The game only produces money while it's in development. You know the rest.
>> Anon 25270 Still no animation list? Someone with more free time than me, get on it!!
>> Anon 25272 >># Right there with you, anon.
>> Anon 25287 >># Even that one has a glitch where the top of the cat's head pushes through the body near the start of it if you're using the arrows to get to it.
>> Anon 25306 >># >New animations? Pffft, fuck that. Who even wants those?



http://swfchan.net/37/180881.shtml
Created: 2/11 -2015 23:22:15 Last modified: 8/8 -2019 00:39:59 Server time: 29/04 -2024 15:40:26