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Threads (2):
/ > /fap/ > Thread 12473 Age: 70.01d Health: 0% Posters: 5 Posts: 5 Replies: 4 Files: 1+3 >> Anon 55679 [IMG] Peach mini.swf (14.34 MiB) 1280x720, Compressed. 2 frames, 24 fps (00:00). Ver15, AS3. Network access: Text: Bitmaps: Yes. Audio: Yes. Video: <METADATA> [find in archive] >> Shrek 55680 Holy Shit swfchan is almost out for a week now. What happened? >> Anon 55682 last post was 11.12.2017 O-O also really want to know what happened! >> Anon 55698 Nothing "mini" about that file size. Fix your shit. >> Anon 55734 >mini >is 14.34 MiB
/ > /fap/ > Thread 8864 Age: 36.67d Health: 0% Posters: 10 Posts: 17 Replies: 15 Files: 1+3 >> Anon 31049 Creator is Latenightsexycomics [IMG] Peach mini.swf (14.34 MiB) 1280x720, Compressed. 2 frames, 24 fps (00:00). Ver15, AS3. Network access: Text: Bitmaps: Yes. Audio: Yes. Video: <METADATA> [find in archive] >> Anon 31051 I just noticed i posted this alongside somebody else's peach flash,that was purely coincidental. >> Anon 31052 ive seen this person art and its pretty good before but why is this like 14 megs when its a loop? >> Anon 31054 not bad but why the fuck aren't people using vector graphics anymore? it's superior, period. >> Anon 31087 >># What are vector graphics? Been hearing people throw that around a lot lately. >> Anon 31107 >># There is, basically, 2 types of graphics. Pixel-based (sprites, most images). And then there's vector-based, which is basically defined by vertices ("points"), edges ("lines") and faces ("surfaces"). Flash was originally designed for vector graphics. >> Anon 31109 >># Look at it like this. Zoom into the flash by holding ctrl+mousewheel, does the quality get worse? If yes, they aren't using Vector. If it just increases the size of the image without decreasing quality, they're probably using vector. >> Anon 31111 >mini >14 MB >> Anon 31112 >># Basically pixel graphics (actually "raster graphics") has a set resolution while vector graphics does not (looks the same at infinite resolutions). Vector is most suitable for toons, which is what drawn porn usually falls over. Too many points need to be declared for photos for it to look good and be suitable file-size-wise. This flash would have looked flawless at infinite resolutions and it would have been around 100 KiB in size if vector graphics had been used (plus maybe 300 KiB of audio, depending on compression). A nice thing about flash is that it can be compressed, so even if it has a million points defined in its vector graphics it will often compress very well. One "point" in vector graphics usually have two other anchor points defined for it as well, these are used to curve smoothly between the points. That's why there isn't just straight lines between two points, the line could be S shaped for example. If the points are defined in loops a color/gradient can be set as fill. Line width and color is also defined between points and the lines could have different styles (dashes, dots etc). >> Anon 31127 >># It sounds like there are literally no benefits to using pixel over vector then. >> Anon 31130 >koopa dick can someone edit a piranha plant dick over this filth? >> Anon 31132 >># Raster files are openable by basically anything because they came first, that's their big advantage. Oh also they are good at making people mad by making flash files fucking huge. >> Anon 31133 >># It's in the second paragraph, vector graphics aren't suitable for photos (a ton of details). Say a 1 MiB raster photo shows a picture of IRL water from a distance, if the same amount of details of every single wave and every single variation of the color blue is to be displayed by vector the same photo might take 500 MiB as vectors. However if the water is a drawing (cartoon) the raster photo might be 250 KiB while the vector version would be 1 KiB. What >># said is also true. JPG/PNG/GIF is readable basically everywhere, SVG/SWF not very much so. >> Anon 31144 >># Well i mean,in general usage for porn flashes,not fancy photos,it seems obviously superior. >> Anon 31152 >># Yeah, for porn flashes it is obviously superior. >> Not Ryan Gosling 31153 >># >A nice thing about flash is that it can be compressed, so even if it has a million points defined in its vector graphics it will often compress very well How the fuck does that work? I really don't get how making files smaller is achieved, ever. I mean sure if you have a certain medium in which certain patterns occur repeatedly you can compress that pattern into far fewer bits for a program to unravel I suppose, but there are too many possible combinations in either flash or files in general (for .zip or .rar) for that to make a significant difference, I'd think. >> Anon 31209 >># But there isn't as many differences as you think. Video formats are already compressed, raw image data is fucking enormous. For example take any software that records your own screen. A 1080p raw dump of that data could be a GB a minute. Not an exaggeration. Playing a game or even browsing you would "assume" things are largely to different to compress. However just assume your recording typing in this very input box. A compression algorithm can look frame by frame and say "What stayed the same, and what changed?". For this example you can see the entire window barely changes. Just this single white text box that you are typing in. So why not just show the changes? If it takes 5 minutes to type this reply, you can literally tell the program to store the first frame, and overlay the changes. In this case it'd display your whole screen, then cut this text box and overlay it's frames. This would reduce at a minimum to 80% of what is actually recorded. Movies do this already. "Hey this large section stays a single colour for roughly 2 seconds, no reason to store 60 frames, just say "Define X,Y to X,Y, display 60 frames at X,Y position" then you just store a piece of a frame and display it. Movies are broken up into blocks, some large, some small, some odd shapes etc etc etc. Now if you were displaying a completely randomized movie that changes entirely frame per frame, then it can not be compressed. Say for example white noise. The point is: You can always find patterns. Even with millions of seemingly random points, some will stay static. Some can be grouped together. For example: Say I have 1,000 triangles on screen of equal size defined by points. Instead of defining all points, I can define a single object, then store it, and call that object with a position. Even if sizes are different. A1 = X,Y;50%, A2 = X,Y;200% etc etc etc. So when seeing a porn video just look around. You'll notice patterns, static sections, static parts of bodies, etc etc etc. It can always be compressed. Some compression is better then others, and also sometimes if you make something incorrectly you can make the compression not work as well as it could of, without sacrificing quality. |
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