File: dancing_onigiri_taketori_nofailhack.swf-(3.77 MB, 700x500, Game)
[_] Still too hard for /f/ Anonymous 07/11/17(Tue)13:03:28 No.3261210
It's been a while.
Marked for deletion (old).
>> [_] Anonymous 07/11/17(Tue)13:16:52 No.3261214
It's hard because it's a poorly made game. You can only know the speed of the notes when they are
close to the top or if you have played it before.
>> [_] Anonymous 07/11/17(Tue)16:06:39 No.3261245
39317706
there's gotta be at least a few vsrg fucks that wanna give this a shot
>> [_] Anonymous 07/11/17(Tue)17:20:29 No.3261261
>>3261210
I really wish this was playable, I'm actually in the mood for some kinda DDR type flashes. This
can't be the only one there is...
>> [_] Anonymous 07/11/17(Tue)19:31:34 No.3261280
54145532
ugh
>> [_] Anonymous 07/11/17(Tue)19:39:14 No.3261283
>>3261261
adhisaya_piravi.swf
>> [_] Anonymous 07/11/17(Tue)20:36:28 No.3261289
207320122 after about 50 tries
to be fair the game is designed really fucking poorly. Timing is very early and i don't know who
had the bright fucking idea of putting the spacebar button on the right. The last section is the
hardest by a wide margin, too.
>> [_] Anonymous 07/11/17(Tue)23:32:20 No.3261319
this is horse shit. just go play flash flash revolution
>> [_] Anonymous 07/11/17(Tue)23:34:43 No.3261320
>ITT: plebs who couldn't even manage Standard mode in Dance Dance Revolution
>> [_] Anonymous 07/11/17(Tue)23:55:40 No.3261329
>>3261214
>>3261289
THIS.
Bullet hell does NOT translate to rhythm game.
Toe hoe is cancer and so is this dreck.
>>3261283
Not exactly the same thing, but much better design. At least it's playable, and scales well in
difficulty over the 3 rounds.
>> [_] Anonymous 07/11/17(Tue)23:59:48 No.3261330
>>3261214
>>3261289
>poorly made
How so?
>You can only know the speed of the notes when they are close to the top or if you have played it
before
>timing is very early
I don't understand this complaint. The speed of the notes seemed pretty consistent with the tempo
of the music to me.
>spacebar button on the right
I would have just as much trouble with it if it was on the left, this seems subjective.
The first four sections give really big tells on how they screw with the interface and teach you
how to deal with them using a stream of easy notes before throwing actually hard patterns at you.
>The last section is the hardest by a wide margin, too.
Yes, this is pretty much the only legitimate complaint I can find about this. A lot of the notes
are straight up impossible to get right if you've never played it before.
>> [_] Anonymous 07/12/17(Wed)01:10:59 No.3261341
>all these plebs never got to Kaguya
lmao
>> [_] Anonymous 07/12/17(Wed)01:48:23 No.3261348
>>3261341
>Kaguya
Narutocancer out
>tfw no controller support
fuck keyboards
>> [_] Anonymous 07/12/17(Wed)01:51:27 No.3261351
28 030 045
I love the concept, but it's too confusing. I have a little experience in touhou (6 only,
planning to try the others) and DDR, and I would expect some indication that you're doing
well/wrong, more than the tiny text on top of the screen. Okay, the arrows disappear when you
hit, but I don't know, make the borders of the screen flash or something?
Actually, I think the game will be better being more DDR-accurate, with holding notes, "trap"
notes (the one you must not hit), and spacebar could be a bomb instead, clearing the screen for
like 3~5 seconds?