File: actually none smaller.swf-(41 B, 1x1, Other)
[_] actually Anonymous 10/21/17(Sat)06:01:06 No.3289051
Marked for deletion (old).
>> [_] Anonymous 10/21/17(Sat)06:15:03 No.3289054
I have seen things today
>> [_] Anonymous 10/21/17(Sat)08:59:56 No.3289064
>>3289051
How?
I tried and the lowest I got was 48B
>> [_] Anonymous 10/21/17(Sat)09:21:23 No.3289067
>>3289064
might have stripped some tag blocks not needed in the flash format but placed there even for
empty scenes. exporting for as old swf version as possible probably helps too.
the minimum file size should actually be the header tag plus an end tag, 160 bits + 16 bits = 22
bytes. though not sure if there would be problems with the player and if the swf can't be read it
wouldn't count.
maybe 23 bytes if the header is 161 bits but i just assumed i calculated wrong, though it does
say that RECT has nBits set to 15, 15*4+5=65 bits. 96 + 65 = 161 bits for the header, so the math
checks out. the only downside of the swf format is that it was created for a dial up web so it
tries to save space a bit too much. makes it unnecessarily complicated
http://www-lehre.informatik.uni-osnabrueck.de/~fbstark/diplom/docs/swf/Intro.htm
>> [_] Anonymous 10/21/17(Sat)09:41:53 No.3289069
This would only be possible in a hex editor.
>> [_] Anonymous 10/21/17(Sat)15:51:55 No.3289112
>>3289051
Creating a small file is cool, but without it doing something interesting it's ultimately
unimpressive.
demoscene isn't about constraints so much as results within those constraints.
>> [_] Anonymous 10/21/17(Sat)17:48:55 No.3289132
>>3289112
creating a valid file smaller than what the official tools can create is not completely
unimpressive