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This is resource FXSAUL0, an Archived Thread.
Discovered:30/7 -2017 14:25:13

Ended:8/4 -2018 13:31:39

Checked:8/4 -2018 13:49:38

Original location: http://swfchan.org/11750/
Recognized format: Yes, thread post count is 10.
Discovered flash files: 1


starbound.swf
FIRST SIGHT [W] [I] | WIKI



/ > /swf/ > Thread 11750

Age: 244.97d   Health: 0%   Posters: 5   Posts: 10   Replies: 8   Files: 3+3

>> Anonymous 30jul2017(su)14:17 No.51954 OP P1

[IMG] starbound.swf (357.3 KiB)
800x476, Compressed. 1 frame, 24 fps (00:00).
Ver15, AS1/AS2. Network access: No. Text: No.
Bitmaps: Yes. Audio: No. Video: No. <METADATA>
[find in archive]

>> Anonymous 30jul2017(su)15:38 No.51955 A P2R1

I know what the game Starbound is but I don't know what this is. What is this? Something official?
Why is there no audio and why doesnt the buttons do anything?

>> Anonymous 30jul2017(su)19:46 No.51962 B P3R2

>>51955
It's some ancient swf project that someone over on LoK was working on. Dunno why anon posted this,
the guy probably dumped it when he found out either Blargsnarf doesn't really do this stuff anymore
or how hard it is to work with these pixels.

Anyway, Starbound's a shit game, save your money, go and get Terraria.
t. man with 300 hours in Starbound

>> Anonymous 30jul2017(su)20:26 No.51964 A P4R3

>>51962
If this flash had nice audio on repeat it would be a cosy flash loop!

I've already played hundreds of hours of Terraria, both when it was new and when it had had a few
years of updates. Can't imagine the amount of content it must have these days.

Also played 50-100 hours of Starbound when 1.0 was released, I'd definitely recommend Terraria over
it. Not that Starbound was bad but you can't help but compare the two. It was all about the surface
of the planets while underground felt dead in Starbound. The whole space travel thing also made
planets feel really throwaway, in the end you could just rush through them not caring about
anything because you'd never visit it again.

Meanwhile in Terraria you built tidy corridors and places and systems to get around and for finding
your way back. Draining water and so on. It was just played differently because it was your world.
It hurt multiplayer especially in Starbound since many times you weren't even in the same worlds.

It was a year ago since I played Starbound now so I can't really remember everything I felt was
worse in it than Terraria but I think they didn't deliver on all mechanics either, air pressure for
example. It felt a bit like the devs didn't play their own game a bit since there were many things
in it that were either useless or way too big of a hassle to use, for example armor that you
immediately replaced with a better one or food buffs that didn't make it at all worth cooking.

>> Anonymous 3aug2017(th)17:49 No.52129 C P5R4

>>51962
Who in their right mind spends 300 hours of his life on a "shit game"?
I'm one to complete a game long after it had its peak, but if you already know it's shit, why
wouldn't you stop there? Did it need 300hs for you to suddenly come to the realization that the
game is garbage?

>> Anonymous 10aug2017(th)02:05 No.52357 B P6R5

>>52129
No, it's like playing Fallout 4. You end up building a ton of shit to fill the void that the game
devs couldn't

[IMG]1500257338017.jpg

>> Anonymous 10aug2017(th)09:50 No.52369 A P7R6

>>52357
I had fun with Fallout 4. Didn't like that they introduced teleportation into the lore but what are
you going to do?

Didn't enjoy building things at all though, really didn't see the point in it. I much rather would
have liked to make only a single settlement with milestones such as "we need a doctor" and then you
have to find a doctor for your settlement in the commonwealth to advance the settlement to the next
tier and unlock new quests and a new pre-set appearance for your settlement. Would have given new
purpose to scavenging for supplies as well.

Then there's that damn woman... Marcy Long. She always bitches at you whenever you get close. I
assume the idea was to get people to do settlement quests but I wish the game would have realized
at some point that I wasn't interested and just muted her.

Just look at this dialogue:
>I'll stop complaining when there's nothing left to complain about.
>What gave you the idea we're friends?
https://fallout.gamepedia.com/Marcy_Long%27s_dialogue

The player only basically saved her life and took her to a safe place to live, why's she gotta keep
nagging instead of doing something about the situation herself? She's mostly around the fast travel
location too so you keep hearing her.

>> Anonymous 10aug2017(th)09:52 No.52370 A P8

>>52369
>a doctor for your settlement in the commonwealth to advance the settlement to the next tier and
unlock new quests and a new pre-set appearance for your settlement
oh damn, that sentence was not well-structured

>> Anonymous 10aug2017(th)22:48 No.52381 B P9R7

>>52370
I got the gist of what you're trying to say, anon. Like, you get a new NPC, your town gets
upgraded, and it's not just you building shit, its the game advancing itself.

Although, Honestly, if Fallout 4 went with the Dark Cloud 2 style of building Settlements (full
houses, trees, plants, water, etc.), I'd have liked it alot more. But, that's just me; alot of
other people enjoy(?) the settlement building, and that's OK.

[IMG]1500259571971.jpg

>> Anonymous 4feb2018(su)06:32 No.56852 D P10R8

this project is deader than 1 in 5 prostitutes by age 35



http://swfchan.net/38/FXSAUL0.shtml
Created: 30/7 -2017 14:25:13 Last modified: 8/4 -2018 13:51:27 Server time: 18/04 -2024 06:42:23