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Since it's exceptionally easy to only block the actual ads on swfchan (no ads are actually served from swfchan's own domain) and because the current ruleset is actually causing visitors to see more ads I thought this matter would be quickly resolved. However, I have been trying to contact EasyList for over three weeks now with no response. Therefore I feel the need to ask my visitors to e-mail them as well to bring attention to this issue and show that regular users of EasyList care about swfchan, not just the guy running the site.
They have two e-mails: email@example.com and firstname.lastname@example.org. The first one is the primary mail but I've sent mail to both and received a reply from neither. Have sent using different mail accounts as well so I know there was no sending issues on my end. I should have written this announcement earlier but this whole thing felt like such an open-and-shut case that I would never have imagined swfchan still being blocked like this after three weeks. Big thanks to anyone helping out!
Note: I'm not writing this because of money, the site's income is actually the same as before (less visitors but less blockers equal same ad views). I am however worried that in the long run, in a year or so, this may lead to less links leading to swfchan which would sure enough finally kill it off the web, especially with the dwindling flash support these days. I also don't think this is a fair practice by EasyList, there's no reason what-so-ever to block swfchan itself. I don't serve ads and an adblocker should block ad providers, not sites that use ad providers. I also don't limit anyone blocking ads from using the site in any way. It feels like the EasyList authors took just a minute to look at swfchan, said "fuck it" and proceeded to block the whole thing instead of only the ads.
So if you have a moment I'd really appreciate it if you took the time to e-mail them about this. Just be polite and ask EasyList to block only the ads on swfchan, not the actual content on swfchan itself. There's a discussion thread over here.
Breaking news!Old Discussion
This is resource QZIT2PP, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/3271786/gratitude-insi…
Recognized format: Yes, thread post count is 8.
Discovered flash files: 1
File: template is no more.swf-(2.27 MB, 550x400, Loop) [_] Gratitude inside Anonymous 08/12/17(Sat)02:52:22 No.3271786 I wanted to thank those who helped me the other day by posting the blank version of x is no more in case it can be used as a template, I don't understand flash too well. As someone recommended JPEXS helped decompile and remove the sprite of the character and now I/you can put in whatever you want. Marked for deletion (old). >> [_] Anonymous 08/12/17(Sat)02:56:01 No.3271787 >>3271786 >someone recommended JPEXS That would be this Anon... glad you got it sorted. I couldn't find my homemade template, I got too many HDDs, and a few don't work any more. I might revisit this, it's a classic maymay. Post any questions you have about Flash technicalities, OC-er's here are happy to help. >> [_] Anonymous 08/12/17(Sat)02:59:17 No.3271788 >>3271787 Thank you so much! Well I guess I have one question, I converted the file into .fla from JPEXS but when I opened on flash all of the stuff was on 1 frame so I couldn't extensively work on it. http://i.imgur.com/pWg2CkZ.png here's the example. Is there a way to make it more expanded? Or is this the best I can hope for? >> [_] Anonymous 08/12/17(Sat)03:20:40 No.3271796 >>3271788 >all of the stuff was on 1 frame LOL That's the way this one is built.... the single frame on the master timeline contains 4 sprites (movie clips) Each sprite has its own timeline. It might be a little confusing at first, but that's a designed feature of Flash's asynchronicity, and it's quite a powerful tool once you wrap your head around it. Basically, when the flash is run, it plays the one frame over and over again at the project's framerate... each time, it generates an onFrameEnter() event in Actionscript, and each time it enters the frame, it advances any child sprites (Movie Clips or Graphics) by one frame on their own embedded timelines. It's a way of simplifying the organization of a complex animation. Example: The project is 24 frames per second; the main scene's timeline has 1 frame, it has a single keyframe containing a movie clip sprite that itself has 24 frames of whatever animation - so, each time the main timeline enters (replays) the single frame (will do 24 times every second), it will play each successive frame of the child movie clip. Pretty simple, right? :^) >> [_] Anonymous 08/12/17(Sat)03:35:25 No.3271801 >>3271796 Holy shit that sounds insanely complicated but at the same time if you know what you're doing, very simple. You made feel like Patrick from SpongeBob. Thank you so much for this information it seems like it'll be difficult for me to know what I'm doing with this if I want to enter my own briefly animated sprite. Do you have a link anywhere that will teach me exactly what you're telling me? Flash seems difficult to learn unless you have some info. I gotta say though being able to do everything in one frame is incredible and efficient as hell. >> [_] Anonymous 08/12/17(Sat)03:44:17 No.3271805 >>3271801 >being able to do everything in one frame is incredible and efficient as hell It is. Basically, you want to replace the movie clip that contained the portrait with your own. Nothing more complicated than that. Some food for thought: >https://www.google.com/search?q=adobe+flash+fundamentals >https://www.google.com/search?q=adobe+flash+movie+clip+basics Don't worry about the different versions CS3/CS5/CS6/CC, etc, the fundamental concepts are the same in all. (the differences between the versions are mostly UI and arcane) >> [_] Anonymous 08/12/17(Sat)07:45:08 No.3271851 >>3271805 Thank you so much. I hope to bring OC to you guys in the future. >> [_] Anonymous 08/12/17(Sat)15:14:03 No.3271924 the audio repeating with a gap is bothering me beyond reason