File: Dicewars.swf-(96 KB, 800x600, Game)
[_] Personal favorite Anonymous 07/04/17(Tue)20:43:10 No.3259539
Marked for deletion (old).
>> [_] Anonymous 07/05/17(Wed)06:18:02 No.3259647
>8 dice vs 8 dice
>we both get a perfect roll
fucking bullshit
>> [_] Anonymous 07/05/17(Wed)06:32:46 No.3259651
>lost five 8v8 in a row
fuuucking bullshit
>> [_] Anonymous 07/05/17(Wed)06:36:18 No.3259653
>enemy colors are refusing to fight each other and only fight me
man this game is rigged
>> [_] Anonymous 07/05/17(Wed)06:59:11 No.3259655
>>3259647
>>3259651
>>3259653
git gud fegit
>> [_] Anonymous 07/05/17(Wed)08:48:36 No.3259659
wtf bullshit is this, it's Risk but without the tactics. 0/10
>> [_] Anonymous 07/05/17(Wed)09:01:51 No.3259665
>>3259659
>no tactics
So I see you don't play many board games then? It took a few games but I consistently win now.
There are tactics.
>> [_] Anonymous 07/05/17(Wed)10:03:34 No.3259672
The AI attack the most powerful color, so the strategy is to let the cpu hurt himself while you
conquer an angle where noone can attack you
>> [_] Anonymous 07/05/17(Wed)13:08:19 No.3259688
>>3259659
>not quickly secuing an isolated corner to bolster your ranks in peace
>not letting the AIbattle itself in the initial waves and attacking the weakened players to
acquire territory
>not attacking strategically so you always have a strong defense line with no holes
and so on. don't tell me you just rush in and get countered hard like a fag anon.
>> [_] Anonymous 07/05/17(Wed)14:45:35 No.3259720
damn, this is cool. is there a version for two human players?
>> [_] Anonymous 07/05/17(Wed)15:32:53 No.3259727
There are tactics but they are very shallow.
You will need to reroll the starting shuffle many times to find a position where your starting
pieces won't get wiped out before your first turn by the AI pieces that are next to yours, but
are one larger.
Then once the AI expands aggressively, you cannot retake the over-extensions of territory without
getting fucked over by unit distribution at the end of the turn.
Seriously, the unit placement seems to be random.
It will not defend border pieces, it will not max a piece at a time, preferring to instead WASTE
units by making middle level territories of five or four that will get steamrolled.
This coupled with the terrible siege period where you roll the dice for a winner takes all and
loses least battle instead of attrition, leading to completely random blitzes instead of using
the map to guard a border with your units.
It seems like if you expand the way the AI does at the start, your units never condense on one
spot to secure a region and you basically lose, but without this expansion, the enemy quickly
gathers more units overall compared to you and theirs tend to be bunched up on singular spots
rather than getting three territories with two units on them.
Similarly, there are times when the dice rolls seem less than random because the same two
territories can battle for several turns in a row, each time having similar rolls. Perhaps this
is just bad luck, but it really feels as if there is a hidden land defense value or something
that would affect the dice roll. How else does the attacker roll a 21, 25, and 24 when the enemy
rolls 32, 30, and 28?
Similarly, there are times when the random chance is so bad, your eight unit territory is
captured by a SEVEN unit attack.
It just isn't fun with random unit placement AND random winner take all battles.
This would be greatly improved by allowing the player to place the units where they please OR to
make attrition battles so one eight tile can't blaze through a region.
>> [_] Anonymous 07/05/17(Wed)16:06:06 No.3259736
>>3259659
>tactics
You mean strategy.
But anyway, the strategy is easy to hone once you figure out the AI.
>> [_] Anonymous 07/05/17(Wed)18:05:52 No.3259774
>>3259727
>>3259659
this game is easy
I'm not sure why you faggots are complaining