/ > /fap/ > Thread 11521
Age: 103.77d Health: 0% Posters: 18 Posts: 36 Replies: 33 Files: 2+3
>> Ctrl-z Tails Samp 27jun2017(tu)09:24 No.50705 OP P1
A new one!
Those one showing off that the girls will have varying expressions.
if the increased preference of these is any indication it seems work on the flash is going a head
quickly and smoothly
but im just guessing on that
[IMG]
1498544170.ctrl-z_shadsamps2[1].swf (63.3 KiB)
1024x768, Compressed. 116 frames, 45 fps (00:03).
Ver15, AS1/AS2. Network access: No. Text: No.
Bitmaps: No. Audio: No. Video: No. <METADATA>
[find in archive]
>> Anonymous 27jun2017(tu)10:03 No.50709 A P2R1
Surprise butt sex!
>> Anonymous 27jun2017(tu)10:10 No.50710 B P3R2
Gotta love the one with tongue sticking out <3
>> Anonymous 27jun2017(tu)11:20 No.50711 C P4R3
This is really good. I'm assuming that facial expressions won't change as often in the finished
version, if not, that's the only gripe here. Kudos to you.
...we're still going to fix all the discolored penises though <3
>> Anonymous 27jun2017(tu)13:42 No.50714 D P5R4
Why cap it at 48fps?
Why not make it glorious 60fps?
>> Anonymous 27jun2017(tu)23:32 No.50721 E P6R5
she has the same position as one of rouge's will this game have other duplicate scene? that would
be a shame.
>> Anonymous 28jun2017(we)04:41 No.50726 F P7R6
jesus christ how do i zoom out
>> Anonymous 28jun2017(we)05:21 No.50727 C P8R7
>>50726
change the size of your window
>> Anonymous 28jun2017(we)05:31 No.50728 G P9R8
Why does it jump between her ass and her pussy? Did you think we couldn't see?
>> Anonymous 28jun2017(we)07:43 No.50733 H P10R9
>>50714
it's actually capped at 45 but why settle with 60?
>mfw flash has been supporting 120 FPS for several years before youtube was even envisioned
>> Anonymous 28jun2017(we)08:03 No.50736 I P11R10
Is all this prepping for the 3rd game in his series or something?
>> Anonymous 28jun2017(we)10:30 No.50745 D P12R11
>>50733
Refresh rate of most monitors is 60Hz.
>> Anonymous 28jun2017(we)21:58 No.50760 A P13R12
>>50726
>>50727
Stretch it vertically, not horizontally. I got this image by telling my computer that my 3
monitors where verticall stacked on top of each other. The top monitor was a white screen at this
point so I just cropped it out.
[IMG]2814.png
>> Ctrl-Z 29jun2017(th)09:15 No.50772 J P14R13
I was checking out different frame rates which can change the speed of the animations, not just
simply make them look smoother. Had to redo some early stuff when I changed it from 30 to 60.
People are going to love what this sample is from. Might release it on it's own entirely.
>> Anonymous 29jun2017(th)11:53 No.50774 K P15R14
>>50745
A game running at 120 fps is smoother than a game running at 60 fps in a 60 hz monitor.
https://www.youtube.com/watch?v=hjWSRTYV8e0
>> Anonymous 29jun2017(th)15:49 No.50779 C P16R15
>>50772
Can I find you on e621 or something? You go by enormous or ctrl-z?
>> Anonymous 29jun2017(th)16:32 No.50780 L P17R16
Dude just set up a strawpoll for how the game should play on his FA.
http://www.strawpoll.me/13312653
>> Anonymous 30jun2017(fr)01:19 No.50790 M P18R17
>>50774
Nope, a game running at 60fps constant in a 60hz monitor (no fps drop) run same as a game running
at 120fps in a 60hz monitor.
The "smoother sensation of 120fps" it's because fps drops are more noticeable under 60fps-60hz
than 120fps-60hz because you only view 60fps in that monitor.
>> Anonymous 30jun2017(fr)05:37 No.50795 K P19R18
>>50790
No, its runs better at higer fps.
Even if the monitor can display only 60 frames, the image will be more fluid and accurate if it
has 120 frames to choose from.
You didnt watch the video I linked, here its with the timestamp if you are too lazy to watch the
whole thing: https://youtu.be/hjWSRTYV8e0?t=118
Im not saying this just because I saw this video, I tested it with different monitors by playing
video games and watching videos.
I have a normal 60hz monitor/tv.
A 140hz XL2411z.
And a 240hz XL2540.
>> Anonymous 30jun2017(fr)06:30 No.50798 M P20R19
>>50795
I run this game at 30,60,120 and 60-120fps looks same under a common 60hz monitor (without any
aditional technology). If you use a monitor/tv with "virtual 120hz technology" as trumotion,
clear motion or similar postprocessing you can see a smoother image. But in the reallity,
60/120fps has the same perfomance under 60hz monitor. Basically the refresh rate in the monitor
is limiting the viewable fps.
Hz (Viewable) in monitor/tv is the refresh rate measurement on how an static image can change in
one second . FPS (Virtually) is the measurement on how an static image can change in one second
depending of the system perfomance.
You can run a game as much fps as you pc can, but you only view a certain amount of fps depending
of the monitor refresh rate.
Furthermore, you can perceive as smoother and fluid image if you pc run a game at 120fps and
drops to 110-100fps in a 60hz monitor. all the time you see at constant 60fps. but if you run a
game at 60fps an drops to 53fps in a 60hz monitor, you can perceive as minus smoother.
>> Anonymous 30jun2017(fr)11:34 No.50800 K P21R20
>>50798
How many times do I need to post the video?
Are you gonna ingnore it again if I post it a third time?
Refute this part: https://www.youtube.com/watch?v=hjWSRTYV8e0&feature=youtu.be&t=118
>> Anonymous 30jun2017(fr)11:56 No.50801 M P22R21
>>50800
Like i said, i run this teaser game running at 60-120fps and looks the same way, no variations.
120fps is no more smoother than 60fps under a 60hz standard monitor, not only a variation.
Another concept is force hw or low the graphics quality to run at high fps constantly in a 60hz
monitor, to obtain stable 60fps an no drop of fps (like the video said). Or even input lag.
>> Anonymous 30jun2017(fr)12:06 No.50802 M P23
>>50800
And if you ask how i run this game in 30/60/120fps when crtl-z released on 45fps. I used the sw
adobe flash cs6 to change refresh rate.
Do the same as me; , edit the swf file. then. use a standard common monitor running at 60hz
without aditional postprocessing tech. And run this teaser. you can see the same "smooth" in 60
or 120fps.
>> Anonymous 30jun2017(fr)13:05 No.50803 K P24R22
Im giving you a technical explanation of why it is not the same and you answer with a "it looks
the same to me".
How do you feel it or how it looks the same for you is not relevant, some people cant even notice
the difference between a 60 and a 140 monitor but thats no reason to not buy a monitor with a
higher refrest rate and in no way it means there is no difference.
What you perceive is irrelevant against technical facts.
>> Anonymous 30jun2017(fr)20:54 No.50812 N P25R23
>>50803
Ignorance is bliss, Anon.
>> Anonymous 30jun2017(fr)21:29 No.50813 O P26R24
>>50803
Running a game under a 60hz monitor or a 144hz monitor is not the same. Obviously 144hz is more
smoother, but if the game run at 120fps or 60fps in a 60hz monitor make no difference because the
monitor limit the refresh rate.
>> Anonymous 30jun2017(fr)21:52 No.50815 P P27R25
>>50803
>people cant even notice the difference between a 60 and a 140 monitor but thats no reason to not
buy a monitor
Yes, that is. You sound like a audiophile retard, if you can't notice the difference, there is no
point in the difference.
And yes, I bet my ass you can't see that autismal difference between 120fps and 70 fps(to avoid
fps drop) on a 60Hz monitor in a blind-test(a.k.a. not knowing which one is which when playing
it).
>> Anonymous 30jun2017(fr)23:45 No.50820 K P28R26
>>50813
No, you are wrong.
Go read previous posts.
>>50815
I was referring that is not a reason for the ppl that do notice a difference.
You can bet whatever you want in your imaginary test, but you still didnt answer to the techincal
fact.
And I do notice the difference between 70 and 120, go to sleep with that in mind. Also my dick is
bigger than yours.
>> Anonymous 1jul2017(sa)00:21 No.50821 O P29R27
>>50820
What monitor running at 60hz are you using to test? If has a postprocessing tech (i.e,
interpolation), has a trick.
60hz monitor can only display a certain amount of images in one second. Fps is the perfomance of
the system. aren't the same thing
In a standard led monitor at 60hz without postprocessing tech or any sw/hw aditional
configuration, there no difference between 60/120fps.
Also. a monitor with +60hz (i.e 75,120,144hz) Is more smoother and fluid than only 60hz or even
30hz. But even so, if you had a 60hz monitor running a 500fps game, you don't notice the extra
440fps, because your monitor can't process all of the pc rendered image.
If you are too sure about you say. do the test using a standard cheap notebook using it's display
(standard notebook display only run at 60hz) and see what happens.
>> Anonymous 1jul2017(sa)01:49 No.50823 K P30R28
https://youtu.be/hjWSRTYV8e0?t=116
>> Anonymous 1jul2017(sa)02:03 No.50824 O P31R29
It's input lag not refresh rate what he explains.
Test this swf file running at 60/120fps in a notebook, you can't view the difference, because
hasn't one.
>> Anonymous 1jul2017(sa)02:17 No.50825 O P32
>>50823
The Hz in a monitor is the scanning time between an static image change to other in one second.
The fps is the change of an static image in one second depends of the system configuration (i.e
pc parts, sw/hw configuration, driver, etc) No depends of hz in monitor.
A pc can run a game as many fps can handle. but if the monitor run at low refresh rate as 60hz.
only shows 60fps. Independent of ms or input lag.
>> Anonymous 1jul2017(sa)04:04 No.50827 Q P33R30
>>50823
>>50800
>>50795
I don't know if YOU watched the video, but he says it's a millisecond difference that would
affect input. You wouldn't visually notice the difference; the display would simply show a more
"live" frame. His whole thing at the end is basically telling you to test it yourself to FEEL THE
DIFFERENCE. You wouldn't be able to see a difference.
Besides, FPS does affect flashes in that the animation runs way faster - it only gets smoother if
more frames are actually physically animated inbetween. It doesn't change how many frames there
are, but how quickly it displays them for flash. You are all comparing high-end video games to
Flash...they render frames completely differently.
>> Anonymous 1jul2017(sa)04:29 No.50828 O P34R31
>>50827
>Why not make it glorious 60fps?
>it's actually capped at 45 but why settle with 60?
>Refresh rate of most monitors is 60Hz.
>A game running at 120 fps is smoother than a game running at 60 fps in a 60 hz monitor.
A game is a game and in this case. I test the swf file under three different framerates in a
standard monitor, 30fps looks slow, 60 and 120 are more fluid, but both of them looks same. even
one has a twice framerate.
Independent of the renders process. You can view the animation, as a high end game or a swf tiny
teaser game. The video says about input lag in ms, no about refresh rate. Aren't the same thing
You can always watch at 60fps but if you had a input lag, you can "perceive" as minus smoother
because the monitor has a slow time to react to changes (5ms or more), than using run at 120fps
in a 60hz with less input lag (3ms or less), but in all time the game was running at 60fps.
In other words, depends of the monitor inner tech and input lag what "smoother sensation gave to
you", not of the hz or fps. because 60Hz=60fps. And if you had a fps drop or input lag. you can
really perceive under 60fps than 120fps in a standard monitor.
Do you test this swf teaser as i say? In a notebook?.
>> Anonymous 1jul2017(sa)16:00 No.50838 N P35R32
>>50828
I think he wasn't only technically discussing the amount of fps, but also input lag and all other
effects that would affect the visual end result.
So yes, 60 fps is 60 fps and never more,
but a standard monitor just can handle 120 fps better, because there won't be as much (barely but
still) visible input lag.
Then again, I personally would never be able to tell the difference of anything more than 55 fps.
So it really is a moot point.
>> Anonymous 1jul2017(sa)17:10 No.50840 C P36R33
Neeeeeerds.