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Since it's exceptionally easy to only block the actual ads on swfchan (no ads are actually served from swfchan's own domain) and because the current ruleset is actually causing visitors to see more ads I thought this matter would be quickly resolved. However, I have been trying to contact EasyList for over three weeks now with no response. Therefore I feel the need to ask my visitors to e-mail them as well to bring attention to this issue and show that regular users of EasyList care about swfchan, not just the guy running the site.
They have two e-mails: email@example.com and firstname.lastname@example.org. The first one is the primary mail but I've sent mail to both and received a reply from neither. Have sent using different mail accounts as well so I know there was no sending issues on my end. I should have written this announcement earlier but this whole thing felt like such an open-and-shut case that I would never have imagined swfchan still being blocked like this after three weeks. Big thanks to anyone helping out!
Note: I'm not writing this because of money, the site's income is actually the same as before (less visitors but less blockers equal same ad views). I am however worried that in the long run, in a year or so, this may lead to less links leading to swfchan which would sure enough finally kill it off the web, especially with the dwindling flash support these days. I also don't think this is a fair practice by EasyList, there's no reason what-so-ever to block swfchan itself. I don't serve ads and an adblocker should block ad providers, not sites that use ad providers. I also don't limit anyone blocking ads from using the site in any way. It feels like the EasyList authors took just a minute to look at swfchan, said "fuck it" and proceeded to block the whole thing instead of only the ads.
So if you have a moment I'd really appreciate it if you took the time to e-mail them about this. Just be polite and ask EasyList to block only the ads on swfchan, not the actual content on swfchan itself. There's a discussion thread over here.
This is resource U8ZTGUN, an Active Thread.
Original location: http://swfchan.org/11521/
Recognized format: Yes, thread post count is 36.
Discovered flash files: 1 (so far)
/ > /fap/ > Thread 11521 Age: 26.13d Health: 77.64% Posters: 18 Posts: 36 Replies: 33 Files: 2+3 >> Ctrl-z Tails Samp 27jun2017(tu)09:24 No.50705 OP P1 A new one! Those one showing off that the girls will have varying expressions. if the increased preference of these is any indication it seems work on the flash is going a head quickly and smoothly but im just guessing on that [IMG] 1498544170.ctrl-z_shadsamps2.swf (63.3 KiB) 1024x768, Compressed. 116 frames, 45 fps (00:03). Ver15, AS1/AS2. Network access: No. Text: No. Bitmaps: No. Audio: No. Video: No. <METADATA> [find in archive] >> Anonymous 27jun2017(tu)10:03 No.50709 A P2R1 Surprise butt sex! >> Anonymous 27jun2017(tu)10:10 No.50710 B P3R2 Gotta love the one with tongue sticking out <3 >> Anonymous 27jun2017(tu)11:20 No.50711 C P4R3 This is really good. I'm assuming that facial expressions won't change as often in the finished version, if not, that's the only gripe here. Kudos to you. ...we're still going to fix all the discolored penises though <3 >> Anonymous 27jun2017(tu)13:42 No.50714 D P5R4 Why cap it at 48fps? Why not make it glorious 60fps? >> Anonymous 27jun2017(tu)23:32 No.50721 E P6R5 she has the same position as one of rouge's will this game have other duplicate scene? that would be a shame. >> Anonymous 28jun2017(we)04:41 No.50726 F P7R6 jesus christ how do i zoom out >> Anonymous 28jun2017(we)05:21 No.50727 C P8R7 >>50726 change the size of your window >> Anonymous 28jun2017(we)05:31 No.50728 G P9R8 Why does it jump between her ass and her pussy? Did you think we couldn't see? >> Anonymous 28jun2017(we)07:43 No.50733 H P10R9 >>50714 it's actually capped at 45 but why settle with 60? >mfw flash has been supporting 120 FPS for several years before youtube was even envisioned >> Anonymous 28jun2017(we)08:03 No.50736 I P11R10 Is all this prepping for the 3rd game in his series or something? >> Anonymous 28jun2017(we)10:30 No.50745 D P12R11 >>50733 Refresh rate of most monitors is 60Hz. >> Anonymous 28jun2017(we)21:58 No.50760 A P13R12 >>50726 >>50727 Stretch it vertically, not horizontally. I got this image by telling my computer that my 3 monitors where verticall stacked on top of each other. The top monitor was a white screen at this point so I just cropped it out. [IMG]2814.png >> Ctrl-Z 29jun2017(th)09:15 No.50772 J P14R13 I was checking out different frame rates which can change the speed of the animations, not just simply make them look smoother. Had to redo some early stuff when I changed it from 30 to 60. People are going to love what this sample is from. Might release it on it's own entirely. >> Anonymous 29jun2017(th)11:53 No.50774 K P15R14 >>50745 A game running at 120 fps is smoother than a game running at 60 fps in a 60 hz monitor. https://www.youtube.com/watch?v=hjWSRTYV8e0 >> Anonymous 29jun2017(th)15:49 No.50779 C P16R15 >>50772 Can I find you on e621 or something? You go by enormous or ctrl-z? >> Anonymous 29jun2017(th)16:32 No.50780 L P17R16 Dude just set up a strawpoll for how the game should play on his FA. http://www.strawpoll.me/13312653 >> Anonymous 30jun2017(fr)01:19 No.50790 M P18R17 >>50774 Nope, a game running at 60fps constant in a 60hz monitor (no fps drop) run same as a game running at 120fps in a 60hz monitor. The "smoother sensation of 120fps" it's because fps drops are more noticeable under 60fps-60hz than 120fps-60hz because you only view 60fps in that monitor. >> Anonymous 30jun2017(fr)05:37 No.50795 K P19R18 >>50790 No, its runs better at higer fps. Even if the monitor can display only 60 frames, the image will be more fluid and accurate if it has 120 frames to choose from. You didnt watch the video I linked, here its with the timestamp if you are too lazy to watch the whole thing: https://youtu.be/hjWSRTYV8e0?t=118 Im not saying this just because I saw this video, I tested it with different monitors by playing video games and watching videos. I have a normal 60hz monitor/tv. A 140hz XL2411z. And a 240hz XL2540. >> Anonymous 30jun2017(fr)06:30 No.50798 M P20R19 >>50795 I run this game at 30,60,120 and 60-120fps looks same under a common 60hz monitor (without any aditional technology). If you use a monitor/tv with "virtual 120hz technology" as trumotion, clear motion or similar postprocessing you can see a smoother image. But in the reallity, 60/120fps has the same perfomance under 60hz monitor. Basically the refresh rate in the monitor is limiting the viewable fps. Hz (Viewable) in monitor/tv is the refresh rate measurement on how an static image can change in one second . FPS (Virtually) is the measurement on how an static image can change in one second depending of the system perfomance. You can run a game as much fps as you pc can, but you only view a certain amount of fps depending of the monitor refresh rate. Furthermore, you can perceive as smoother and fluid image if you pc run a game at 120fps and drops to 110-100fps in a 60hz monitor. all the time you see at constant 60fps. but if you run a game at 60fps an drops to 53fps in a 60hz monitor, you can perceive as minus smoother. >> Anonymous 30jun2017(fr)11:34 No.50800 K P21R20 >>50798 How many times do I need to post the video? Are you gonna ingnore it again if I post it a third time? Refute this part: https://www.youtube.com/watch?v=hjWSRTYV8e0&feature=youtu.be&t=118 >> Anonymous 30jun2017(fr)11:56 No.50801 M P22R21 >>50800 Like i said, i run this teaser game running at 60-120fps and looks the same way, no variations. 120fps is no more smoother than 60fps under a 60hz standard monitor, not only a variation. Another concept is force hw or low the graphics quality to run at high fps constantly in a 60hz monitor, to obtain stable 60fps an no drop of fps (like the video said). Or even input lag. >> Anonymous 30jun2017(fr)12:06 No.50802 M P23 >>50800 And if you ask how i run this game in 30/60/120fps when crtl-z released on 45fps. I used the sw adobe flash cs6 to change refresh rate. Do the same as me; , edit the swf file. then. use a standard common monitor running at 60hz without aditional postprocessing tech. And run this teaser. you can see the same "smooth" in 60 or 120fps. >> Anonymous 30jun2017(fr)13:05 No.50803 K P24R22 Im giving you a technical explanation of why it is not the same and you answer with a "it looks the same to me". How do you feel it or how it looks the same for you is not relevant, some people cant even notice the difference between a 60 and a 140 monitor but thats no reason to not buy a monitor with a higher refrest rate and in no way it means there is no difference. What you perceive is irrelevant against technical facts. >> Anonymous 30jun2017(fr)20:54 No.50812 N P25R23 >>50803 Ignorance is bliss, Anon. >> Anonymous 30jun2017(fr)21:29 No.50813 O P26R24 >>50803 Running a game under a 60hz monitor or a 144hz monitor is not the same. Obviously 144hz is more smoother, but if the game run at 120fps or 60fps in a 60hz monitor make no difference because the monitor limit the refresh rate. >> Anonymous 30jun2017(fr)21:52 No.50815 P P27R25 >>50803 >people cant even notice the difference between a 60 and a 140 monitor but thats no reason to not