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This is resource J5QSMPL, an Archived Thread.
Original location: http://boards.4chan.org/f/thread/3321312 Recognized format: Yes, thread post count is 10. Discovered flash files: 1 File: flashcarrier.swf-(2.42 MB, 768x612, Loop) [_] Anonymous 03/09/18(Fri)04:12:36 No.3321312 >> [_] Sammy 03/09/18(Fri)08:38:57 No.3321352 >>3321312 >flash fucking HTML5 Call me a layman, but isn't it the other way round? >> [_] Anonymous 03/09/18(Fri)09:44:09 No.3321368 >>3321352 Yes. The author probably still prefers .gifs and .bmp, as well. >> [_] Anonymous 03/09/18(Fri)09:50:43 No.3321369 >>3321352 no it's not, layman >>3321368 those are irrelevant >> [_] Anonymous 03/09/18(Fri)11:29:43 No.3321382 >>3321352 hi a layman, i'm nigger >> [_] Anonymous 03/09/18(Fri)11:44:30 No.3321385 >>3321352 It is. The problem with that is that there are no flash-like HTML5 authoring tools for dumbfucks, so most of the low-tier flash creator community dies with flash. >video swf was never intended to be video container format. HTML5 video can do webm and literally anything else. >scripts Anything you can do in as3 you can do faster with modern js engines. >graphics There's no direct replacement for flash-like vector animations, but HTML5 canvas can do performant webgl (read: opengl) graphics unlike shitty software rendered flash. >> [_] !Wulf.Eb.mY 03/09/18(Fri)13:51:58 No.3321398 >>3321385 >so most of the low-tier flash creator community dies with flash That's not even true, they export into MP4 which degrades the quality of the flash for increased file size and becoming "modern". >HTML5 video can do webm and literally anything else Except later rebuked with your own statement of: >There's no direct replacement for flash-like vector animations >HTML5 canvas can do performant webgl (read: opengl) graphics Except as stated earlier: >no flash-like HTML5 authoring tools No one will touch it because even Google won't create user-friendly tools for the shit they're shoveling. You're also missing these points: 1. SWF is an archived animation, so it's all transferred easily between peers in a single file and requires no effort to host. VS Canvas (the direct competitor to flash) is an html file with a separate folder containing any assets you used (songs, images, etc.) which is more tedious to share and host. 2. SWFs are sandboxed but still has a couple security risks. VS JS is not sandboxed and is now the most commonly used method to abuse users and with security risks up the ass. >> [_] Anonymous 03/09/18(Fri)14:12:21 No.3321403 >>3321352 public opinion is that "html 5 is better" but nah, flash really fucks the shit out of html 5. but this is the future the powers that be have chosen. >> [_] Anonymous 03/09/18(Fri)14:26:06 No.3321408 >>3321398 >That's not even true, they export into MP4 You can't export interactive content into video. Anyone producing "flash" content that befits a video format is dead to me. The visual style adobe/macromedia established with their vector animation stuff is distinct, but flash is nothing without interactivity. >Except later rebuked with your own statement of Don't take things out of context if you want to be taken seriously, tripfag. Vector animations have jack shit to do with video format capabilities. That said, SVG also offers some interesting possibilities for vector animations but browser support is still sketchy. I reckon any "flash replacement" would be a js library for canvas stuff - and gui editor to get the flash babbies back on the train. Counter-points: 1. It's possible to embed any kind of file into a single HTML file, with either base64 data uris or js blobs. Trivvial to do so programmatically, adding such a feature into any "flash replacement" software would be minimal work. And while this is not directly related to the "muh container" argument, many SWFs also load external content, so nothing new there. 2. What? Running JS inside your browser is far safer than shitty swf plugins ever were. Literally the entire internet runs on the same technology, it's uncountable orders of magnitude more mature than a niche platform like flash was. If there was will, the flash community could already have established promising projects for html5 flash-like authoring tools. Big flash portals could have already done the groundwork for hosting relatively freeform html5 replacements. But there is no will. Most flash creators are incompetents using whatever babbymode tool they can wrap their head around, so they're now jumping ship into unity (fucking lol) and flash portals are just encouraging that, if not encouraging exporting their shit animations to straight to video and forgoing any interactivity. >> [_] Anonymous 03/09/18(Fri)14:47:38 No.3321420 Also. The way I see this, the impending death of flash will divide the userbases into two very distinct groups. 1. The majority of flash creators: The kids and amateurs who just want to make funny animations, garbage-tier porn games or whatever using with whichever simple tool is at hand. They will move onto unity webgl or videos or whatever the big flash portals push for. They might carry the "spirit" of flash style with them. At least the ease of creation / accessibility and subsequent shovelware quality will follow this group. 2. The minority of professionals (be it web designer, indie game programmer, js code monkey or whatever) with a side interest on the quirky little thing that is swf. They will continue to share cool HTML5+JS snippets on sites like jsdo.it and shadertoy. The macromedia/adobe style is dead to them. Neither is a proper replacement for flash. I'm worried about what will become of /f/ and swfchan once mainstream browsers finally drop swf plugin support. |
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