File[GET DOWN - goldeneye.swf] - (3.97 MB)
[_] [L] Anonymous 01/13/10(Wed)23:07 No.1158400
Marked for deletion (old).
>> [_] Sage01 01/14/10(Thu)00:07 No.1158435
>>1158400
best meme ever
>> [_] Anonymous 01/14/10(Thu)02:46 No.1158516
WTF IS HAPPENING?
>> [_] Anonymous 01/14/10(Thu)02:50 No.1158519
>>1158516
If you unplugged the cartridge slightly from the N64, that glitch happened. There's a technical
reason, but I forgot, and don't care.
>> [_] Anonymous 01/14/10(Thu)03:29 No.1158544
Lol'd. Fucking. Hard.
>> [_] Suigintou !4unAepWIQU 01/14/10(Thu)04:15 No.1158566
PARTY HARD
>> [_] Anonymous 01/14/10(Thu)05:40 No.1158587
holy shit nostalgia and fucking lol
this is amazing
>> [_] Anonymous 01/14/10(Thu)16:45 No.1158647
OoOoOoOoOoOoOoOoOoOoOo
>> [_] Anonymous 01/14/10(Thu)17:54 No.1158705
>>1158519
WELL I DO CARE AND HERE IS WHY :
The N64 streams data off the cart as needed. However it has an anti-crash feature whereby if it
can't read something, e.g. because you cart tilted some of the pins out, then it tries to use
previously read (cached) values. The upshot of this is that the core game, textures and models
carry on working, for a while at least, but things that aren't fully cached like music and
narrative text glitch. It works on all N64 games to some extent, e.g. Mario 64 turns to metal,
starts ploughing through the floor sideways etc.