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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76810645?noj=FRM76810645-22DN" width="1" height="1"></div>

This is resource FZS2SXU, a Archived Thread.
Discovered:14/1 -2010 05:31:05

Ended:15/1 -2010 00:21:15

Checked:16/1 -2010 11:33:51

Original location: http://boards.4chan.org/f/res/1158400
Recognized format: Yes, thread post count is 9.
Discovered flash files: 1





File[GET DOWN - goldeneye.swf] - (3.97 MB)
[_] [L] Anonymous 01/13/10(Wed)23:07 No.1158400

Marked for deletion (old).

>> [_] Sage01 01/14/10(Thu)00:07 No.1158435

  >>1158400
  best meme ever

>> [_] Anonymous 01/14/10(Thu)02:46 No.1158516

  WTF IS HAPPENING?

>> [_] Anonymous 01/14/10(Thu)02:50 No.1158519

  >>1158516
  If you unplugged the cartridge slightly from the N64, that glitch happened. There's a technical
  reason, but I forgot, and don't care.

>> [_] Anonymous 01/14/10(Thu)03:29 No.1158544

  Lol'd. Fucking. Hard.

>> [_] Suigintou !4unAepWIQU 01/14/10(Thu)04:15 No.1158566

  PARTY HARD

>> [_] Anonymous 01/14/10(Thu)05:40 No.1158587

  holy shit nostalgia and fucking lol

  this is amazing

>> [_] Anonymous 01/14/10(Thu)16:45 No.1158647

  OoOoOoOoOoOoOoOoOoOoOo

>> [_] Anonymous 01/14/10(Thu)17:54 No.1158705

  >>1158519
  WELL I DO CARE AND HERE IS WHY :

  The N64 streams data off the cart as needed. However it has an anti-crash feature whereby if it
  can't read something, e.g. because you cart tilted some of the pins out, then it tries to use
  previously read (cached) values. The upshot of this is that the core game, textures and models
  carry on working, for a while at least, but things that aren't fully cached like music and
  narrative text glitch. It works on all N64 games to some extent, e.g. Mario 64 turns to metal,
  starts ploughing through the floor sideways etc.



http://swfchan.net/4/FZS2SXU.shtml
Created: 14/1 -2010 05:31:05 Last modified: 16/1 -2010 11:33:54 Server time: 22/12 -2024 12:47:12