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This is resource FZS2SXU, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1158400 Recognized format: Yes, thread post count is 9. Discovered flash files: 1 File[GET DOWN - goldeneye.swf] - (3.97 MB) [_] [L] Anonymous 01/13/10(Wed)23:07 No.1158400 Marked for deletion (old). >> [_] Sage01 01/14/10(Thu)00:07 No.1158435 >>1158400 best meme ever >> [_] Anonymous 01/14/10(Thu)02:46 No.1158516 WTF IS HAPPENING? >> [_] Anonymous 01/14/10(Thu)02:50 No.1158519 >>1158516 If you unplugged the cartridge slightly from the N64, that glitch happened. There's a technical reason, but I forgot, and don't care. >> [_] Anonymous 01/14/10(Thu)03:29 No.1158544 Lol'd. Fucking. Hard. >> [_] Suigintou !4unAepWIQU 01/14/10(Thu)04:15 No.1158566 PARTY HARD >> [_] Anonymous 01/14/10(Thu)05:40 No.1158587 holy shit nostalgia and fucking lol this is amazing >> [_] Anonymous 01/14/10(Thu)16:45 No.1158647 OoOoOoOoOoOoOoOoOoOoOo >> [_] Anonymous 01/14/10(Thu)17:54 No.1158705 >>1158519 WELL I DO CARE AND HERE IS WHY : The N64 streams data off the cart as needed. However it has an anti-crash feature whereby if it can't read something, e.g. because you cart tilted some of the pins out, then it tries to use previously read (cached) values. The upshot of this is that the core game, textures and models carry on working, for a while at least, but things that aren't fully cached like music and narrative text glitch. It works on all N64 games to some extent, e.g. Mario 64 turns to metal, starts ploughing through the floor sideways etc. |
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