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This is the wiki page for Flash #203398
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running over html5.swf
1 MiB, 00:05 | [W] [I]

Threads (1):

[DXR7JAN]F ! http://boards.4chan.org/f/thread/3273454/running-over-h…
ARCHIVEDDiscovered: 18/8 -2017 03:14:53 Ended: 18/8 -2017 14:07:32Flashes: 1 Posts: 24
File: running over html5.swf-(994 KB, 1536x1024, Loop)
[_] running over html5 Anon 3273454 screw html5 flash is better. I animated this myself Marked for deletion (old).
>> [_] Anon 3273457 >># are you the same guy who made kill html5
>> [_] Anon 3273458 hey what the fuck is wrong with html5?
>> [_] John Moses Browning 3273459 This is a good animation I almost thought it actually happened irl
>> [_] Anon 3273460 >># yes
>> [_] Anon 3273461 >># If it is it's safe to say he has improved a bit...
>> [_] Anon 3273462 >># it's laggy and removes end user control larger file size, is really picky about what browser and operating system you have Down to the hardware
>> [_] Anon 3273463 >># Can you animate html5 getting stabbed over and over next time?
>> [_] Anon 3273466 >># thanks for the suggestion!
>> [_] Anon 3273469 >># >MFW I play this swf in Shumway, an html5/js implementation of flash
>> [_] Anon 3273472 >># the thing with emulators of any kind wether it be a Nes emulator or virtual box is that it is not the same as having the real deal it just emulates it. dos box is not as good as using a real dos computer for example. sure it might work but it's more likely to not work correctly because it's literally impossible to 100% emulate something as if it were the real thing, it can be full of unseen bugs.
>> [_] Anon 3273489 you know adobe getting rid of flash is going to make Chromebooks even more useless. I can get more use outta a 21 year old laptop, because it has windows, a better keyboard and did I mention It can execute EXE files(that are old enough to run on windows 95) it's just better because of those reasons. now obviously you could get more outta a think pad r500 running windows 7 but the main point is Chromebooks suck ass and anything that runs windows (and now flash) are better just because it runs windows (and now flash).
>> [_] Anon 3273502 >># LOL I got a chuckle out if it. Thanks Doc. >># Pretty much everything, >># nailed it. >># >MFW you're using an incomplete tool named after a muppet alien from a bad 80s sitcom >># >tips fedora
>> [_] Anon 3273512 Maybe all you 5 fanbois better read up https://en.wikipedia.org/wiki/Comparison _of_HTML5_and_Flash BWAAAAHAHAHAHA we're fukt!!! (>w<)
>> [_] Anon 3273537 >># You what, mate? All that just confirms that Flash is superior in every way and the only reason why it's being phased out is because the cruddy jews at Google and W3C want more control
>> [_] Anon 3273541 >># W3C is one of the weakest organization I've ever seen. It failed during the browser wars and It's failing now. It's basically a puppet for various companies now.
>> [_] Anon 3273542 >># >now
>> [_] Anon 3273547 reminds me of those "punch osama bin laden" flashes
>> [_] Anon 3273550 >># What are you on drugs? That's EXACTLY MY POINT in that post. HTML5 doesn't support SHIT next to flash. I mean, we're fukt, for having Flash stripped from browsers. >># This. I keep saying, "standards" only serve the Royalty, not the plebs.
>> [_] Anon 3273574 >># >># >># Protip, HTML5 and Browser features are the same thing. Whoever made that graph needs to be punched in all 17 of their throats. Everything that says No in that list is supported in browsers. The only exception is fucking Tab Stops. Fuck tab stops. Nobody cares what WHATWG or W3C say, browser vendors implement shit they think is useful far quicker than those pencil-pushing fucktards.
>> [_] Anon 3273576 >># >Flash has the ability to specify measurements in sub-pixel increments. This can result in a crisper and generally more pleasant appearance of Flash web sites. When confronted with CSS and HTML measurements on a sub-pixel scale, web browsers will round either up or down, depending on the browser, which leads to inconsistency and unreliability in the display of those pages. lmao, fucking wat HTML5 added multiple different forms of anti-aliasing years ago. How fucking old is this article? Holy shit, the more I read the more wrong it is.
>> [_] 1) 3273597 To have the voice of a web developer here who has to work every day with javascript, css3 and html5 (yes we don't develop for anything below IE10): 1) Creating anything with flash is much faster and much easier than with html, css and javascript. With one exception, which is typical basic responsive website. 2) But anything code in flash renders faster than in html. HTML is a memory hog and extremly bad for animation, because as example it uses strings for colors which have to be converted first before they are usuable, and that has to be done in animations like games every frame which is very slow. Important: This is of course considered very bad code in any language except html. I would fire any programmer that serves me numbers as string within the code like rgba( 244, 255, 0, 0.7). 3) Flashs ability to look and run the same on any system from just one file is an outstanding achivement. And I don't know any coding language where you have that much hassle even when coding for only 1 system. Many people do not understand how much work it is to code for (in order of amount of css/html/js problems I exprienced) Firefox (least buggy and fastest), Chrome (not for developers and has more problems than firefox, considers a html from the hardrive that tries to access a file from the same hard drive not same domain(!)), Edge, IE, Safari. HTML never(!!!) looks the same even on the same system in different browsers. 4) HTML is uncompiled. Code is always compiled for many good reasons. There is no reason that HTML is needed uncompiled. Flash is compiled and it is still easy to access everything you needed. 5) HTMLs backwards compability is actually very bad. Flashs backward compability is perfect. You have no problems running an old as2 file nowadays. The extra code you have to write for all the html (even excluding anything below IE10) versions is again insanity.
>> [_] 2) 3273598 6) The liar steve jobs stated how html5 already replaced flash many years ago or something like that. Safari is the worst browser. It is so bad to write html5 code for that shit ass browser we almost threw it out of our production process. That browser is a joke, and absolutely not working. Aside from alot of things that don't work here the two worst problems we have with that browser: animations like this do not work in safari because its broken shit browser: animation: fade-in 1s 0s both, fade-out 1s 2s forwards, fade-in 1s 4s; This does not work in safari, because safari can't handle the same animation-name two or more times. THis is a problem for many years now in safari. Next insane problem because steve jobs is cancer to humanity: You usually can pause animations: animation-play-state: paused; Now if your animation has more than one animation-name in the list, say goodbye to your animations... Safari can't handle this basic thing, for years now. 7) Canvas is very badly designed and a pain to work with. Making it render in a useful speed for flash like games is nearly impossible and impossible for a normal human beeing. It is again a crazy amount of professional work necessary to make games with canvas. Unlike flash. Flash is the best program to make interactive animations. It makes it easy and I won't go into detail here why because its too obvisious.
>> [_] 3) 3273599 8) Filesize: when we switched from flash to html5 the filesize for banner was magically raised to 1.5mb (70kb-150kb banner base +sevaral hundreds of kb additional scripts from the adservers +1mb to load content after the banner loaded + fonts). Before that we were limited to 20-40kb for flash banners and 18fps max. Html animations do not have a frame limit, they render at 60fps. If you think HTML renders animations more efficient than flash and that's the reason why it is allowed 60fps that is not correct. The reason is that it's a huge hassle to change the framerate of a css animation. Also the argument that html is compressed and thus the real filesize is smaller than 130kb is not realy true. Because A) we compress the banner code as much as we can to have a shitty animation like flash banners had. 9) A 20kb flash banner could have much better animation and effects than a 200kb html5 banner. 10) Fonts are very limited, hard to use and are huge compared to flash. In flash it was super easy and efficient to use and embed fonts. 11) Svgs are huge. Swf vectors are tiny. 12) IE cant animate SVGs at all. They can't be rotated, scaled, anything... 13) ... that's not all for now from someone whos job it is to work with this trash called html5. It's good steve jobs is no more around. He did alot of harm to the industry. But that's just my opinion



http://swfchan.net/41/203398.shtml
Created: 18/8 -2017 03:27:52 Last modified: 11/10 -2018 03:54:33 Server time: 22/12 -2024 07:07:09