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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/40779705?noj=FRM40779705-26DN" width="1" height="1"></div>

This is resource F0VFTAX, an Archived Thread.
Discovered:14/1 -2019 01:07:04

Ended:14/1 -2019 19:14:06

Checked:15/1 -2019 04:58:09

Original location: http://boards.4chan.org/f/thread/3376829/not-dead-yet
Recognized format: Yes, thread post count is 16.
Discovered flash files: 1





File: flashcarrier.swf-(2.42 MB, 768x612, Loop)
[_] Anonymous 01/13/19(Sun)19:05:30 No.3376829

  Not dead yet.

>> [_] Anonymous 01/14/19(Mon)00:26:30 No.3376864

  keep telling yourself that

>> [_] Anonymous 01/14/19(Mon)01:05:20 No.3376865

  >>3376864
  where's your website that archives thousands of html5 games?

  yeah. i thought so.

>> [_] Anonymous 01/14/19(Mon)02:05:25 No.3376867

  >>3376865
  Well there is
  http://fpgaminer.github.io/vip-html5-player/

>> [_] Anonymous 01/14/19(Mon)02:10:45 No.3376868

  >>3376867
  >asks for site that archives thousands of HTML5 games
  >your brains connects the question to a replacement of a flash player that loaded external mp3
  files
  pathetic

>> [_] Anonymous 01/14/19(Mon)02:11:47 No.3376869

  >>3376867
  Doesn't even work without external Javascript. Also how do I conveniently save the entire page
  and all its contents in a single file without special software so I can use it offline?

>> [_] Anonymous 01/14/19(Mon)05:11:21 No.3376876

  >>3376865
  Any site focused on rpgmaker games, for instance.
  Actually, these days any indie-friendly digital distributor probably carries thousands of HTML5
  titlesin their catalog. Steam, DLsite, itch.io, you name it. It's not 2012 anymore.

  The thing is, HTML5 games aren't really comparable to flash games. The majority of flash games
  have always been amateur webshits whereas more professional standalone flash games were the
  exception. HTML5 game frameworks/engines are better suited for more serious game projects, not
  unlike other similar frameworks in other languages.

  In short, HTML5 does not compete with flash. It's on a different category. Nothing will replace
  the lovely piece of shit that flash is. ;_;

>> [_] Anonymous 01/14/19(Mon)05:45:37 No.3376877

  >>3376876
  >Any site focused on rpgmaker games, for instance.
  >and look at all these example URLs I have

>> [_] Anonymous 01/14/19(Mon)05:58:36 No.3376878

  >>3376869
  >how do I conveniently save [MUSIC STREAMING APP] so I can use it offline?
  Good god you retards and your mental gymnastics. vip.swf never worked offline.

>> [_] Anonymous 01/14/19(Mon)06:30:04 No.3376879

  >>3376867
  >>3376878
  Out of curiosity I compared the performance of this with the original. Metrics recorded as soon
  as the app visually loaded and before first song file downloaded. These values are averages over
  10 retries. I discarded two results from vip.swf because one of them never loaded and another
  took 14 seconds.

  Firefox 64.0, cache disabled.
  >http://fpgaminer.github.io/vip-html5-player/
  >672.16 KB / 430.86 KB transferred
  >DOMContentLoaded: 335 ms
  >load: 450 ms
  >Finish: 2.42 s

  >https://vip.aersia.net/vip.swf
  >291.21 KB / 292.13 KB transferred
  >DOMContentLoaded: 726 ms
  >load: 1.39 s
  >Finish: 3.77 s

  And with cache enabled (normal operation):
  >http://fpgaminer.github.io/vip-html5-player/
  >608.25 KB / 0 B transferred
  >DOMContentLoaded: 339 ms
  >load: 417 ms
  >Finish: 914 ms

  >https://vip.aersia.net/vip.swf
  >291.21 KB / 245.20 KB transferred
  >DOMContentLoaded: 565 ms
  >load: 1.29 s
  >Finish: 3.61 s

  Kinda surprising that the JS version is significantly faster even when it has to download all the
  common external libraries that are normally cached in browser. Also interesting that the
  DOMContentLoaded event fires much later in swf, despite there being no actual DOM - only a
  minimal placeholder to display the embedded swf object.

>> [_] Anonymous 01/14/19(Mon)06:37:18 No.3376880

  >>3376879
  firefox sandboxes the shit out of flash these days, i'd be very surprised if it was faster

>> [_] Anonymous 01/14/19(Mon)07:07:54 No.3376884

  >>3376880
  Yeah, it was a given that the JS version would be faster. I was just wondering how much faster.
  And all of this isn't even taking into account the fact that the single JS page can play all of
  aersia's playlists (vip, mellow, source, exiled, wap, cpp) simply by parsing another xml roster.
  Simple functionality like this really makes you realize how retardedly primitive the swf is.

  But it's really weird that DOMContentLoaded is slower on the swf. The entire browser-supplied DOM
  is literally one tag deep with zero CSS. How in the fuck is that loading slower than the full
  playlist as HTML?

>> [_] Anonymous 01/14/19(Mon)07:11:07 No.3376885

  >>3376884
  just for the record a vip swf could have been made to parse different xml files as well

>> [_] Anonymous 01/14/19(Mon)08:52:28 No.3376888

  >>3376878
  >mental gymnastics
  If you had employed the abilities of an average human brain you'd have realized that the general
  case was meant, not this specific one.
  Fuck off, autist.

>> [_] Anonymous 01/14/19(Mon)11:20:28 No.3376893

  this flash is so gay lol

>> [_] Anonymous 01/14/19(Mon)12:59:32 No.3376899

  >>3376879
  Now compare with WASM in plant C.;P



http://swfchan.net/41/F0VFTAX.shtml
Created: 14/1 -2019 01:07:04 Last modified: 15/1 -2019 04:59:02 Server time: 26/04 -2024 18:07:48