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This is resource GXCZ2MM, an Archived Thread.
Discovered:16/9 -2019 06:47:43

Ended:17/9 -2019 11:17:27

Checked:17/9 -2019 12:00:23

Original location: http://boards.4chan.org/f/thread/3402594/help
Recognized format: Yes, thread post count is 7.
Discovered flash files: 1


FirstGame.swf
FIRST SIGHT [W] [I] | WIKI



File: FirstGame.swf-(5 KB, 640x480, Other)
[_] Help? FailedGameMaker 09/16/19(Mon)00:45:33 No.3402594

  I've got a walk cycle and stuff, made a clickable start button and a start screen etc.
  (( https://youtu.be/LM82pfAdNJE ))
  I'm having some trouble getting my character to move when I press buttons though.

  I get that this isn't what the forum is for but simple Googling failed me so thank you and sorry
  for the dumb post.

Marked for deletion (old).
>> [_] Anonymous 09/16/19(Mon)16:15:51 No.3402635

  I lost.

>> [_] Anonymous 09/16/19(Mon)17:20:07 No.3402639

  >>3402594

  oh i get it

>> [_] Anonymous 09/16/19(Mon)18:35:49 No.3402650

  >>3402594
  set up an eventlistener for keyboard, then in that event fuction, add a check for your event
  variable to see if a button like right arrow is pressed
  i.e.
  stage.addEventListener(KeyboardEvent.KEY_DOWN, myKeyDown);
  function myKeyDown(e:KeyboardEvent):void{
  if(e.keyCode == Keyboard.Right){
  trace("Right arrow pressed)";
  }
  }

>> [_] Anonymous 09/16/19(Mon)19:29:05 No.3402658

  I lost. Fuck you.

  >Never forget your 1st (b0d)

>> [_] Anonymous 09/17/19(Tue)04:45:14 No.3402713

  Sublime troll.

  You almost had me with the techie talk.

>> [_] FailedGameMaker 09/17/19(Tue)05:15:44 No.3402716

  >>3402650
  Ah thanks, I was missing the "Stage" in stage.addEventListener.

  I was instead trying to use root or the instances, etc. I'd looked over the few things I could
  find on it and nothing (At least that I'd found) had mentioned stage, big help, thanks a bunch!



http://swfchan.net/41/GXCZ2MM.shtml
Created: 16/9 -2019 06:47:43 Last modified: 17/9 -2019 12:00:26 Server time: 18/05 -2024 18:00:52