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File: FirstGame.swf-(5 KB, 640x480, Other) [_] Help? FailedGameMaker 3402594 I've got a walk cycle and stuff, made a clickable start button and a start screen etc. (( https://youtu.be/LM82pfAdNJE )) I'm having some trouble getting my character to move when I press buttons though. I get that this isn't what the forum is for but simple Googling failed me so thank you and sorry for the dumb post. Marked for deletion (old). >> [_] Anon 3402635 I lost. >> [_] Anon 3402639 >># oh i get it >> [_] Anon 3402650 >># set up an eventlistener for keyboard, then in that event fuction, add a check for your event variable to see if a button like right arrow is pressed i.e. stage.addEventListener(KeyboardEvent.KEY _DOWN, myKeyDown); function myKeyDown(e:KeyboardEvent):void{ if(e.keyCode == Keyboard.Right){ trace("Right arrow pressed)"; } } >> [_] Anon 3402658 I lost. Fuck you. >Never forget your 1st (b0d) >> [_] Anon 3402713 Sublime troll. You almost had me with the techie talk. >> [_] FailedGameMaker 3402716 >># Ah thanks, I was missing the "Stage" in stage.addEventListener. I was instead trying to use root or the instances, etc. I'd looked over the few things I could find on it and nothing (At least that I'd found) had mentioned stage, big help, thanks a bunch! |
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