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This is resource NIP8LDG, an Archived Thread.
Discovered:16/1 -2019 00:23:56

Ended:16/1 -2019 19:49:56

Checked:16/1 -2019 22:49:25

Original location: http://boards.4chan.org/f/thread/3377030
Recognized format: Yes, thread post count is 8.
Discovered flash files: 1


Gracious02.swf
FIRST SIGHT [W] [I] | WIKI



File: Gracious02.swf-(951 KB, 1080x1080, Loop)
[_] Anonymous 01/15/19(Tue)18:21:06 No.3377030

>> [_] Anonymous 01/15/19(Tue)18:28:40 No.3377031

  >>3377030
  >"Stop decompiling my stuff /f/aggot!"
  ok gee calm down
  but I have to ask what is this wizardry and why is it so needlessly complicated?

>> [_] Anonymous 01/15/19(Tue)22:25:07 No.3377056

  >>3377031
  People tend to say that flashes that use lots of code to sync and actually STAY in sync are
  overly complicated.
  Is it overkill for a flash this simple? Maybe, but once it works, it works. Then it can just be
  copy/pasted with minor tweaks to make more synced flashes.
  If there's a simple way to accomplish this, clearly not a lot of people know about it, since the
  majority of loops that are supposed to match with music go out of sync after a few seconds.
  Not OP, just my thoughts.

>> [_] Anonymous 01/16/19(Wed)02:42:48 No.3377071

  beginning of the song sounds like the intro for that local 58 weather creepypasta video

>> [_] Anonymous 01/16/19(Wed)11:22:08 No.3377096

  >>3377031
  embedded h264 streams are weird to handle if you use flex but the quality to filesize ratio is
  neat.
  it could be even more complicated if you'd tried to implement perfect seamless audio but i don't
  know how to do it yet.

  >>3377071
  It actually is

>> [_] Anonymous 01/16/19(Wed)11:48:35 No.3377097

  For music loops, I like to play the intro as a stream and the looping part as event. Then fiddle
  with the framerate or maybe add silence padding at beginning of intro, until they play without
  gap.

  For synthetic formats that play realtime, you can use song information and playback latency to
  time animation(after adjusting flash framerate to be close), like in biko_triplex.swf

>> [_] Anonymous 01/16/19(Wed)12:02:37 No.3377098

  >>3377097
  had you ever looked at hop02.swf's audio loop script.
  it's some sort of "never let the buffer run empty" with accounting for LAME's start and end
  silence.
  decompiled it looks more complicated than it actually is.

>> [_] Anonymous 01/16/19(Wed)13:49:46 No.3377108

  loopmaking is an art



http://swfchan.net/41/NIP8LDG.shtml
Created: 16/1 -2019 00:23:56 Last modified: 16/1 -2019 22:50:25 Server time: 16/04 -2024 10:42:23